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authorEugene Sandulenko2005-01-04 17:10:41 +0000
committerEugene Sandulenko2005-01-04 17:10:41 +0000
commitcceee73b851975435ca3bb2a342680fd6aac2321 (patch)
treeedf6c1f421cedab9c632d18a09edd9e82a92d2b4
parente733d05fefa929f131cd39aed4b1eb935dac40ef (diff)
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Update SAGA stuff
svn-id: r16424
-rw-r--r--TODO6
1 files changed, 2 insertions, 4 deletions
diff --git a/TODO b/TODO
index dd33357d2b..02ed3ab90a 100644
--- a/TODO
+++ b/TODO
@@ -321,14 +321,12 @@ SAGA
- bugs -
* Make actor animation Event-driven. See FIXME in actor.cpp
* Actor pops up with wrong palette at transition to faery scene. Again :)
- * Make sprite RLE decompressor work on Mac resources
- * Animation end is not detected properly with Mac. That leads to hang in intro
- * Sound/voice length calculation wrong
-
- plans -
* Implement unimplemented opcodes
* Remove use of floating point, especially doubles.
+ * _scene->getMode() == SCENE_MODE_ISO -> _scene->getFlags() & kSceneFlagISO
+ and remove Scene::getMode() as well as Scene::_sceneMode
* Rewrite path finder (h00ligan)
* Fix the usage of Rect so that it's more consistent with the rest of ScummVM,
e.g. a rectangle covering the entire ITE screen should have right=320 and