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authorTravis Howell2004-06-29 10:23:15 +0000
committerTravis Howell2004-06-29 10:23:15 +0000
commita78226a9c528f888a40456fbd84bfdbeec36c370 (patch)
tree2110b494434bf259febdda612082e3473c938832
parenta3b04b047bbcc7e41b72600c504da0da71647e0b (diff)
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Remove old commented out code
svn-id: r14119
-rw-r--r--scumm/camera.cpp13
1 files changed, 0 insertions, 13 deletions
diff --git a/scumm/camera.cpp b/scumm/camera.cpp
index 6411e7d202..47bd246858 100644
--- a/scumm/camera.cpp
+++ b/scumm/camera.cpp
@@ -356,19 +356,6 @@ void ScummEngine::actorFollowCamera(int act) {
if (!(_features & GF_NEW_CAMERA)) {
int old;
-// Exactly why is this code needed for Monkey Island 1?
-// Seems to be the real cause of lock up at title screen
-// in Amiga and PC demo versions.
-/*
- // MI1 compatibilty
- if (act == 0) {
- camera._mode = kNormalCameraMode;
- camera._follows = 0;
- camera._movingToActor = false;
- return;
- }
-*/
-
old = camera._follows;
setCameraFollows(derefActor(act, "actorFollowCamera"));
if (camera._follows != old)