diff options
author | Travis Howell | 2007-06-07 00:54:17 +0000 |
---|---|---|
committer | Travis Howell | 2007-06-07 00:54:17 +0000 |
commit | bcd4dfb86a4fa064f92da4b975bd12dc7443dea8 (patch) | |
tree | cd3ee40819c5948c26f6319bfd86f94deb80e4a3 | |
parent | cd73da05cc1ff69cc5823a47a955531c29f2369f (diff) | |
download | scummvm-rg350-bcd4dfb86a4fa064f92da4b975bd12dc7443dea8.tar.gz scummvm-rg350-bcd4dfb86a4fa064f92da4b975bd12dc7443dea8.tar.bz2 scummvm-rg350-bcd4dfb86a4fa064f92da4b975bd12dc7443dea8.zip |
Fix incorrect position of characters in Elvira 2, caused by column offset difference in clearWindow.
svn-id: r27154
-rw-r--r-- | engines/agos/window.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agos/window.cpp b/engines/agos/window.cpp index 80c5859794..2af0fd43f2 100644 --- a/engines/agos/window.cpp +++ b/engines/agos/window.cpp @@ -103,7 +103,7 @@ void AGOSEngine::clearWindow(WindowBlock *window) { window->textColumn = 0; window->textRow = 0; - window->textColumnOffset = 0; + window->textColumnOffset = (getGameType() == GType_ELVIRA2) ? 4 : 0; window->textLength = 0; window->scrollY = 0; } |