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-rw-r--r--scumm/sound.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp
index 1211eaaa91..375d85ff00 100644
--- a/scumm/sound.cpp
+++ b/scumm/sound.cpp
@@ -249,7 +249,9 @@ void Sound::playSound(int soundID) {
// then a semi-sane VOC header is revealed, with
// a sampling rate of ~25000 Hz (does that make sense?).
// I'll add some code to test that theory for now.
- if (_vm->_gameId == GID_MONKEY_SEGA) {
+
+ // Check if the resource has already been demangled
+ if ((_vm->_gameId == GID_MONKEY_SEGA) && (ptr[0] != 1)) {
for (int i = 0; i < size; i++) {
ptr[i] ^= 0x16;
if (ptr[i] >= 0x7F) {