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author | Max Horn | 2003-09-11 13:39:27 +0000 |
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committer | Max Horn | 2003-09-11 13:39:27 +0000 |
commit | becabcce131f5fd5474abbc27f4bb950b575f7a6 (patch) | |
tree | d12cb896002e3b4655159e61ae199ab7b5362a31 | |
parent | 06c93b1821c4d3a1ebd2c8281095858f0b080ed4 (diff) | |
download | scummvm-rg350-becabcce131f5fd5474abbc27f4bb950b575f7a6.tar.gz scummvm-rg350-becabcce131f5fd5474abbc27f4bb950b575f7a6.tar.bz2 scummvm-rg350-becabcce131f5fd5474abbc27f4bb950b575f7a6.zip |
fixed version check
svn-id: r10172
-rw-r--r-- | scumm/scummvm.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 8973625567..c88ff46eca 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -1992,7 +1992,7 @@ void Scumm::startScene(int room, Actor *a, int objectNr) { runEntryScript(); if (_version <= 2) runScript(5, 0, 0, 0); - else if (_version <= 4 && _version <= 6) { + else if (_version >= 4 && _version <= 6) { // FIXME: The check above maybe should only trigger for V5&V6 games (i.e. not // for V4). More investigation (ASM) needed. See also o5_loadRoomWithEgo(). if (a && !_egoPositioned) { |