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authorPaul Gilbert2018-12-17 21:50:56 -0800
committerPaul Gilbert2018-12-17 21:50:56 -0800
commitba00661b3a531834e6f7d648144996540539573c (patch)
treefe213727cb92fddc8641d5d8a37c0f839b486779
parent6b7eb94ca06f009770aa464ea906a4466f68c9c5 (diff)
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SHERLOCK: Speed up other cutscenes to better match the original
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index dd03c04be6..676c6f49db 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -1052,8 +1052,8 @@ void ScalpelEngine::startScene() {
_res->addToCache("finale4.vda", "EPILOG2.lib");
_res->addToCache("finale4.vdx", "EPILOG2.lib");
- _animation->play("finalr1", false, 1, 3, true, 4);
- _animation->play("finalr2", false, 1, 0, false, 4);
+ _animation->play("finalr1", false, 1, 3, true, 2);
+ _animation->play("finalr2", false, 1, 0, false, 2);
if (!_res->isInCache("finale2.vda")) {
// Finale file isn't cached
@@ -1065,12 +1065,12 @@ void ScalpelEngine::startScene() {
_res->addToCache("finale4.vdx", "EPILOG2.lib");
}
- _animation->play("finale1", false, 1, 0, false, 4);
- _animation->play("finale2", false, 1, 0, false, 4);
- _animation->play("finale3", false, 1, 0, false, 4);
+ _animation->play("finale1", false, 1, 0, false, 2);
+ _animation->play("finale2", false, 1, 0, false, 2);
+ _animation->play("finale3", false, 1, 0, false, 2);
_useEpilogue2 = true;
- _animation->play("finale4", false, 1, 0, false, 4);
+ _animation->play("finale4", false, 1, 0, false, 2);
_useEpilogue2 = false;
break;
@@ -1081,9 +1081,9 @@ void ScalpelEngine::startScene() {
_res->addToCache("SUBWAY3.vda", "epilogue.lib");
_res->addToCache("SUBWAY3.vdx", "epilogue.lib");
- _animation->play("SUBWAY1", false, 1, 3, true, 4);
- _animation->play("SUBWAY2", false, 1, 0, false, 4);
- _animation->play("SUBWAY3", false, 1, 0, false, 4);
+ _animation->play("SUBWAY1", false, 1, 3, true, 2);
+ _animation->play("SUBWAY2", false, 1, 0, false, 2);
+ _animation->play("SUBWAY3", false, 1, 0, false, 2);
// Set fading to direct fade temporary so the transition goes quickly.
_scene->_tempFadeStyle = _screen->_fadeStyle ? 257 : 256;
@@ -1092,7 +1092,7 @@ void ScalpelEngine::startScene() {
case BRUMWELL_SUICIDE:
// Brumwell suicide
- _animation->play("suicid", false, 1, 3, true, 4);
+ _animation->play("suicid", false, 1, 3, true, 2);
break;
default:
break;