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author | Eugene Sandulenko | 2014-04-07 23:43:22 +0300 |
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committer | Eugene Sandulenko | 2014-04-07 23:43:47 +0300 |
commit | b5cd8e69a0a38389d85d324a6e11902a10595edc (patch) | |
tree | b1bd44a93682f41f851ff346fc81975a94a9b693 | |
parent | 8f5b068474eca6a704ebef3ab254f7e974c92730 (diff) | |
download | scummvm-rg350-b5cd8e69a0a38389d85d324a6e11902a10595edc.tar.gz scummvm-rg350-b5cd8e69a0a38389d85d324a6e11902a10595edc.tar.bz2 scummvm-rg350-b5cd8e69a0a38389d85d324a6e11902a10595edc.zip |
FULLPIPE: Renames in scene29
-rw-r--r-- | engines/fullpipe/scenes.cpp | 8 | ||||
-rw-r--r-- | engines/fullpipe/scenes.h | 8 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene29.cpp | 44 |
3 files changed, 30 insertions, 30 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index ed8d100e01..96157594a1 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -386,11 +386,11 @@ Vars::Vars() { scene29_var10 = false; scene29_reachedFarRight = false; scene29_rideBackEnabled = false; - scene29_var13 = 0; + scene29_shootCountdown = 0; scene29_shootDistance = 75; - scene29_var15 = 0; - scene29_var16 = 0; - scene29_var17 = 0; + scene29_manIsHit = 0; + scene29_scrollSpeed = 0; + scene29_scrollingDisabled = 0; scene29_var18 = 0; scene29_var20 = 0; scene29_var21 = 0; diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h index 0becfccbdc..13e18f713a 100644 --- a/engines/fullpipe/scenes.h +++ b/engines/fullpipe/scenes.h @@ -603,11 +603,11 @@ public: bool scene29_var10; bool scene29_reachedFarRight; bool scene29_rideBackEnabled; - int scene29_var13; + int scene29_shootCountdown; int scene29_shootDistance; - int scene29_var15; - int scene29_var16; - int scene29_var17; + int scene29_manIsHit; + int scene29_scrollSpeed; + bool scene29_scrollingDisabled; int scene29_var18; Common::Array<WalkingBearder *> scene29_var19; int scene29_var20; diff --git a/engines/fullpipe/scenes/scene29.cpp b/engines/fullpipe/scenes/scene29.cpp index c3cd16140a..c03929af25 100644 --- a/engines/fullpipe/scenes/scene29.cpp +++ b/engines/fullpipe/scenes/scene29.cpp @@ -157,11 +157,11 @@ void scene29_initScene(Scene *sc) { g_vars->scene29_var10 = false; g_vars->scene29_reachedFarRight = false; g_vars->scene29_rideBackEnabled = false; - g_vars->scene29_var13 = 0; + g_vars->scene29_shootCountdown = 0; g_vars->scene29_shootDistance = 75; - g_vars->scene29_var15 = 0; - g_vars->scene29_var16 = 0; - g_vars->scene29_var17 = 0; + g_vars->scene29_manIsHit = false; + g_vars->scene29_scrollSpeed = 0; + g_vars->scene29_scrollingDisabled = false; g_vars->scene29_var18 = 0; g_fp->setArcadeOverlay(PIC_CSR_ARCADE8); @@ -169,7 +169,7 @@ void scene29_initScene(Scene *sc) { void sceneHandler29_winArcade() { if (g_vars->scene29_shooter2->_flags & 4) { - g_vars->scene29_var13 = 0; + g_vars->scene29_shootCountdown = 0; g_vars->scene29_shooter1->changeStatics2(ST_STR1_STAND); g_vars->scene29_shooter2->changeStatics2(ST_STR2_STAND); @@ -407,7 +407,7 @@ void sceneHandler29_shootRed() { void sceneHandler29_manJump() { if (!g_fp->_aniMan->_movement || g_fp->_aniMan->_movement->_id == MV_MAN29_RUN || g_fp->_aniMan->_movement->_id == MV_MAN29_STANDUP) { g_vars->scene29_rideBackEnabled = false; - g_vars->scene29_var15 = 0; + g_vars->scene29_manIsHit = false; g_vars->scene29_reachedFarRight = true; g_fp->_aniMan->changeStatics2(ST_MAN29_RUNR); @@ -421,7 +421,7 @@ void sceneHandler29_manJump() { void sceneHandler29_manBend() { if (!g_fp->_aniMan->_movement || g_fp->_aniMan->_movement->_id == MV_MAN29_RUN || g_fp->_aniMan->_movement->_id == MV_MAN29_STANDUP) { g_vars->scene29_rideBackEnabled = false; - g_vars->scene29_var15 = 0; + g_vars->scene29_manIsHit = false; g_vars->scene29_reachedFarRight = true; g_fp->_aniMan->changeStatics2(ST_MAN29_RUNR); @@ -433,7 +433,7 @@ void sceneHandler29_manBend() { } bool sceneHandler29_sub15(StaticANIObject *ani, int maxx) { - if (!g_vars->scene29_var10 || g_vars->scene29_var15) + if (!g_vars->scene29_var10 || g_vars->scene29_manIsHit) return false; if ((ani->_ox >= g_vars->scene29_var20 + 42 || ani->_ox <= g_vars->scene29_var20 + 8) @@ -453,7 +453,7 @@ bool sceneHandler29_sub15(StaticANIObject *ani, int maxx) { } bool sceneHandler29_sub16(StaticANIObject *ani, int maxx) { - if (!g_vars->scene29_var10 || g_vars->scene29_var15) + if (!g_vars->scene29_var10 || g_vars->scene29_manIsHit) return false; if (ani->_ox >= g_vars->scene29_var20 + 40) { @@ -489,7 +489,7 @@ bool sceneHandler29_sub16(StaticANIObject *ani, int maxx) { void sceneHandler29_manHit() { MGMInfo mgminfo; - g_vars->scene29_var15 = 1; + g_vars->scene29_manIsHit = true; g_fp->_aniMan->changeStatics2(ST_MAN29_RUNR); g_fp->_aniMan->setOXY(g_vars->scene29_var20, g_vars->scene29_var21); @@ -686,16 +686,16 @@ void sceneHandler29_sub03() { } void sceneHandler29_manFromL() { - if (g_vars->scene29_var20 < 497 && !g_vars->scene29_var17) { + if (g_vars->scene29_var20 < 497 && !g_vars->scene29_scrollingDisabled) { getCurrSceneSc2MotionController()->setEnabled(); getGameLoaderInteractionController()->enableFlag24(); g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT | 0x4000); chainQueue(QU_SC29_MANFROM_L, 1); - g_vars->scene29_var17 = 1; + g_vars->scene29_scrollingDisabled = true; - g_fp->_scrollSpeed = g_vars->scene29_var16; + g_fp->_scrollSpeed = g_vars->scene29_scrollSpeed; } } @@ -746,9 +746,9 @@ void sceneHandler29_manToR() { g_fp->_msgY = -1; g_fp->_msgX = -1; - g_vars->scene29_var17 = 0; + g_vars->scene29_scrollingDisabled = false; - g_vars->scene29_var16 = g_fp->_scrollSpeed; + g_vars->scene29_scrollSpeed = g_fp->_scrollSpeed; g_fp->_scrollSpeed = 4; } @@ -802,7 +802,7 @@ void sceneHandler29_sub05() { } else { g_vars->scene29_shootDistance = (1310 - g_vars->scene29_var20) * 5213 / 100000 + 25; - if (!g_vars->scene29_var15) + if (!g_vars->scene29_manIsHit) g_fp->_aniMan->startAnim(MV_MAN29_RUN, 0, -1); } } @@ -819,7 +819,7 @@ void sceneHandler29_shootersEscape() { if (g_vars->scene29_var20 > 1310 && !g_vars->scene29_shooter1->_movement && !g_vars->scene29_shooter2->_movement && g_vars->scene29_shooter1->_statics->_staticsId == ST_STR1_RIGHT) { - g_vars->scene29_var13 = 0; + g_vars->scene29_shootCountdown = 0; g_vars->scene29_shooter1->changeStatics2(ST_STR1_STAND); g_vars->scene29_shooter2->changeStatics2(ST_STR2_STAND); @@ -851,13 +851,13 @@ void sceneHandler29_shoot() { if (g_vars->scene29_shooter2->_flags & 4) { g_vars->scene29_shooter2->startAnim(MV_STR2_SHOOT, 0, -1); - g_vars->scene29_var13 = 0; + g_vars->scene29_shootCountdown = 0; } } } else { g_vars->scene29_shooter1->startAnim(MV_STR1_SHOOT, 0, -1); - g_vars->scene29_var13 = 0; + g_vars->scene29_shootCountdown = 0; } } } @@ -1021,7 +1021,7 @@ int sceneHandler29(ExCommand *cmd) { case MSG_SC29_ENABLEPORTER: g_vars->scene29_reachedFarRight = true; g_vars->scene29_rideBackEnabled = false; - g_vars->scene29_var15 = 0; + g_vars->scene29_manIsHit = false; break; case 29: @@ -1087,9 +1087,9 @@ int sceneHandler29(ExCommand *cmd) { else if (g_vars->scene29_rideBackEnabled) sceneHandler29_manRideBack(); - g_vars->scene29_var13++; + g_vars->scene29_shootCountdown++; - if (g_vars->scene29_var13 > g_vars->scene29_shootDistance) + if (g_vars->scene29_shootCountdown > g_vars->scene29_shootDistance) sceneHandler29_shoot(); sceneHandler29_animBearded(); |