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Diffstat (limited to 'scummvm.cpp')
-rw-r--r--scummvm.cpp112
1 files changed, 56 insertions, 56 deletions
diff --git a/scummvm.cpp b/scummvm.cpp
index dc78adc1d7..87483a2af1 100644
--- a/scummvm.cpp
+++ b/scummvm.cpp
@@ -249,9 +249,8 @@ void Scumm::scummMain(int argc, char **argv) {
scummInit();
-#if !defined(FULL_THROTTLE)
- _vars[VAR_VERSION] = 21;
-#endif
+ if(!(_features & GF_AFTER_V7))
+ _vars[VAR_VERSION] = 21;
_vars[VAR_DEBUGMODE] = _debugMode;
if (_gameId==GID_MONKEY) {
@@ -283,12 +282,12 @@ int Scumm::scummLoop(int delta) {
processKbd();
-#if defined(FULL_THROTTLE)
- _vars[VAR_CAMERA_POS_X] = camera._cur.x;
- _vars[VAR_CAMERA_POS_Y] = camera._cur.y;
-#else
- _vars[VAR_CAMERA_POS_X] = camera._cur.x;
-#endif
+ if(_features & GF_AFTER_V7) {
+ _vars[VAR_CAMERA_POS_X] = camera._cur.x;
+ _vars[VAR_CAMERA_POS_Y] = camera._cur.y;
+ } else {
+ _vars[VAR_CAMERA_POS_X] = camera._cur.x;
+ }
_vars[VAR_HAVE_MSG] = _haveMsg;
_vars[VAR_VIRT_MOUSE_X] = _virtual_mouse_x;
_vars[VAR_VIRT_MOUSE_Y] = _virtual_mouse_y;
@@ -343,14 +342,14 @@ int Scumm::scummLoop(int delta) {
moveCamera();
fixObjectFlags();
CHARSET_1();
-#if !defined(FULL_THROTTLE)
- if (camera._cur.x != camera._last.x || _BgNeedsRedraw || _fullRedraw) {
-#else
- if (camera._cur.x != camera._last.x ||
- camera._cur.y != camera._last.y || _BgNeedsRedraw ||
- _fullRedraw) {
-#endif
- redrawBGAreas();
+ if(!(_features & GF_AFTER_V7)) {
+ if (camera._cur.x != camera._last.x || _BgNeedsRedraw || _fullRedraw) {
+ redrawBGAreas();
+ }
+ } else {
+ if (camera._cur.x != camera._last.x || camera._cur.y != camera._last.y || _BgNeedsRedraw || _fullRedraw) {
+ redrawBGAreas();
+ }
}
processDrawQue();
setActorRedrawFlags();
@@ -615,26 +614,26 @@ void Scumm::startScene(int room, Actor *a, int objectNr) {
else
loadRoomObjects();
-#if !defined(FULL_THROTTLE)
- camera._mode = CM_NORMAL;
- camera._cur.x = camera._dest.x = 160;
-#endif
+ if(!(_features & GF_AFTER_V7)) {
+ camera._mode = CM_NORMAL;
+ camera._cur.x = camera._dest.x = 160;
+ }
if (_features&GF_AFTER_V6) {
_vars[VAR_V6_SCREEN_WIDTH] = _scrWidth;
_vars[VAR_V6_SCREEN_HEIGHT] = _scrHeight;
}
-#if defined(FULL_THROTTLE)
- _vars[VAR_CAMERA_MIN_X] = 160;
- _vars[VAR_CAMERA_MAX_X] = _scrWidth - 160;
- _vars[VAR_CAMERA_MIN_Y] = 100;
- _vars[VAR_CAMERA_MAX_Y] = _scrHeight - 100;
- setCameraAt(160, 100);
-#else
- _vars[VAR_CAMERA_MAX_X] = _scrWidth - 160;
- _vars[VAR_CAMERA_MIN_X] = 160;
-#endif
+ if(_features & GF_AFTER_V7) {
+ _vars[VAR_CAMERA_MIN_X] = 160;
+ _vars[VAR_CAMERA_MAX_X] = _scrWidth - 160;
+ _vars[VAR_CAMERA_MIN_Y] = 100;
+ _vars[VAR_CAMERA_MAX_Y] = _scrHeight - 100;
+ setCameraAt(160, 100);
+ } else {
+ _vars[VAR_CAMERA_MAX_X] = _scrWidth - 160;
+ _vars[VAR_CAMERA_MIN_X] = 160;
+ }
if (_roomResource == 0)
return;
@@ -657,18 +656,18 @@ void Scumm::startScene(int room, Actor *a, int objectNr) {
_egoPositioned = false;
runEntryScript();
-#if !defined(FULL_THROTTLE)
- if (a && !_egoPositioned) {
- getObjectXYPos(objectNr);
- putActor(a, _xPos, _yPos, _currentRoom);
- a->moving = 0;
- }
-#else
- if (camera._follows) {
- Actor *a = derefActorSafe(camera._follows, "startScene: follows");
- setCameraAt(a->x, a->y);
+ if(!(_features & GF_AFTER_V7)) {
+ if (a && !_egoPositioned) {
+ getObjectXYPos(objectNr);
+ putActor(a, _xPos, _yPos, _currentRoom);
+ a->moving = 0;
+ }
+ } else {
+ if (camera._follows) {
+ Actor *a = derefActorSafe(camera._follows, "startScene: follows");
+ setCameraAt(a->x, a->y);
+ }
}
-#endif
_doEffect = true;
@@ -801,14 +800,15 @@ void Scumm::initRoomSubBlocks() {
int id;
ptr += _resourceHeaderSize; /* skip tag & size */
-#ifdef FULL_THROTTLE
- id = READ_LE_UINT16(ptr);
- checkRange(2050, 2000, id, "Invalid local script %d");
- _localScriptList[id - _numGlobalScripts] = ptr + 2 - roomptr;
-#else
- id = ptr[0];
- _localScriptList[id - _numGlobalScripts] = ptr + 1 - roomptr;
-#endif
+
+ if(_features & GF_AFTER_V7) {
+ id = READ_LE_UINT16(ptr);
+ checkRange(2050, 2000, id, "Invalid local script %d");
+ _localScriptList[id - _numGlobalScripts] = ptr + 2 - roomptr;
+ } else {
+ id = ptr[0];
+ _localScriptList[id - _numGlobalScripts] = ptr + 1 - roomptr;
+ }
#ifdef DUMP_SCRIPTS
do {
char buf[32];
@@ -1016,12 +1016,12 @@ int Scumm::getKeyInput(int a) {
_mouseButStat = MBS_RIGHT_CLICK;
}
-#if defined(FULL_THROTTLE)
-// _vars[VAR_LEFTBTN_DOWN] = (_leftBtnPressed&msClicked) != 0;
- _vars[VAR_LEFTBTN_HOLD] = (_leftBtnPressed&msDown) != 0;
-// _vars[VAR_RIGHTBTN_DOWN] = (_rightBtnPressed&msClicked) != 0;
- _vars[VAR_RIGHTBTN_HOLD] = (_rightBtnPressed&msDown) != 0;
-#endif
+ if(_features & GF_AFTER_V7) {
+// _vars[VAR_LEFTBTN_DOWN] = (_leftBtnPressed&msClicked) != 0;
+ _vars[VAR_LEFTBTN_HOLD] = (_leftBtnPressed&msDown) != 0;
+// _vars[VAR_RIGHTBTN_DOWN] = (_rightBtnPressed&msClicked) != 0;
+ _vars[VAR_RIGHTBTN_HOLD] = (_rightBtnPressed&msDown) != 0;
+ }
_leftBtnPressed &= ~msClicked;
_rightBtnPressed &= ~msClicked;