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-rw-r--r-- | common/system.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/common/system.h b/common/system.h index 600778d8e1..413fe326a7 100644 --- a/common/system.h +++ b/common/system.h @@ -403,6 +403,11 @@ public: * factor 2x, too, just like the game graphics. But if it has a * cursorTargetScale of 2, then it shouldn't be scaled again by * the game graphics scaler. + * + * On a note for OSystem users here. We do not require our graphics + * to be thread safe and in fact most/all backends using OpenGL are + * not. So do *not* try to call any of these functions from a timer + * and/or audio callback (like readBuffer of AudioStreams). */ //@{ |