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author | Torbjörn Andersson | 2019-02-26 07:07:07 +0100 |
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committer | Torbjörn Andersson | 2019-02-26 07:07:07 +0100 |
commit | c9a9461d3ca7cac77f02e1b4546f82a8a27c288a (patch) | |
tree | 035aaa1e2a0fb9e6f603e21ebcd371c05f601821 | |
parent | 50fe6f508db4b1f840a604a3999cd644941058a9 (diff) | |
download | scummvm-rg350-c9a9461d3ca7cac77f02e1b4546f82a8a27c288a.tar.gz scummvm-rg350-c9a9461d3ca7cac77f02e1b4546f82a8a27c288a.tar.bz2 scummvm-rg350-c9a9461d3ca7cac77f02e1b4546f82a8a27c288a.zip |
SHERLOCK: 3DO: Draw copyright string in intro in correct position
After discussion with dreammaster. Apparently the 3DO version uses
a resolution of 640x400 pixels internally, not 320x200. Doubling
the X and Y coordinates from what they were seems to match what I
have seen in YouTube videos of the original game.
-rw-r--r-- | engines/sherlock/scalpel/scalpel.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp index 676c6f49db..351d55a436 100644 --- a/engines/sherlock/scalpel/scalpel.cpp +++ b/engines/sherlock/scalpel/scalpel.cpp @@ -762,7 +762,7 @@ bool ScalpelEngine::showCityCutscene3DO() { if (finished) { ImageFile3DO titleImage_Copyright("title1c.cel", kImageFile3DOType_Cel); - screen.SHtransBlitFrom(titleImage_Copyright[0]._frame, Common::Point(20, 190)); + screen.SHtransBlitFrom(titleImage_Copyright[0]._frame, Common::Point(40, 380)); finished = _events->delay(3500, true); } } |