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author | Max Horn | 2002-12-04 14:32:40 +0000 |
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committer | Max Horn | 2002-12-04 14:32:40 +0000 |
commit | bb2d559d13be7f985b60495eded3ff6f5bb5c405 (patch) | |
tree | 60f6a3569282f9c28ff71df00dcd5e765e5c1449 | |
parent | 89335008e9076bdfd0565514a7b22ecf4738b605 (diff) | |
download | scummvm-rg350-bb2d559d13be7f985b60495eded3ff6f5bb5c405.tar.gz scummvm-rg350-bb2d559d13be7f985b60495eded3ff6f5bb5c405.tar.bz2 scummvm-rg350-bb2d559d13be7f985b60495eded3ff6f5bb5c405.zip |
readded MonkeyVGA fix
svn-id: r5832
-rw-r--r-- | scumm/gfx.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index b811bc1371..ae0500928e 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -452,7 +452,7 @@ void Scumm::setPaletteFromPtr(byte *ptr) // check for that. And somebody before me added a check for V7 games, turning this // off there, too... I wonder if it hurts other games, too? What exactly is broken // if we remove this patch? - if ((_features & GF_AFTER_V7) || (i <= 15 || r < 252 || g < 252 || b < 252)) { + if ((_gameId == GID_MONKEY_VGA) || (_features & GF_AFTER_V7) || (i <= 15 || r < 252 || g < 252 || b < 252)) { *dest++ = r; *dest++ = g; *dest++ = b; |