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authorTravis Howell2007-06-07 00:24:23 +0000
committerTravis Howell2007-06-07 00:24:23 +0000
commitcd73da05cc1ff69cc5823a47a955531c29f2369f (patch)
tree598f4b31f697236d95a4508ebcb7346ab0773d54
parent06aa0fb25e8970c65f639a543f5821e4669f10d1 (diff)
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Add case for font data in Italian versions of earlier games too.
svn-id: r27152
-rw-r--r--engines/agos/charset.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/agos/charset.cpp b/engines/agos/charset.cpp
index 7d5fd9c596..93d2ec7e58 100644
--- a/engines/agos/charset.cpp
+++ b/engines/agos/charset.cpp
@@ -2086,11 +2086,14 @@ void AGOSEngine::windowDrawChar(WindowBlock *window, uint x, uint y, byte chr) {
h = 8;
w = 6;
- // TODO: Add font tables for German and Spanish
+ // TODO: Add font tables for German, Italian and Spanish
switch (_language) {
case Common::ES_ESP:
src = english_commonFont + (chr - 0x20) * 8;
break;
+ case Common::IT_ITA:
+ src = english_commonFont + (chr - 0x20) * 8;
+ break;
case Common::FR_FRA:
src = french_commonFont + (chr - 0x20) * 8;
break;