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author | Jonathan Gray | 2004-06-05 12:02:36 +0000 |
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committer | Jonathan Gray | 2004-06-05 12:02:36 +0000 |
commit | b8bc0d72e53579255a6149e205cc10a9233f2bcf (patch) | |
tree | 79795d077bf61d7e19bfe3ddc381f50e0df5ed1c | |
parent | fc2044f743400ceb3a2b913d29d7c2cf11b990e6 (diff) | |
download | scummvm-rg350-b8bc0d72e53579255a6149e205cc10a9233f2bcf.tar.gz scummvm-rg350-b8bc0d72e53579255a6149e205cc10a9233f2bcf.tar.bz2 scummvm-rg350-b8bc0d72e53579255a6149e205cc10a9233f2bcf.zip |
Check if monkey sega cd sounds have already been demangled before trying to do demangle them. Patch #959129 from Jonathan Gevaryahu
svn-id: r13935
-rw-r--r-- | scumm/sound.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 1211eaaa91..375d85ff00 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -249,7 +249,9 @@ void Sound::playSound(int soundID) { // then a semi-sane VOC header is revealed, with // a sampling rate of ~25000 Hz (does that make sense?). // I'll add some code to test that theory for now. - if (_vm->_gameId == GID_MONKEY_SEGA) { + + // Check if the resource has already been demangled + if ((_vm->_gameId == GID_MONKEY_SEGA) && (ptr[0] != 1)) { for (int i = 0; i < size; i++) { ptr[i] ^= 0x16; if (ptr[i] >= 0x7F) { |