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| author | Filippos Karapetis | 2007-07-31 18:08:40 +0000 | 
|---|---|---|
| committer | Filippos Karapetis | 2007-07-31 18:08:40 +0000 | 
| commit | cd20f09a9d8085d1082313fd1d58c87deeb30333 (patch) | |
| tree | 0d8aff5a36d1ae75f62f6fc03bed561dcd7204a0 | |
| parent | 03d7990a341a5c05d2b23b073620159d3fe15a0f (diff) | |
| download | scummvm-rg350-cd20f09a9d8085d1082313fd1d58c87deeb30333.tar.gz scummvm-rg350-cd20f09a9d8085d1082313fd1d58c87deeb30333.tar.bz2 scummvm-rg350-cd20f09a9d8085d1082313fd1d58c87deeb30333.zip | |
Cleanup: removed dead code, fixed some comments and did some layout changes
svn-id: r28362
| -rw-r--r-- | engines/saga/actor.h | 5 | ||||
| -rw-r--r-- | engines/saga/animation.cpp | 13 | ||||
| -rw-r--r-- | engines/saga/animation.h | 2 | ||||
| -rw-r--r-- | engines/saga/detection_tables.h | 2 | ||||
| -rw-r--r-- | engines/saga/displayinfo.h | 2 | ||||
| -rw-r--r-- | engines/saga/font.cpp | 1 | ||||
| -rw-r--r-- | engines/saga/gfx.cpp | 5 | ||||
| -rw-r--r-- | engines/saga/image.cpp | 1 | ||||
| -rw-r--r-- | engines/saga/isomap.cpp | 2 | ||||
| -rw-r--r-- | engines/saga/ite_introproc.cpp | 1 | ||||
| -rw-r--r-- | engines/saga/list.h | 2 | ||||
| -rw-r--r-- | engines/saga/music.cpp | 3 | ||||
| -rw-r--r-- | engines/saga/objectmap.cpp | 1 | ||||
| -rw-r--r-- | engines/saga/puzzle.h | 2 | ||||
| -rw-r--r-- | engines/saga/render.cpp | 1 | ||||
| -rw-r--r-- | engines/saga/rscfile.cpp | 1 | ||||
| -rw-r--r-- | engines/saga/saga.h | 2 | ||||
| -rw-r--r-- | engines/saga/saveload.cpp | 8 | ||||
| -rw-r--r-- | engines/saga/sndres.cpp | 2 | ||||
| -rw-r--r-- | engines/saga/sprite.cpp | 1 | 
20 files changed, 25 insertions, 32 deletions
| diff --git a/engines/saga/actor.h b/engines/saga/actor.h index 1d9675b4cf..ef62661c6c 100644 --- a/engines/saga/actor.h +++ b/engines/saga/actor.h @@ -614,11 +614,6 @@ public:  	void showActors(bool flag) { _showActors = flag; } -	/* -	uint16 _currentFrameIndex; -	void frameTest() { -		_currentFrameIndex++;  -	}*/  protected:  	friend class Script;  	bool loadActorResources(ActorData *actor); diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp index a8fa7005d8..7b3bdcd665 100644 --- a/engines/saga/animation.cpp +++ b/engines/saga/animation.cpp @@ -24,6 +24,7 @@   */  // Background animation management module +  #include "saga/saga.h"  #include "saga/gfx.h" @@ -386,16 +387,6 @@ void Anim::load(uint16 animId, const byte *animResourceData, size_t animResource  	fillFrameOffsets(anim); -	/*	char s[200]; -		sprintf(s, "d:\\anim%i",animId); -		long flen=anim->resourceLength; -		char *buf=(char*)anim->resourceData; -		FILE*f; -		f=fopen(s,"wb"); -		for (long i = 0; i < flen; i++) -			fputc(buf[i],f); -		fclose(f);*/ -  	// Set animation data  	anim->currentFrame = 0;  	anim->completed = 0; @@ -661,7 +652,7 @@ void Anim::decodeFrame(AnimationData *anim, size_t frameOffset, byte *buf, size_  				yStart = readS.readUint16BE();  			else  				yStart = readS.readByte(); -			readS.readByte();		/* Skip pad byte */ +			readS.readByte();		// Skip pad byte  			/*xPos = */readS.readUint16BE();  			/*yPos = */readS.readUint16BE();  			/*width = */readS.readUint16BE(); diff --git a/engines/saga/animation.h b/engines/saga/animation.h index 2af57fb60f..f8cf90425f 100644 --- a/engines/saga/animation.h +++ b/engines/saga/animation.h @@ -209,4 +209,4 @@ private:  } // End of namespace Saga -#endif				/* ANIMATION_H_ */ +#endif				// ANIMATION_H_ diff --git a/engines/saga/detection_tables.h b/engines/saga/detection_tables.h index 22e5ccdc50..832d7b34d4 100644 --- a/engines/saga/detection_tables.h +++ b/engines/saga/detection_tables.h @@ -23,6 +23,8 @@   *   */ +// Game detection information and MD5s +  namespace Saga {  static const GameResourceDescription ITE_Resources = { diff --git a/engines/saga/displayinfo.h b/engines/saga/displayinfo.h index 3e1845abba..0d7bfaf554 100644 --- a/engines/saga/displayinfo.h +++ b/engines/saga/displayinfo.h @@ -23,6 +23,8 @@   *   */ +// Interface widget display information +  #ifndef SAGA_DISPLAYINFO_H  #define SAGA_DISPLAYINFO_H diff --git a/engines/saga/font.cpp b/engines/saga/font.cpp index caf41ab43e..c38c9e2110 100644 --- a/engines/saga/font.cpp +++ b/engines/saga/font.cpp @@ -24,6 +24,7 @@   */  // Font management and font drawing module +  #include "saga/saga.h"  #include "saga/gfx.h"  #include "saga/rscfile.h" diff --git a/engines/saga/gfx.cpp b/engines/saga/gfx.cpp index 8d36ee0e12..56ffe04c96 100644 --- a/engines/saga/gfx.cpp +++ b/engines/saga/gfx.cpp @@ -130,10 +130,7 @@ void Surface::drawPolyLine(const Point *points, int count, int color) {  	}  } -/** -* Dissolve one image with another. -* If flags if set to 1, do zero masking. -*/ +// Dissolve one image with another. If flags is set to 1, do zero masking.  void Surface::transitionDissolve(const byte *sourceBuffer, const Common::Rect &sourceRect, int flags, double percent) {  #define XOR_MASK 0xB400;  	int pixelcount = w * h; diff --git a/engines/saga/image.cpp b/engines/saga/image.cpp index f76258c565..9f72036634 100644 --- a/engines/saga/image.cpp +++ b/engines/saga/image.cpp @@ -24,6 +24,7 @@   */  // SAGA Image resource management routines +  #include "saga/saga.h"  #include "saga/stream.h" diff --git a/engines/saga/isomap.cpp b/engines/saga/isomap.cpp index 124242204b..4f635c6e3b 100644 --- a/engines/saga/isomap.cpp +++ b/engines/saga/isomap.cpp @@ -24,6 +24,7 @@   */  // Isometric level module +  #include "saga/saga.h"  #include "saga/gfx.h" @@ -1609,6 +1610,7 @@ void IsoMap::findTilePath(ActorData* actor, const Location &start, const Locatio  /*	if (i > 64) {  		i = 64;  	}*/ +  	actor->_walkStepsCount = i;  	if (i) {  		actor->setTileDirectionsSize(i, false); diff --git a/engines/saga/ite_introproc.cpp b/engines/saga/ite_introproc.cpp index ec4d07c069..1664969644 100644 --- a/engines/saga/ite_introproc.cpp +++ b/engines/saga/ite_introproc.cpp @@ -23,7 +23,6 @@   *   */ -  // Intro sequence scene procedures  #include "saga/saga.h" diff --git a/engines/saga/list.h b/engines/saga/list.h index 28159475c3..1363155f43 100644 --- a/engines/saga/list.h +++ b/engines/saga/list.h @@ -23,6 +23,8 @@   *   */ +// List functions +  #ifndef SAGA_LIST_H  #define SAGA_LIST_H diff --git a/engines/saga/music.cpp b/engines/saga/music.cpp index 710485fc05..04e79c174d 100644 --- a/engines/saga/music.cpp +++ b/engines/saga/music.cpp @@ -22,6 +22,9 @@   * $Id$   *   */ + +// MIDI and digital music class +  #include "saga/saga.h"  #include "saga/rscfile.h" diff --git a/engines/saga/objectmap.cpp b/engines/saga/objectmap.cpp index 52f2e89be7..9e633a6709 100644 --- a/engines/saga/objectmap.cpp +++ b/engines/saga/objectmap.cpp @@ -28,6 +28,7 @@  // Polygon Hit Test code ( HitTestPoly() ) adapted from code (C) Eric Haines  // appearing in Graphics Gems IV, "Point in Polygon Strategies."  // p. 24-46, code: p. 34-45 +  #include "saga/saga.h"  #include "saga/gfx.h" diff --git a/engines/saga/puzzle.h b/engines/saga/puzzle.h index 92bf73e2a0..3713cbaab7 100644 --- a/engines/saga/puzzle.h +++ b/engines/saga/puzzle.h @@ -23,6 +23,8 @@   *   */ +// ITE puzzle scene +  #ifndef SAGA_PUZZLE_H  #define SAGA_PUZZLE_H diff --git a/engines/saga/render.cpp b/engines/saga/render.cpp index 16536f762e..930476b4e2 100644 --- a/engines/saga/render.cpp +++ b/engines/saga/render.cpp @@ -24,6 +24,7 @@   */  // Main rendering loop +  #include "saga/saga.h"  #include "saga/actor.h" diff --git a/engines/saga/rscfile.cpp b/engines/saga/rscfile.cpp index d308fcbe7e..3a60ae60e6 100644 --- a/engines/saga/rscfile.cpp +++ b/engines/saga/rscfile.cpp @@ -24,6 +24,7 @@   */  // RSC Resource file management module +  #include "saga/saga.h"  #include "saga/actor.h" diff --git a/engines/saga/saga.h b/engines/saga/saga.h index 220a563c14..43952fe564 100644 --- a/engines/saga/saga.h +++ b/engines/saga/saga.h @@ -551,7 +551,7 @@ public:  	Resource *_resource; -	/** Random number generator */ +	// Random number generator  	Common::RandomSource _rnd;  private: diff --git a/engines/saga/saveload.cpp b/engines/saga/saveload.cpp index 48fcc16d4e..6f27e1b19b 100644 --- a/engines/saga/saveload.cpp +++ b/engines/saga/saveload.cpp @@ -154,14 +154,6 @@ void SagaEngine::fillSaveList() {  		}  		i++;  	} -/* 4debug -	for (i = 0; i < 14; i++) { -		sprintf(_saveFiles[i].name,"test%i", i); -		_saveFiles[i].slotNumber = i; -	} -	_saveFilesCount = 14; -	_saveFilesMaxCount = 14; -	*/  } diff --git a/engines/saga/sndres.cpp b/engines/saga/sndres.cpp index 9f783bd50d..3f1957b9c5 100644 --- a/engines/saga/sndres.cpp +++ b/engines/saga/sndres.cpp @@ -44,7 +44,7 @@  namespace Saga {  SndRes::SndRes(SagaEngine *vm) : _vm(vm) { -	/* Load sound module resource file contexts */ +	// Load sound module resource file contexts  	_sfxContext = _vm->_resource->getContext(GAME_SOUNDFILE);  	if (_sfxContext == NULL) {  		error("SndRes::SndRes resource context not found"); diff --git a/engines/saga/sprite.cpp b/engines/saga/sprite.cpp index bbe73a48a0..1a70a44bbd 100644 --- a/engines/saga/sprite.cpp +++ b/engines/saga/sprite.cpp @@ -24,6 +24,7 @@   */  // Sprite management module +  #include "saga/saga.h"  #include "saga/gfx.h" | 
