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author | Torbjörn Andersson | 2006-03-15 12:44:41 +0000 |
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committer | Torbjörn Andersson | 2006-03-15 12:44:41 +0000 |
commit | c473ded02284334e57ebe5c32f37e7fb644a7841 (patch) | |
tree | adac3fd358ba1654f2fc2d9997c00bc196db4a4b | |
parent | 52b3c957fe72b36092e61847733d2d72e0b0d435 (diff) | |
download | scummvm-rg350-c473ded02284334e57ebe5c32f37e7fb644a7841.tar.gz scummvm-rg350-c473ded02284334e57ebe5c32f37e7fb644a7841.tar.bz2 scummvm-rg350-c473ded02284334e57ebe5c32f37e7fb644a7841.zip |
Revert previous change. I'm told some backends don't draw the mouse cursor
automatically, for some reason.
svn-id: r21312
-rw-r--r-- | engines/kyra/kyra.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/kyra/kyra.cpp b/engines/kyra/kyra.cpp index d6b32184c5..bc78e9c36a 100644 --- a/engines/kyra/kyra.cpp +++ b/engines/kyra/kyra.cpp @@ -756,6 +756,9 @@ void KyraEngine::delay(uint32 amount, bool update, bool isMainLoop) { case OSystem::EVENT_MOUSEMOVE: _mouseX = event.mouse.x; _mouseY = event.mouse.y; + // Unnecessary in the SDL backend, but perhaps + // needed in others. + _system->updateScreen(); break; case OSystem::EVENT_QUIT: quitGame(); |