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| author | Strangerke | 2011-11-13 12:48:09 +0100 | 
|---|---|---|
| committer | Strangerke | 2011-11-13 12:48:09 +0100 | 
| commit | c6c9620ff2a0ef8c7c7b074445a3886660f02bba (patch) | |
| tree | f5243c8dcdd67ce90f53be9e9e730d28243b8f06 | |
| parent | 8097aeb43a916dac160bda11201a6fc79a933c40 (diff) | |
| download | scummvm-rg350-c6c9620ff2a0ef8c7c7b074445a3886660f02bba.tar.gz scummvm-rg350-c6c9620ff2a0ef8c7c7b074445a3886660f02bba.tar.bz2 scummvm-rg350-c6c9620ff2a0ef8c7c7b074445a3886660f02bba.zip | |
CGE: Remove some useless constants
| -rw-r--r-- | engines/cge/cge_main.cpp | 2 | ||||
| -rw-r--r-- | engines/cge/cge_main.h | 4 | 
2 files changed, 1 insertions, 5 deletions
| diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp index cb03517963..53078fe8f8 100644 --- a/engines/cge/cge_main.cpp +++ b/engines/cge/cge_main.cpp @@ -200,7 +200,7 @@ bool CGEEngine::loadGame(int slotNumber, SavegameHeader *header, bool tiny) {  	if (slotNumber == -1) {  		// Loading the data for the initial game state -		kSavegame0File file = kSavegame0File(this, kSavegame0Name); +		EncryptedStream file = EncryptedStream(this, kSavegame0Name);  		int size = file.size();  		byte *dataBuffer = (byte *)malloc(size);  		file.read(dataBuffer, size); diff --git a/engines/cge/cge_main.h b/engines/cge/cge_main.h index d5f2e4f5fb..87199ee524 100644 --- a/engines/cge/cge_main.h +++ b/engines/cge/cge_main.h @@ -57,10 +57,7 @@ namespace CGE {  #define kHeroFun0      (40 * 12)  #define kHeroFun1      ( 2 * 12)  #define kShowScummVMVersion 15 -#define kGetNamePrompt 50 -#define kGetNameTitle  51  #define kTSeq          96 -#define kNoMusic       98  #define kBadSVG        99  #define kSeqHTalk      (kTSeq + 4)  #define kSeqTooFar     (kTSeq + 5) @@ -83,7 +80,6 @@ namespace CGE {  #define kStackSize     2048  #define kSavegameCheckSum   (1956 + _now + _oldLev + _game + _music + _demoText)  #define kSavegame0Name ("{{INIT}}" kSvgExt) -#define kSavegame0File EncryptedStream  #define kSavegameStrSize 11  #define kGameFrameDelay (1000 / 50)  #define kGameTickDelay  (1000 / 62) | 
