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author | Paul Gilbert | 2018-12-17 21:50:56 -0800 |
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committer | Paul Gilbert | 2018-12-17 21:50:56 -0800 |
commit | ba00661b3a531834e6f7d648144996540539573c (patch) | |
tree | fe213727cb92fddc8641d5d8a37c0f839b486779 | |
parent | 6b7eb94ca06f009770aa464ea906a4466f68c9c5 (diff) | |
download | scummvm-rg350-ba00661b3a531834e6f7d648144996540539573c.tar.gz scummvm-rg350-ba00661b3a531834e6f7d648144996540539573c.tar.bz2 scummvm-rg350-ba00661b3a531834e6f7d648144996540539573c.zip |
SHERLOCK: Speed up other cutscenes to better match the original
-rw-r--r-- | engines/sherlock/scalpel/scalpel.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp index dd03c04be6..676c6f49db 100644 --- a/engines/sherlock/scalpel/scalpel.cpp +++ b/engines/sherlock/scalpel/scalpel.cpp @@ -1052,8 +1052,8 @@ void ScalpelEngine::startScene() { _res->addToCache("finale4.vda", "EPILOG2.lib"); _res->addToCache("finale4.vdx", "EPILOG2.lib"); - _animation->play("finalr1", false, 1, 3, true, 4); - _animation->play("finalr2", false, 1, 0, false, 4); + _animation->play("finalr1", false, 1, 3, true, 2); + _animation->play("finalr2", false, 1, 0, false, 2); if (!_res->isInCache("finale2.vda")) { // Finale file isn't cached @@ -1065,12 +1065,12 @@ void ScalpelEngine::startScene() { _res->addToCache("finale4.vdx", "EPILOG2.lib"); } - _animation->play("finale1", false, 1, 0, false, 4); - _animation->play("finale2", false, 1, 0, false, 4); - _animation->play("finale3", false, 1, 0, false, 4); + _animation->play("finale1", false, 1, 0, false, 2); + _animation->play("finale2", false, 1, 0, false, 2); + _animation->play("finale3", false, 1, 0, false, 2); _useEpilogue2 = true; - _animation->play("finale4", false, 1, 0, false, 4); + _animation->play("finale4", false, 1, 0, false, 2); _useEpilogue2 = false; break; @@ -1081,9 +1081,9 @@ void ScalpelEngine::startScene() { _res->addToCache("SUBWAY3.vda", "epilogue.lib"); _res->addToCache("SUBWAY3.vdx", "epilogue.lib"); - _animation->play("SUBWAY1", false, 1, 3, true, 4); - _animation->play("SUBWAY2", false, 1, 0, false, 4); - _animation->play("SUBWAY3", false, 1, 0, false, 4); + _animation->play("SUBWAY1", false, 1, 3, true, 2); + _animation->play("SUBWAY2", false, 1, 0, false, 2); + _animation->play("SUBWAY3", false, 1, 0, false, 2); // Set fading to direct fade temporary so the transition goes quickly. _scene->_tempFadeStyle = _screen->_fadeStyle ? 257 : 256; @@ -1092,7 +1092,7 @@ void ScalpelEngine::startScene() { case BRUMWELL_SUICIDE: // Brumwell suicide - _animation->play("suicid", false, 1, 3, true, 4); + _animation->play("suicid", false, 1, 3, true, 2); break; default: break; |