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author | Martin Kiewitz | 2010-07-13 15:46:21 +0000 |
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committer | Martin Kiewitz | 2010-07-13 15:46:21 +0000 |
commit | b97ef271c7f929fea02a1bd05950a61a9c313198 (patch) | |
tree | 60cc232456c86136488716b881c20681d3ef6b74 | |
parent | d2b47ee775b41779427be111f7a755ee7e796a4b (diff) | |
download | scummvm-rg350-b97ef271c7f929fea02a1bd05950a61a9c313198.tar.gz scummvm-rg350-b97ef271c7f929fea02a1bd05950a61a9c313198.tar.bz2 scummvm-rg350-b97ef271c7f929fea02a1bd05950a61a9c313198.zip |
SCI: adding comment about GfxPicture::draw() and picture resource formats
svn-id: r50846
-rw-r--r-- | engines/sci/graphics/picture.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/sci/graphics/picture.cpp b/engines/sci/graphics/picture.cpp index 5c3330ab7a..1416412b33 100644 --- a/engines/sci/graphics/picture.cpp +++ b/engines/sci/graphics/picture.cpp @@ -56,7 +56,9 @@ GuiResourceId GfxPicture::getResourceId() { return _resourceId; } -// TODO: subclass this +// differentiation between various picture formats can NOT get done using sci-version checks. +// Games like PQ1 use the "old" vector data picture format, but are actually SCI1.1 +// We should leave this that way to decide the format on-the-fly instead of hardcoding it in any way void GfxPicture::draw(int16 animationNr, bool mirroredFlag, bool addToFlag, int16 EGApaletteNo) { uint16 headerSize; |