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authorVincent Hamm2002-03-06 00:18:22 +0000
committerVincent Hamm2002-03-06 00:18:22 +0000
commitc7d58aca8485eff7309af22eefee6398ce136159 (patch)
treeef4ac880e6ef06692621668e98a99a4fa099c1c7
parente05f3534b40fce5b5f7063631913134cc77ab422 (diff)
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Final part of V7 merging process. The FULL_THROTTLE define is not required any more
svn-id: r3660
-rw-r--r--Makefile2
-rw-r--r--gui.cpp6
-rw-r--r--resource.cpp2
-rw-r--r--script.cpp2
-rw-r--r--script_v2.cpp68
-rw-r--r--scummvm.cpp112
-rw-r--r--sound.cpp19
-rw-r--r--string.cpp17
8 files changed, 114 insertions, 114 deletions
diff --git a/Makefile b/Makefile
index dc59521700..91340e3b0f 100644
--- a/Makefile
+++ b/Makefile
@@ -2,7 +2,7 @@
CC = gcc
CFLAGS = -g -Wno-multichar
-DEFINES = -DUNIX -DUSE_ADLIB
+DEFINES = -DUNIX -DUSE_ADLIB
LDFLAGS :=
INCLUDES:= `sdl-config --cflags` -I./ -I./sound
CPPFLAGS= $(DEFINES) $(INCLUDES)
diff --git a/gui.cpp b/gui.cpp
index 46f0821ec7..e3e2b3a65d 100644
--- a/gui.cpp
+++ b/gui.cpp
@@ -458,16 +458,14 @@ void Gui::addLetter(byte letter) {
}
byte Gui::getDefaultColor(int color) {
-#if defined(FULL_THROTTLE)
- return 0;
-#else
+ if(_s->_features & GF_AFTER_V7)
+ return 0;
if (_s->_features&GF_AFTER_V6) {
if (color==8) color=1;
return _s->readArray(110, 0, color);
} else {
return _s->getStringAddress(21)[color];
}
-#endif
}
void Gui::init(Scumm *s) {
diff --git a/resource.cpp b/resource.cpp
index 38e1363474..d0e3cd900c 100644
--- a/resource.cpp
+++ b/resource.cpp
@@ -656,7 +656,7 @@ int Scumm::readSoundResource(int type, int index) {
basetag = fileReadDwordLE();
total_size = fileReadDwordBE();
- if (_gameId==GID_SAMNMAX) {
+ if (_gameId==GID_SAMNMAX || _features & GF_AFTER_V7) {
if (basetag == MKID('MIDI')) {
fileSeek(_fileHandle, -8, SEEK_CUR);
fileRead(_fileHandle,createResource(type, index, total_size+8), total_size+8);
diff --git a/script.cpp b/script.cpp
index 1a368b21dc..10bff307e5 100644
--- a/script.cpp
+++ b/script.cpp
@@ -254,7 +254,7 @@ void Scumm::executeScript() {
_opcode = fetchScriptByte();
_scriptPointerStart = _scriptPointer;
vm.slot[_currentScript].didexec = 1;
- //debug(1, "[%X] %s()", _opcode, _opcodes_lookup[_opcode]);
+ // debug(1, "[%X] %s()", _opcode, _opcodes_lookup[_opcode]);
op = getOpcode(_opcode);
(this->*op)();
}
diff --git a/script_v2.cpp b/script_v2.cpp
index 25ddbf5df2..9f0f70d295 100644
--- a/script_v2.cpp
+++ b/script_v2.cpp
@@ -1189,26 +1189,26 @@ void Scumm::o6_panCameraTo() {
}
void Scumm::o6_actorFollowCamera() {
-#if defined(FULL_THROTTLE)
- setCameraFollows(derefActorSafe(pop(), "actorFollowCamera"));
-#else
- actorFollowCamera(pop());
-#endif
+ if(_features & GF_AFTER_V7)
+ setCameraFollows(derefActorSafe(pop(), "actorFollowCamera"));
+ else
+ actorFollowCamera(pop());
+
}
void Scumm::o6_setCameraAt() {
-#if defined(FULL_THROTTLE)
- int x,y;
+ if(_features & GF_AFTER_V7) {
+ int x,y;
- camera._follows = 0;
+ camera._follows = 0;
- y = pop();
- x = pop();
-
- setCameraAt(x,y);
-#else
- setCameraAtEx(pop());
-#endif
+ y = pop();
+ x = pop();
+
+ setCameraAt(x,y);
+ } else {
+ setCameraAtEx(pop());
+ }
}
void Scumm::o6_loadRoom() {
@@ -1384,10 +1384,11 @@ void Scumm::o6_loadRoomWithEgo() {
_vars[VAR_WALKTO_OBJ] = 0;
/* startScene maybe modifies VAR_EGO, i hope not */
-#if !defined(FULL_THROTTLE)
- camera._dest.x = camera._cur.x = a->x;
- setCameraFollows(a);
-#endif
+
+ if(!(_features & GF_AFTER_V7)) {
+ camera._dest.x = camera._cur.x = a->x;
+ setCameraFollows(a);
+ }
_fullRedraw=1;
if (x != -1) {
startWalkActor(a, x, y, -1);
@@ -1536,10 +1537,9 @@ void Scumm::o6_resourceRoutines() {
switch(fetchScriptByte()) {
case 100: /* load script */
res = pop();
-#if defined(FULL_THROTTLE)
- if (res >= _numGlobalScripts)
- break;
-#endif
+ if(_features & GF_AFTER_V7)
+ if (res >= _numGlobalScripts)
+ break;
ensureResourceLoaded(rtScript, res);
break;
case 101: /* load sound */
@@ -1556,10 +1556,9 @@ void Scumm::o6_resourceRoutines() {
break;
case 104: /* nuke script */
res = pop();
-#if defined(FULL_THROTTLE)
- if (res >= _numGlobalScripts)
- break;
-#endif
+ if(_features & GF_AFTER_V7)
+ if (res >= _numGlobalScripts)
+ break;
setResourceCounter(rtScript, res, 0x7F);
debug(5, "nuke script %d", res);
break;
@@ -2172,14 +2171,15 @@ void Scumm::o6_wait() {
break;
return;
case 170:
-#if !defined(FULL_THROTTLE)
- if (camera._cur.x>>3 != camera._dest.x>>3)
- break;
-#else
- if (camera._dest.x != camera._cur.x ||
- camera._dest.y != camera._cur.y)
+ if(!(_features & GF_AFTER_V7)) {
+ if (camera._cur.x>>3 != camera._dest.x>>3)
break;
-#endif
+ } else {
+ if (camera._dest.x != camera._cur.x ||
+ camera._dest.y != camera._cur.y)
+ break;
+ }
+
return;
case 171:
if (_sentenceNum) {
diff --git a/scummvm.cpp b/scummvm.cpp
index dc78adc1d7..87483a2af1 100644
--- a/scummvm.cpp
+++ b/scummvm.cpp
@@ -249,9 +249,8 @@ void Scumm::scummMain(int argc, char **argv) {
scummInit();
-#if !defined(FULL_THROTTLE)
- _vars[VAR_VERSION] = 21;
-#endif
+ if(!(_features & GF_AFTER_V7))
+ _vars[VAR_VERSION] = 21;
_vars[VAR_DEBUGMODE] = _debugMode;
if (_gameId==GID_MONKEY) {
@@ -283,12 +282,12 @@ int Scumm::scummLoop(int delta) {
processKbd();
-#if defined(FULL_THROTTLE)
- _vars[VAR_CAMERA_POS_X] = camera._cur.x;
- _vars[VAR_CAMERA_POS_Y] = camera._cur.y;
-#else
- _vars[VAR_CAMERA_POS_X] = camera._cur.x;
-#endif
+ if(_features & GF_AFTER_V7) {
+ _vars[VAR_CAMERA_POS_X] = camera._cur.x;
+ _vars[VAR_CAMERA_POS_Y] = camera._cur.y;
+ } else {
+ _vars[VAR_CAMERA_POS_X] = camera._cur.x;
+ }
_vars[VAR_HAVE_MSG] = _haveMsg;
_vars[VAR_VIRT_MOUSE_X] = _virtual_mouse_x;
_vars[VAR_VIRT_MOUSE_Y] = _virtual_mouse_y;
@@ -343,14 +342,14 @@ int Scumm::scummLoop(int delta) {
moveCamera();
fixObjectFlags();
CHARSET_1();
-#if !defined(FULL_THROTTLE)
- if (camera._cur.x != camera._last.x || _BgNeedsRedraw || _fullRedraw) {
-#else
- if (camera._cur.x != camera._last.x ||
- camera._cur.y != camera._last.y || _BgNeedsRedraw ||
- _fullRedraw) {
-#endif
- redrawBGAreas();
+ if(!(_features & GF_AFTER_V7)) {
+ if (camera._cur.x != camera._last.x || _BgNeedsRedraw || _fullRedraw) {
+ redrawBGAreas();
+ }
+ } else {
+ if (camera._cur.x != camera._last.x || camera._cur.y != camera._last.y || _BgNeedsRedraw || _fullRedraw) {
+ redrawBGAreas();
+ }
}
processDrawQue();
setActorRedrawFlags();
@@ -615,26 +614,26 @@ void Scumm::startScene(int room, Actor *a, int objectNr) {
else
loadRoomObjects();
-#if !defined(FULL_THROTTLE)
- camera._mode = CM_NORMAL;
- camera._cur.x = camera._dest.x = 160;
-#endif
+ if(!(_features & GF_AFTER_V7)) {
+ camera._mode = CM_NORMAL;
+ camera._cur.x = camera._dest.x = 160;
+ }
if (_features&GF_AFTER_V6) {
_vars[VAR_V6_SCREEN_WIDTH] = _scrWidth;
_vars[VAR_V6_SCREEN_HEIGHT] = _scrHeight;
}
-#if defined(FULL_THROTTLE)
- _vars[VAR_CAMERA_MIN_X] = 160;
- _vars[VAR_CAMERA_MAX_X] = _scrWidth - 160;
- _vars[VAR_CAMERA_MIN_Y] = 100;
- _vars[VAR_CAMERA_MAX_Y] = _scrHeight - 100;
- setCameraAt(160, 100);
-#else
- _vars[VAR_CAMERA_MAX_X] = _scrWidth - 160;
- _vars[VAR_CAMERA_MIN_X] = 160;
-#endif
+ if(_features & GF_AFTER_V7) {
+ _vars[VAR_CAMERA_MIN_X] = 160;
+ _vars[VAR_CAMERA_MAX_X] = _scrWidth - 160;
+ _vars[VAR_CAMERA_MIN_Y] = 100;
+ _vars[VAR_CAMERA_MAX_Y] = _scrHeight - 100;
+ setCameraAt(160, 100);
+ } else {
+ _vars[VAR_CAMERA_MAX_X] = _scrWidth - 160;
+ _vars[VAR_CAMERA_MIN_X] = 160;
+ }
if (_roomResource == 0)
return;
@@ -657,18 +656,18 @@ void Scumm::startScene(int room, Actor *a, int objectNr) {
_egoPositioned = false;
runEntryScript();
-#if !defined(FULL_THROTTLE)
- if (a && !_egoPositioned) {
- getObjectXYPos(objectNr);
- putActor(a, _xPos, _yPos, _currentRoom);
- a->moving = 0;
- }
-#else
- if (camera._follows) {
- Actor *a = derefActorSafe(camera._follows, "startScene: follows");
- setCameraAt(a->x, a->y);
+ if(!(_features & GF_AFTER_V7)) {
+ if (a && !_egoPositioned) {
+ getObjectXYPos(objectNr);
+ putActor(a, _xPos, _yPos, _currentRoom);
+ a->moving = 0;
+ }
+ } else {
+ if (camera._follows) {
+ Actor *a = derefActorSafe(camera._follows, "startScene: follows");
+ setCameraAt(a->x, a->y);
+ }
}
-#endif
_doEffect = true;
@@ -801,14 +800,15 @@ void Scumm::initRoomSubBlocks() {
int id;
ptr += _resourceHeaderSize; /* skip tag & size */
-#ifdef FULL_THROTTLE
- id = READ_LE_UINT16(ptr);
- checkRange(2050, 2000, id, "Invalid local script %d");
- _localScriptList[id - _numGlobalScripts] = ptr + 2 - roomptr;
-#else
- id = ptr[0];
- _localScriptList[id - _numGlobalScripts] = ptr + 1 - roomptr;
-#endif
+
+ if(_features & GF_AFTER_V7) {
+ id = READ_LE_UINT16(ptr);
+ checkRange(2050, 2000, id, "Invalid local script %d");
+ _localScriptList[id - _numGlobalScripts] = ptr + 2 - roomptr;
+ } else {
+ id = ptr[0];
+ _localScriptList[id - _numGlobalScripts] = ptr + 1 - roomptr;
+ }
#ifdef DUMP_SCRIPTS
do {
char buf[32];
@@ -1016,12 +1016,12 @@ int Scumm::getKeyInput(int a) {
_mouseButStat = MBS_RIGHT_CLICK;
}
-#if defined(FULL_THROTTLE)
-// _vars[VAR_LEFTBTN_DOWN] = (_leftBtnPressed&msClicked) != 0;
- _vars[VAR_LEFTBTN_HOLD] = (_leftBtnPressed&msDown) != 0;
-// _vars[VAR_RIGHTBTN_DOWN] = (_rightBtnPressed&msClicked) != 0;
- _vars[VAR_RIGHTBTN_HOLD] = (_rightBtnPressed&msDown) != 0;
-#endif
+ if(_features & GF_AFTER_V7) {
+// _vars[VAR_LEFTBTN_DOWN] = (_leftBtnPressed&msClicked) != 0;
+ _vars[VAR_LEFTBTN_HOLD] = (_leftBtnPressed&msDown) != 0;
+// _vars[VAR_RIGHTBTN_DOWN] = (_rightBtnPressed&msClicked) != 0;
+ _vars[VAR_RIGHTBTN_HOLD] = (_rightBtnPressed&msDown) != 0;
+ }
_leftBtnPressed &= ~msClicked;
_rightBtnPressed &= ~msClicked;
diff --git a/sound.cpp b/sound.cpp
index 8f3cfa1386..1765d6c7d8 100644
--- a/sound.cpp
+++ b/sound.cpp
@@ -24,11 +24,11 @@
#include "sound.h"
void Scumm::addSoundToQueue(int sound) {
-#if !defined(FULL_THROTTLE)
- _vars[VAR_LAST_SOUND] = sound;
- ensureResourceLoaded(rtSound, sound);
- addSoundToQueue2(sound);
-#endif
+ if(!(_features & GF_AFTER_V7)) {
+ _vars[VAR_LAST_SOUND] = sound;
+ ensureResourceLoaded(rtSound, sound);
+ addSoundToQueue2(sound);
+ }
if(_features & GF_AUDIOTRACKS)
warning("Requesting audio track: %d",sound);
@@ -82,10 +82,11 @@ void Scumm::processSoundQues() {
data[7]
);
#endif
-#if !defined(FULL_THROTTLE)
- if (se)
- _vars[VAR_SOUNDRESULT] = (short)se->do_command(data[0],data[1],data[2],data[3],data[4],data[5],data[6],data[7]);
-#endif
+ if(!(_features & GF_AFTER_V7)) {
+ if (se)
+ _vars[VAR_SOUNDRESULT] = (short)se->do_command(data[0],data[1],data[2],data[3],data[4],data[5],data[6],data[7]);
+ }
+
}
}
_soundQuePos = 0;
diff --git a/string.cpp b/string.cpp
index c63c4af744..0f91f9416e 100644
--- a/string.cpp
+++ b/string.cpp
@@ -191,14 +191,15 @@ void Scumm::CHARSET_1() {
Actor *a;
byte *buffer;
-#if !defined(FULL_THROTTLE)
- if (!_haveMsg || (camera._dest.x>>3) != (camera._cur.x>>3) ||
- camera._cur.x != camera._last.x
- ) return;
-#else
- if (!_haveMsg)
- return;
-#endif
+ if(!(_features & GF_AFTER_V7)) {
+ if (!_haveMsg || (camera._dest.x>>3) != (camera._cur.x>>3) ||
+ camera._cur.x != camera._last.x
+ ) return;
+ } else {
+ if (!_haveMsg)
+ return;
+ }
+
a = NULL;
if (_vars[VAR_TALK_ACTOR] != 0xFF)
a = derefActorSafe(_vars[VAR_TALK_ACTOR], "CHARSET_1");