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author | Travis Howell | 2004-06-29 10:37:52 +0000 |
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committer | Travis Howell | 2004-06-29 10:37:52 +0000 |
commit | bebf55492aaa19b27204cc41749584b20d707a53 (patch) | |
tree | 60e26a98179b4a58961c3689991c9ac47e8e1ea9 | |
parent | a78226a9c528f888a40456fbd84bfdbeec36c370 (diff) | |
download | scummvm-rg350-bebf55492aaa19b27204cc41749584b20d707a53.tar.gz scummvm-rg350-bebf55492aaa19b27204cc41749584b20d707a53.tar.bz2 scummvm-rg350-bebf55492aaa19b27204cc41749584b20d707a53.zip |
Revert hypothetical off-by-one fixin akos codec 16, causes glitches in HE games.
svn-id: r14120
-rw-r--r-- | scumm/akos.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp index 1d94871cc9..0b879752ef 100644 --- a/scumm/akos.cpp +++ b/scumm/akos.cpp @@ -1025,8 +1025,8 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) { if (_draw_top > clip.top) _draw_top = clip.top; - if (_draw_bottom < clip.bottom - 1) - _draw_bottom = clip.bottom - 1; + if (_draw_bottom < clip.bottom) + _draw_bottom = clip.bottom; int32 width_unk, height_unk; |