diff options
author | Travis Howell | 2004-06-29 10:23:15 +0000 |
---|---|---|
committer | Travis Howell | 2004-06-29 10:23:15 +0000 |
commit | a78226a9c528f888a40456fbd84bfdbeec36c370 (patch) | |
tree | 2110b494434bf259febdda612082e3473c938832 | |
parent | a3b04b047bbcc7e41b72600c504da0da71647e0b (diff) | |
download | scummvm-rg350-a78226a9c528f888a40456fbd84bfdbeec36c370.tar.gz scummvm-rg350-a78226a9c528f888a40456fbd84bfdbeec36c370.tar.bz2 scummvm-rg350-a78226a9c528f888a40456fbd84bfdbeec36c370.zip |
Remove old commented out code
svn-id: r14119
-rw-r--r-- | scumm/camera.cpp | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/scumm/camera.cpp b/scumm/camera.cpp index 6411e7d202..47bd246858 100644 --- a/scumm/camera.cpp +++ b/scumm/camera.cpp @@ -356,19 +356,6 @@ void ScummEngine::actorFollowCamera(int act) { if (!(_features & GF_NEW_CAMERA)) { int old; -// Exactly why is this code needed for Monkey Island 1? -// Seems to be the real cause of lock up at title screen -// in Amiga and PC demo versions. -/* - // MI1 compatibilty - if (act == 0) { - camera._mode = kNormalCameraMode; - camera._follows = 0; - camera._movingToActor = false; - return; - } -*/ - old = camera._follows; setCameraFollows(derefActor(act, "actorFollowCamera")); if (camera._follows != old) |