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author | Torbjörn Andersson | 2003-06-07 11:59:56 +0000 |
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committer | Torbjörn Andersson | 2003-06-07 11:59:56 +0000 |
commit | b6b6fb52e50e62b2ea7143d28c52adab53363b7e (patch) | |
tree | ead3dc6db57ca801a832efcfb5745ffc22836a43 | |
parent | 395ab54ea976817d5c1ea304968561d4014ddf2a (diff) | |
download | scummvm-rg350-b6b6fb52e50e62b2ea7143d28c52adab53363b7e.tar.gz scummvm-rg350-b6b6fb52e50e62b2ea7143d28c52adab53363b7e.tar.bz2 scummvm-rg350-b6b6fb52e50e62b2ea7143d28c52adab53363b7e.zip |
CD Loom and EGA Loom should not use the same dissolve effect, so I've
reverted that part of the Loom unification and clarified the comments
slightly.
I also slowed down the CD Loom dissolve a bit. It's still faster than the
default behaviour, but I think it looks better this way. (Feel free to
change that back again if you don't agree.)
svn-id: r8381
-rw-r--r-- | scumm/gfx.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 905350145a..066cf2aae4 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -2378,9 +2378,11 @@ void Scumm::dissolveEffect(int width, int height) { blits = 0; blits_before_refresh = (3 * w * h) / 25; - // Speed up the effect for Loom - if (_gameId == GID_LOOM || _gameId == GID_LOOM256) - blits_before_refresh *= 4; + // Speed up the effect for CD Loom since it uses it so often. I don't + // think the original had any delay at all, so on modern hardware it + // wasn't even noticeable. + if (_gameId == GID_LOOM256) + blits_before_refresh *= 2; for (i = 0; i < w * h; i++) { x = offsets[i] % vs->width; @@ -2480,7 +2482,8 @@ void Scumm::scrollEffect(int dir) { } void Scumm::unkScreenEffect6() { - if (_gameId == GID_LOOM || _gameId == GID_LOOM256) + // CD Loom (but not EGA Loom!) uses a more fine-grained dissolve + if (_gameId == GID_LOOM256) dissolveEffect(1, 1); else dissolveEffect(8, 4); |