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-rw-r--r--common/system.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/common/system.h b/common/system.h
index 600778d8e1..413fe326a7 100644
--- a/common/system.h
+++ b/common/system.h
@@ -403,6 +403,11 @@ public:
* factor 2x, too, just like the game graphics. But if it has a
* cursorTargetScale of 2, then it shouldn't be scaled again by
* the game graphics scaler.
+ *
+ * On a note for OSystem users here. We do not require our graphics
+ * to be thread safe and in fact most/all backends using OpenGL are
+ * not. So do *not* try to call any of these functions from a timer
+ * and/or audio callback (like readBuffer of AudioStreams).
*/
//@{