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-rw-r--r--engines/kyra/script_hof.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/kyra/script_hof.cpp b/engines/kyra/script_hof.cpp
index ffaf512767..3ffbaee210 100644
--- a/engines/kyra/script_hof.cpp
+++ b/engines/kyra/script_hof.cpp
@@ -735,7 +735,7 @@ int KyraEngine_HoF::o2_isAnySoundPlaying(EMCState *script) {
// song, to finish. To avoid too much CPU use, we add some slight
// delay here.
//
- // Also the Ninteno DS backend seems only to update the sound, when
+ // Also the Nintendo DS backend seems only to update the sound, when
// either OSystem::updateScreen or OSystem::delayMillis is called.
// So we have to call delay here, since otherwise the game would hang.
#ifndef __DS__