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authorDavid Corrales2007-07-09 02:57:47 +0000
committerDavid Corrales2007-07-09 02:57:47 +0000
commitc1961f1f76e91595624a2e49e48b0fab5f412f27 (patch)
tree153f22ec3cedaa0f47bf2ee2b9c9a8a969840c2c
parent1a965aad9568b296545890b7bb61e0de7b052e26 (diff)
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Kirben's fix to Simon the Sorcerer floppy version crash.
svn-id: r27986
-rw-r--r--engines/agos/gfx.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/agos/gfx.cpp b/engines/agos/gfx.cpp
index 2b530fdcd6..15937db0da 100644
--- a/engines/agos/gfx.cpp
+++ b/engines/agos/gfx.cpp
@@ -666,6 +666,9 @@ void AGOSEngine_Simon1::drawImage(VC10_state *state) {
} else if (getGameType() == GType_SIMON1 && (getFeatures() & GF_DEMO)) {
// The DOS Floppy demo was based off Waxworks engine
if (_windowNum == 4 || (_windowNum >= 10 && _windowNum <= 27)) {
+ state->surf2_addr = getBackGround();
+ state->surf2_pitch = _screenWidth;
+
state->surf_addr = _window4BackScn;
state->surf_pitch = _videoWindows[18] * 16;