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| author | Travis Howell | 2004-06-29 10:23:15 +0000 | 
|---|---|---|
| committer | Travis Howell | 2004-06-29 10:23:15 +0000 | 
| commit | a78226a9c528f888a40456fbd84bfdbeec36c370 (patch) | |
| tree | 2110b494434bf259febdda612082e3473c938832 | |
| parent | a3b04b047bbcc7e41b72600c504da0da71647e0b (diff) | |
| download | scummvm-rg350-a78226a9c528f888a40456fbd84bfdbeec36c370.tar.gz scummvm-rg350-a78226a9c528f888a40456fbd84bfdbeec36c370.tar.bz2 scummvm-rg350-a78226a9c528f888a40456fbd84bfdbeec36c370.zip  | |
Remove old commented out code
svn-id: r14119
| -rw-r--r-- | scumm/camera.cpp | 13 | 
1 files changed, 0 insertions, 13 deletions
diff --git a/scumm/camera.cpp b/scumm/camera.cpp index 6411e7d202..47bd246858 100644 --- a/scumm/camera.cpp +++ b/scumm/camera.cpp @@ -356,19 +356,6 @@ void ScummEngine::actorFollowCamera(int act) {  	if (!(_features & GF_NEW_CAMERA)) {  		int old; -// Exactly why is this code needed for Monkey Island 1? -// Seems to be the real cause of lock up at title screen -// in Amiga and PC demo versions. -/* -		// MI1 compatibilty -		if (act == 0) { -			camera._mode = kNormalCameraMode; -			camera._follows = 0; -			camera._movingToActor = false; -			return; -		} -*/ -  		old = camera._follows;  		setCameraFollows(derefActor(act, "actorFollowCamera"));  		if (camera._follows != old)  | 
