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author | Travis Howell | 2003-10-05 06:11:15 +0000 |
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committer | Travis Howell | 2003-10-05 06:11:15 +0000 |
commit | b831c5cf538349354e528b21a359141362214fbc (patch) | |
tree | 997d1569de0dd79e424acfd54cbc7a47ccae29ae | |
parent | 834eadcdfbfcadc22a47c63e6c015139791edf60 (diff) | |
download | scummvm-rg350-b831c5cf538349354e528b21a359141362214fbc.tar.gz scummvm-rg350-b831c5cf538349354e528b21a359141362214fbc.tar.bz2 scummvm-rg350-b831c5cf538349354e528b21a359141362214fbc.zip |
This should fix distaff display after reload in loom/loomcd.
svn-id: r10601
-rw-r--r-- | scumm/scummvm.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 9bf268886c..0ab62b74d1 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -1378,7 +1378,13 @@ load_game: gdi.clearCharsetMask(); _charset->_hasMask = false; - if (_version > 3) { + if (_gameId == GID_LOOM || _gameId == GID_LOOM256) { + int args = 2; + uint value = (_gameId == GID_LOOM256) ? 150 : 100; + redrawVerbs(); + if (VAR(value) == 2) + runScript(18, 0, 0, &args); + } else if (_version > 3) { for (int i = 0; i < _maxVerbs; i++) drawVerb(i, 0); } else { |