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-rw-r--r--engines/lab/lab.h2
-rw-r--r--engines/lab/savegame.h (renamed from engines/lab/labfun.h)10
2 files changed, 4 insertions, 8 deletions
diff --git a/engines/lab/lab.h b/engines/lab/lab.h
index d50261ef2d..f9e8a0a500 100644
--- a/engines/lab/lab.h
+++ b/engines/lab/lab.h
@@ -39,7 +39,7 @@
#include "engines/engine.h"
#include "lab/anim.h"
-#include "lab/labfun.h"
+#include "lab/savegame.h"
#include "lab/processroom.h"
#include "lab/interface.h"
#include "lab/eventman.h"
diff --git a/engines/lab/labfun.h b/engines/lab/savegame.h
index d8595af823..82f93e7a6a 100644
--- a/engines/lab/labfun.h
+++ b/engines/lab/savegame.h
@@ -28,8 +28,8 @@
*
*/
-#ifndef LAB_LABFUN_H
-#define LAB_LABFUN_H
+#ifndef LAB_SAVEGAME_H
+#define LAB_SAVEGAME_H
namespace Lab {
@@ -42,14 +42,10 @@ struct SaveGameHeader {
uint16 _direction;
};
-//--------------------------
-//----- From saveGame.c ----
-//--------------------------
-
bool saveGame(uint16 Direction, uint16 Quarters, int slot, Common::String desc);
bool loadGame(uint16 *Direction, uint16 *Quarters, int slot);
bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header);
} // End of namespace Lab
-#endif // LAB_LABFUN_H
+#endif // LAB_SAVEGAME_H