aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJames Brown2002-10-23 17:02:27 +0000
committerJames Brown2002-10-23 17:02:27 +0000
commitc875d15b58b1cb10eb6646bf77550c95e215b668 (patch)
tree364722c0a4305d5b426b7bea48a65ba015ffc03c
parent7a58ae782e1ed5f16e160dde87dcfb0d6b000b1c (diff)
downloadscummvm-rg350-c875d15b58b1cb10eb6646bf77550c95e215b668.tar.gz
scummvm-rg350-c875d15b58b1cb10eb6646bf77550c95e215b668.tar.bz2
scummvm-rg350-c875d15b58b1cb10eb6646bf77550c95e215b668.zip
Remove unneeded fixme now we have a pretty much complete Sam&Max imuse implementation
svn-id: r5291
-rw-r--r--scumm/script_v2.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp
index 03f257f66b..987fe80336 100644
--- a/scumm/script_v2.cpp
+++ b/scumm/script_v2.cpp
@@ -1645,14 +1645,6 @@ void Scumm::o6_isSoundRunning()
{
int snd = pop();
- // FIXME: This fixes wak-a-rat until we correctly implement
- // sam and max iMUSE
- if (_gameId == GID_SAMNMAX && _currentRoom == 18 && snd == 23) {
- _sound->stopSound(snd);
- push(0);
- return;
- }
-
if (snd)
snd = _sound->isSoundRunning(snd);