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author | Martin Kiewitz | 2010-07-24 07:45:47 +0000 |
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committer | Martin Kiewitz | 2010-07-24 07:45:47 +0000 |
commit | bc04a8377be36480b4a4b737e7f3ca14cde62e6e (patch) | |
tree | a148ffd1cc728a84328d811a62eb18bf7c479eec | |
parent | ec460ca2cabf426a6b3591d32a68872897c00ac3 (diff) | |
download | scummvm-rg350-bc04a8377be36480b4a4b737e7f3ca14cde62e6e.tar.gz scummvm-rg350-bc04a8377be36480b4a4b737e7f3ca14cde62e6e.tar.bz2 scummvm-rg350-bc04a8377be36480b4a4b737e7f3ca14cde62e6e.zip |
SCI: adding workaround for room 150 sq4
svn-id: r51237
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 136a4db988..0f6232bc36 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -113,6 +113,7 @@ const SciWorkaroundEntry kDisplay_workarounds[] = { // gameID, room,script,lvl, object-name, method-name, call,index, workaround const SciWorkaroundEntry kDisposeScript_workarounds[] = { { GID_QFG1, 64, 64, 0, "rm64", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when leaving graveyard, parameter 0 is an object + { GID_SQ4, 150, 151, 0, "fightScript", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during fight with vohaul, parameter 0 is an object SCI_WORKAROUNDENTRY_TERMINATOR }; |