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author | Nipun Garg | 2019-06-09 02:14:50 +0530 |
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committer | Eugene Sandulenko | 2019-09-03 17:16:46 +0200 |
commit | d1a3dd0847d946cc7100679706c79db61ced16cf (patch) | |
tree | ef9623b82dfc9f9254bf28ad29ac0e8ee564bcdb | |
parent | ba9d1c6f0a4af11ea16e246719499ed184f3cb5d (diff) | |
download | scummvm-rg350-d1a3dd0847d946cc7100679706c79db61ced16cf.tar.gz scummvm-rg350-d1a3dd0847d946cc7100679706c79db61ced16cf.tar.bz2 scummvm-rg350-d1a3dd0847d946cc7100679706c79db61ced16cf.zip |
HDB: Change _mapX and _mapY to hero position
-rw-r--r-- | engines/hdb/map-loader.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/hdb/map-loader.cpp b/engines/hdb/map-loader.cpp index d67bb2a18c..aa4c6c9db4 100644 --- a/engines/hdb/map-loader.cpp +++ b/engines/hdb/map-loader.cpp @@ -125,7 +125,9 @@ bool Map::load(Common::SeekableReadStream *stream) { int sky = loadTiles(); g_hdb->_drawMan->setSky(sky); - _mapX = _mapY = 0; + //_mapX = _mapY = 0; + _mapX = 50 * kTileWidth; + _mapY = 30 * kTileHeight; /* TODO: Add the animating tile lists |