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authorMax Horn2011-04-27 11:31:52 +0200
committerMax Horn2011-04-27 11:31:52 +0200
commitbc0e373da88155e6fe694ff727ca430a40081c88 (patch)
treec6b6db334db41d174eeb2c689e5776ca75d4a7ee
parent716c74e3b095ed661be2fe8939c616668a960714 (diff)
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DETECTOR: Reserve 16 bits for generic ADGameFlags
-rw-r--r--engines/advancedDetector.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/advancedDetector.h b/engines/advancedDetector.h
index 515127b23d..03d255ca21 100644
--- a/engines/advancedDetector.h
+++ b/engines/advancedDetector.h
@@ -62,8 +62,8 @@ struct ADGameDescription {
Common::Platform platform;
/**
- * A bitmask of extra flags. The top 8 bits are reserved for generic flags
- * defined in the ADGameFlags. This leaves 24 flags to be used by client
+ * A bitmask of extra flags. The top 16 bits are reserved for generic flags
+ * defined in the ADGameFlags. This leaves 16 bits to be used by client
* code.
*/
uint32 flags;