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authorTravis Howell2005-11-06 11:30:17 +0000
committerTravis Howell2005-11-06 11:30:17 +0000
commitc62d92bd139d7c56532a92db9dcd61fe357a85a8 (patch)
tree80459123e7cd75b650b9ff923e2373c5d3c181a8
parent0c4c4ffecd896559a0e4cca0340763c0ac6a1e61 (diff)
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Correct charset palette in HE games.
svn-id: r19484
-rw-r--r--scumm/charset.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/charset.cpp b/scumm/charset.cpp
index 3b272a6353..f9873400ac 100644
--- a/scumm/charset.cpp
+++ b/scumm/charset.cpp
@@ -1425,7 +1425,7 @@ void CharsetRendererClassic::printChar(int chr) {
if (_bitDepth >= 8) {
byte imagePalette[256];
memset(imagePalette, 0, sizeof(imagePalette));
- memcpy(imagePalette, _vm->_charsetColorMap, 16);
+ memcpy(imagePalette, _vm->_charsetColorMap, 4);
Wiz::copyWizImage(dstPtr, charPtr, vs->w, vs->h, _left, _top, origWidth, origHeight, &rScreen, 0, imagePalette);
} else {
Wiz::copyWizImage(dstPtr, charPtr, vs->w, vs->h, _left, _top, origWidth, origHeight, &rScreen);