diff options
-rw-r--r-- | NEWS | 2 | ||||
-rw-r--r-- | TODO | 2 | ||||
-rw-r--r-- | scummvm.6 | 2 |
3 files changed, 3 insertions, 3 deletions
@@ -87,7 +87,7 @@ For a more comprehensive changelog for the latest experimental CVS code, see: - added digital iMUSE implementation for The Dig and Full Throttle music. - Loom CD speech+music syncronisation improved greatly - added midi-emulation via adlib, for platforms without sequencer support -- code seperation of various engine parts into several libraries +- code separation of various engine parts into several libraries - several fixes to prevent Simon the Sorcerer crashing and hanging - hundreds of bugfixes for many other games - new SMUSH video engine, for Full Throttle and The Dig @@ -19,7 +19,7 @@ General * Remove "detectname" from GameSettings struct. On the long run, "midi" and/or "features" might be removed, too. * Enhance the Makefile-based build system to support VPATH and stuff, so that - one can compile scummvm in a directory tree seperate from the source tree. + one can compile scummvm in a directory tree separate from the source tree. That would make it possible to build ScummVM with different build options, e.g. have one debug build and one optimized build. * Add a FilesystemManager or FileManager or so which should unify and/or @@ -34,7 +34,7 @@ look at the README and the output of \fIscummvm -h\fP for more up to date inform Please be aware that the engine may contains bugs and non-implemented features that may make it impossible to finish the game. Check .B http://www.scummvm.org/compatibility.php -for the latest compatability information. +for the latest compatibility information. .SS OPTIONS If you don't pass ScummVM options it will start the graphical game launcher. The interpreter expects to find the game's data files in the current directory, |