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author | Max Horn | 2011-04-27 11:31:52 +0200 |
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committer | Max Horn | 2011-04-27 11:31:52 +0200 |
commit | bc0e373da88155e6fe694ff727ca430a40081c88 (patch) | |
tree | c6b6db334db41d174eeb2c689e5776ca75d4a7ee | |
parent | 716c74e3b095ed661be2fe8939c616668a960714 (diff) | |
download | scummvm-rg350-bc0e373da88155e6fe694ff727ca430a40081c88.tar.gz scummvm-rg350-bc0e373da88155e6fe694ff727ca430a40081c88.tar.bz2 scummvm-rg350-bc0e373da88155e6fe694ff727ca430a40081c88.zip |
DETECTOR: Reserve 16 bits for generic ADGameFlags
-rw-r--r-- | engines/advancedDetector.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/advancedDetector.h b/engines/advancedDetector.h index 515127b23d..03d255ca21 100644 --- a/engines/advancedDetector.h +++ b/engines/advancedDetector.h @@ -62,8 +62,8 @@ struct ADGameDescription { Common::Platform platform; /** - * A bitmask of extra flags. The top 8 bits are reserved for generic flags - * defined in the ADGameFlags. This leaves 24 flags to be used by client + * A bitmask of extra flags. The top 16 bits are reserved for generic flags + * defined in the ADGameFlags. This leaves 16 bits to be used by client * code. */ uint32 flags; |