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author | Eugene Sandulenko | 2015-12-08 20:52:07 +0100 |
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committer | Willem Jan Palenstijn | 2015-12-23 21:33:57 +0100 |
commit | bb80b6d46b2661b6184a048025428aab3858b417 (patch) | |
tree | 06e5315e81ea2348ba5212c9abb58ce5addc666e | |
parent | a53045626db463327ba87301f271d62f7ac16b40 (diff) | |
download | scummvm-rg350-bb80b6d46b2661b6184a048025428aab3858b417.tar.gz scummvm-rg350-bb80b6d46b2661b6184a048025428aab3858b417.tar.bz2 scummvm-rg350-bb80b6d46b2661b6184a048025428aab3858b417.zip |
LAB: Rename labfun.h to savegame.h
-rw-r--r-- | engines/lab/lab.h | 2 | ||||
-rw-r--r-- | engines/lab/savegame.h (renamed from engines/lab/labfun.h) | 10 |
2 files changed, 4 insertions, 8 deletions
diff --git a/engines/lab/lab.h b/engines/lab/lab.h index d50261ef2d..f9e8a0a500 100644 --- a/engines/lab/lab.h +++ b/engines/lab/lab.h @@ -39,7 +39,7 @@ #include "engines/engine.h" #include "lab/anim.h" -#include "lab/labfun.h" +#include "lab/savegame.h" #include "lab/processroom.h" #include "lab/interface.h" #include "lab/eventman.h" diff --git a/engines/lab/labfun.h b/engines/lab/savegame.h index d8595af823..82f93e7a6a 100644 --- a/engines/lab/labfun.h +++ b/engines/lab/savegame.h @@ -28,8 +28,8 @@ * */ -#ifndef LAB_LABFUN_H -#define LAB_LABFUN_H +#ifndef LAB_SAVEGAME_H +#define LAB_SAVEGAME_H namespace Lab { @@ -42,14 +42,10 @@ struct SaveGameHeader { uint16 _direction; }; -//-------------------------- -//----- From saveGame.c ---- -//-------------------------- - bool saveGame(uint16 Direction, uint16 Quarters, int slot, Common::String desc); bool loadGame(uint16 *Direction, uint16 *Quarters, int slot); bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header); } // End of namespace Lab -#endif // LAB_LABFUN_H +#endif // LAB_SAVEGAME_H |