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author | Eugene Sandulenko | 2005-01-04 17:10:41 +0000 |
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committer | Eugene Sandulenko | 2005-01-04 17:10:41 +0000 |
commit | cceee73b851975435ca3bb2a342680fd6aac2321 (patch) | |
tree | edf6c1f421cedab9c632d18a09edd9e82a92d2b4 | |
parent | e733d05fefa929f131cd39aed4b1eb935dac40ef (diff) | |
download | scummvm-rg350-cceee73b851975435ca3bb2a342680fd6aac2321.tar.gz scummvm-rg350-cceee73b851975435ca3bb2a342680fd6aac2321.tar.bz2 scummvm-rg350-cceee73b851975435ca3bb2a342680fd6aac2321.zip |
Update SAGA stuff
svn-id: r16424
-rw-r--r-- | TODO | 6 |
1 files changed, 2 insertions, 4 deletions
@@ -321,14 +321,12 @@ SAGA - bugs - * Make actor animation Event-driven. See FIXME in actor.cpp * Actor pops up with wrong palette at transition to faery scene. Again :) - * Make sprite RLE decompressor work on Mac resources - * Animation end is not detected properly with Mac. That leads to hang in intro - * Sound/voice length calculation wrong - - plans - * Implement unimplemented opcodes * Remove use of floating point, especially doubles. + * _scene->getMode() == SCENE_MODE_ISO -> _scene->getFlags() & kSceneFlagISO + and remove Scene::getMode() as well as Scene::_sceneMode * Rewrite path finder (h00ligan) * Fix the usage of Rect so that it's more consistent with the rest of ScummVM, e.g. a rectangle covering the entire ITE screen should have right=320 and |