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authorJonathan Gray2003-11-07 01:24:39 +0000
committerJonathan Gray2003-11-07 01:24:39 +0000
commitb8379d646a9689de98bb27f70529e7b7a54c9699 (patch)
tree114082d20bffcf7aed94f75060b7590a07ebf641
parent709c3262766e41370710dc954ef68d5538da55ff (diff)
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<tsuteiuQ> 'gnaw gnaw'
svn-id: r11174
-rw-r--r--NEWS2
-rw-r--r--TODO2
-rw-r--r--scummvm.62
3 files changed, 3 insertions, 3 deletions
diff --git a/NEWS b/NEWS
index 461d0bd4cf..5b23cf0ee6 100644
--- a/NEWS
+++ b/NEWS
@@ -87,7 +87,7 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
- added digital iMUSE implementation for The Dig and Full Throttle music.
- Loom CD speech+music syncronisation improved greatly
- added midi-emulation via adlib, for platforms without sequencer support
-- code seperation of various engine parts into several libraries
+- code separation of various engine parts into several libraries
- several fixes to prevent Simon the Sorcerer crashing and hanging
- hundreds of bugfixes for many other games
- new SMUSH video engine, for Full Throttle and The Dig
diff --git a/TODO b/TODO
index 3123037a0a..b0edca1fb5 100644
--- a/TODO
+++ b/TODO
@@ -19,7 +19,7 @@ General
* Remove "detectname" from GameSettings struct. On the long run, "midi" and/or
"features" might be removed, too.
* Enhance the Makefile-based build system to support VPATH and stuff, so that
- one can compile scummvm in a directory tree seperate from the source tree.
+ one can compile scummvm in a directory tree separate from the source tree.
That would make it possible to build ScummVM with different build options,
e.g. have one debug build and one optimized build.
* Add a FilesystemManager or FileManager or so which should unify and/or
diff --git a/scummvm.6 b/scummvm.6
index e88b5335bd..817c7f14fc 100644
--- a/scummvm.6
+++ b/scummvm.6
@@ -34,7 +34,7 @@ look at the README and the output of \fIscummvm -h\fP for more up to date inform
Please be aware that the engine may contains bugs and non-implemented features
that may make it impossible to finish the game. Check
.B http://www.scummvm.org/compatibility.php
-for the latest compatability information.
+for the latest compatibility information.
.SS OPTIONS
If you don't pass ScummVM options it will start the graphical game launcher.
The interpreter expects to find the game's data files in the current directory,