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author | James Brown | 2002-10-23 17:02:27 +0000 |
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committer | James Brown | 2002-10-23 17:02:27 +0000 |
commit | c875d15b58b1cb10eb6646bf77550c95e215b668 (patch) | |
tree | 364722c0a4305d5b426b7bea48a65ba015ffc03c | |
parent | 7a58ae782e1ed5f16e160dde87dcfb0d6b000b1c (diff) | |
download | scummvm-rg350-c875d15b58b1cb10eb6646bf77550c95e215b668.tar.gz scummvm-rg350-c875d15b58b1cb10eb6646bf77550c95e215b668.tar.bz2 scummvm-rg350-c875d15b58b1cb10eb6646bf77550c95e215b668.zip |
Remove unneeded fixme now we have a pretty much complete Sam&Max imuse implementation
svn-id: r5291
-rw-r--r-- | scumm/script_v2.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index 03f257f66b..987fe80336 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -1645,14 +1645,6 @@ void Scumm::o6_isSoundRunning() { int snd = pop(); - // FIXME: This fixes wak-a-rat until we correctly implement - // sam and max iMUSE - if (_gameId == GID_SAMNMAX && _currentRoom == 18 && snd == 23) { - _sound->stopSound(snd); - push(0); - return; - } - if (snd) snd = _sound->isSoundRunning(snd); |