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authorTravis Howell2003-10-05 06:11:15 +0000
committerTravis Howell2003-10-05 06:11:15 +0000
commitb831c5cf538349354e528b21a359141362214fbc (patch)
tree997d1569de0dd79e424acfd54cbc7a47ccae29ae
parent834eadcdfbfcadc22a47c63e6c015139791edf60 (diff)
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This should fix distaff display after reload in loom/loomcd.
svn-id: r10601
-rw-r--r--scumm/scummvm.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index 9bf268886c..0ab62b74d1 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -1378,7 +1378,13 @@ load_game:
gdi.clearCharsetMask();
_charset->_hasMask = false;
- if (_version > 3) {
+ if (_gameId == GID_LOOM || _gameId == GID_LOOM256) {
+ int args = 2;
+ uint value = (_gameId == GID_LOOM256) ? 150 : 100;
+ redrawVerbs();
+ if (VAR(value) == 2)
+ runScript(18, 0, 0, &args);
+ } else if (_version > 3) {
for (int i = 0; i < _maxVerbs; i++)
drawVerb(i, 0);
} else {