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-rw-r--r--scumm/script_v2.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp
index 03f257f66b..987fe80336 100644
--- a/scumm/script_v2.cpp
+++ b/scumm/script_v2.cpp
@@ -1645,14 +1645,6 @@ void Scumm::o6_isSoundRunning()
{
int snd = pop();
- // FIXME: This fixes wak-a-rat until we correctly implement
- // sam and max iMUSE
- if (_gameId == GID_SAMNMAX && _currentRoom == 18 && snd == 23) {
- _sound->stopSound(snd);
- push(0);
- return;
- }
-
if (snd)
snd = _sound->isSoundRunning(snd);