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authorMartin Kiewitz2010-07-24 07:45:47 +0000
committerMartin Kiewitz2010-07-24 07:45:47 +0000
commitbc04a8377be36480b4a4b737e7f3ca14cde62e6e (patch)
treea148ffd1cc728a84328d811a62eb18bf7c479eec
parentec460ca2cabf426a6b3591d32a68872897c00ac3 (diff)
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SCI: adding workaround for room 150 sq4
svn-id: r51237
-rw-r--r--engines/sci/engine/workarounds.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 136a4db988..0f6232bc36 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -113,6 +113,7 @@ const SciWorkaroundEntry kDisplay_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kDisposeScript_workarounds[] = {
{ GID_QFG1, 64, 64, 0, "rm64", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when leaving graveyard, parameter 0 is an object
+ { GID_SQ4, 150, 151, 0, "fightScript", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during fight with vohaul, parameter 0 is an object
SCI_WORKAROUNDENTRY_TERMINATOR
};