diff options
| -rw-r--r-- | engines/sherlock/scalpel/scalpel.cpp | 20 | 
1 files changed, 10 insertions, 10 deletions
| diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp index dd03c04be6..676c6f49db 100644 --- a/engines/sherlock/scalpel/scalpel.cpp +++ b/engines/sherlock/scalpel/scalpel.cpp @@ -1052,8 +1052,8 @@ void ScalpelEngine::startScene() {  			_res->addToCache("finale4.vda", "EPILOG2.lib");  			_res->addToCache("finale4.vdx", "EPILOG2.lib"); -			_animation->play("finalr1", false, 1, 3, true, 4); -			_animation->play("finalr2", false, 1, 0, false, 4); +			_animation->play("finalr1", false, 1, 3, true, 2); +			_animation->play("finalr2", false, 1, 0, false, 2);  			if (!_res->isInCache("finale2.vda")) {  				// Finale file isn't cached @@ -1065,12 +1065,12 @@ void ScalpelEngine::startScene() {  				_res->addToCache("finale4.vdx", "EPILOG2.lib");  			} -			_animation->play("finale1", false, 1, 0, false, 4); -			_animation->play("finale2", false, 1, 0, false, 4); -			_animation->play("finale3", false, 1, 0, false, 4); +			_animation->play("finale1", false, 1, 0, false, 2); +			_animation->play("finale2", false, 1, 0, false, 2); +			_animation->play("finale3", false, 1, 0, false, 2);  			_useEpilogue2 = true; -			_animation->play("finale4", false, 1, 0, false, 4); +			_animation->play("finale4", false, 1, 0, false, 2);  			_useEpilogue2 = false;  			break; @@ -1081,9 +1081,9 @@ void ScalpelEngine::startScene() {  			_res->addToCache("SUBWAY3.vda", "epilogue.lib");  			_res->addToCache("SUBWAY3.vdx", "epilogue.lib"); -			_animation->play("SUBWAY1", false, 1, 3, true, 4); -			_animation->play("SUBWAY2", false, 1, 0, false, 4); -			_animation->play("SUBWAY3", false, 1, 0, false, 4); +			_animation->play("SUBWAY1", false, 1, 3, true, 2); +			_animation->play("SUBWAY2", false, 1, 0, false, 2); +			_animation->play("SUBWAY3", false, 1, 0, false, 2);  			// Set fading to direct fade temporary so the transition goes quickly.  			_scene->_tempFadeStyle = _screen->_fadeStyle ? 257 : 256; @@ -1092,7 +1092,7 @@ void ScalpelEngine::startScene() {  		case BRUMWELL_SUICIDE:  			// Brumwell suicide -			_animation->play("suicid", false, 1, 3, true, 4); +			_animation->play("suicid", false, 1, 3, true, 2);  			break;  		default:  			break; | 
