diff options
-rw-r--r-- | scumm/gfx.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 905350145a..066cf2aae4 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -2378,9 +2378,11 @@ void Scumm::dissolveEffect(int width, int height) { blits = 0; blits_before_refresh = (3 * w * h) / 25; - // Speed up the effect for Loom - if (_gameId == GID_LOOM || _gameId == GID_LOOM256) - blits_before_refresh *= 4; + // Speed up the effect for CD Loom since it uses it so often. I don't + // think the original had any delay at all, so on modern hardware it + // wasn't even noticeable. + if (_gameId == GID_LOOM256) + blits_before_refresh *= 2; for (i = 0; i < w * h; i++) { x = offsets[i] % vs->width; @@ -2480,7 +2482,8 @@ void Scumm::scrollEffect(int dir) { } void Scumm::unkScreenEffect6() { - if (_gameId == GID_LOOM || _gameId == GID_LOOM256) + // CD Loom (but not EGA Loom!) uses a more fine-grained dissolve + if (_gameId == GID_LOOM256) dissolveEffect(1, 1); else dissolveEffect(8, 4); |