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author | Jonathan Gray | 2003-05-01 11:40:21 +0000 |
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committer | Jonathan Gray | 2003-05-01 11:40:21 +0000 |
commit | d2a402f5fd5a6c603a53fda87572ecf0ce1e8a17 (patch) | |
tree | a218c69258ca43fc1b3db8558c1ac20254df078a | |
parent | ee9ff114ab8e56abbe787e258d26ce8fa3feb172 (diff) | |
download | scummvm-rg350-d2a402f5fd5a6c603a53fda87572ecf0ce1e8a17.tar.gz scummvm-rg350-d2a402f5fd5a6c603a53fda87572ecf0ce1e8a17.tar.bz2 scummvm-rg350-d2a402f5fd5a6c603a53fda87572ecf0ce1e8a17.zip |
unbreak costumes in most games
svn-id: r7242
-rw-r--r-- | scumm/resource.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/scumm/resource.cpp b/scumm/resource.cpp index d9d0eba892..c884b3a910 100644 --- a/scumm/resource.cpp +++ b/scumm/resource.cpp @@ -560,8 +560,12 @@ void Scumm::ensureResourceLoaded(int type, int i) { // FIXME - TODO: This check used to be "i==0". However, that causes // problems when using this function to ensure charset 0 is loaded. - // Quesetion: Why was this check like that in the first place? - if (i < 0) + // Question: Why was this check like that in the first place? + // Answer: costumes with an index of zero in the newer games at least + // TODO: determine after what version this behaviour changes... + if ((_gameId == GID_ZAK256) && (i < 0)) + return; + else if (i == 0) return; if (i <= res.num[type]) |