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authorPaul Gilbert2015-02-21 16:48:04 -0500
committerPaul Gilbert2015-02-21 16:48:04 -0500
commitc660119c2282a4a501ab88e9a65e3064fccad21d (patch)
tree093fe932bfa82669770012735f5104d6c2134bf3
parent549b5d435a897e1f6d306d2bdb902cac18159491 (diff)
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MADS: Fix depth for seaweed in scene 104
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 7c85fd44db..3149343aee 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -1621,6 +1621,7 @@ void Scene104::setup() {
void Scene104::enter() {
_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('h', -1));
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 14, 0, 0, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8);
if (_scene->_priorSceneId == 105)
_game._player._playerPos = Common::Point(302, 107);