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authorTorbjörn Andersson2006-04-13 15:42:52 +0000
committerTorbjörn Andersson2006-04-13 15:42:52 +0000
commitc9555a5d54b96337a6e6d08919bdad1a4d94fde4 (patch)
tree3404b40a632d3371fdfdd3869f3f4c7856a1b751
parent89c89c02091512a7960bde3ccaa2d84b6c012bbf (diff)
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Added TODO about some extra data files that Operation Stealth has to load.
svn-id: r21844
-rw-r--r--engines/cine/cine.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp
index 4cfee10fd1..2e3d042aab 100644
--- a/engines/cine/cine.cpp
+++ b/engines/cine/cine.cpp
@@ -197,8 +197,17 @@ static void initialize() {
animDataTable = (AnimData *)malloc(NUM_MAX_ANIMDATA * sizeof(AnimData));
loadTextData("texte.dat", textDataPtr);
- if (gameType == Cine::GID_FW)
+
+ switch (gameType) {
+ case Cine::GID_FW:
snd_loadBasesonEntries("BASESON.SND");
+ break;
+ case Cine::GID_OS:
+ // TODO
+ // load POLDAT.DAT
+ // load ERRMESS.DAT (default responses to actions)
+ break;
+ }
for (i = 0; i < NUM_MAX_OBJECT; i++) {
objectTable[i].part = 0;