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author | Jonathan Gray | 2004-06-23 07:45:28 +0000 |
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committer | Jonathan Gray | 2004-06-23 07:45:28 +0000 |
commit | c7f06142a00a625c1f3bfe76bdc2b5429ba2cdc3 (patch) | |
tree | 31d9f6afcb341804b6d5b1125a460430231fad32 | |
parent | fe146617e684ec50ea9b119776d436e7e7c2f2bf (diff) | |
download | scummvm-rg350-c7f06142a00a625c1f3bfe76bdc2b5429ba2cdc3.tar.gz scummvm-rg350-c7f06142a00a625c1f3bfe76bdc2b5429ba2cdc3.tar.bz2 scummvm-rg350-c7f06142a00a625c1f3bfe76bdc2b5429ba2cdc3.zip |
use the correct transparency colour for akos codec 16 with hev7
svn-id: r14009
-rw-r--r-- | scumm/akos.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp index 7e8709b163..7fbf82a135 100644 --- a/scumm/akos.cpp +++ b/scumm/akos.cpp @@ -938,7 +938,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) { int32 skip_x, skip_y, cur_x, cur_y; byte transparency; //FIXME There should be better method to determine transparency in HE games - if (_vm->_features & GF_HUMONGOUS) + if (_vm->_features & GF_HUMONGOUS && _vm->_heversion < 70) transparency = (_vm->_gameId == GID_FBEAR) ? 5 : 0; else transparency = 255; |