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authorFilippos Karapetis2008-05-26 17:49:32 +0000
committerFilippos Karapetis2008-05-26 17:49:32 +0000
commitd37be9427508755ec6878d6c8f764b9d6ee56d14 (patch)
tree2d3c2993517607ec8cb07076c24bbb4d89813bd6
parent7227ddb6faee871cf70da0d7eaa820aeb19be60b (diff)
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Cleanup
svn-id: r32293
-rw-r--r--engines/drascula/drascula.cpp204
1 files changed, 44 insertions, 160 deletions
diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp
index 9e4554fb8c..26e8f65bc1 100644
--- a/engines/drascula/drascula.cpp
+++ b/engines/drascula/drascula.cpp
@@ -2289,87 +2289,51 @@ void DrasculaEngine::puertas_cerradas(int l) {
if (num_ejec == 1 || num_ejec == 3 || num_ejec == 5 || num_ejec == 6)
return;
else if (num_ejec == 2) {
- if (num_obj[l] == 138 && flags[0] == 0)
- isDoor[l] = 0;
- else if (num_obj[l] == 138 && flags[0] == 1)
- isDoor[l] = 1;
- else if (num_obj[l] == 136 && flags[8] == 0)
- isDoor[l] = 0;
- else if (num_obj[l] == 136 && flags[8] == 1)
- isDoor[l] = 1;
- else if (num_obj[l] == 156 && flags[16] == 0)
- isDoor[l] = 0;
- else if (num_obj[l] == 156 && flags[16] == 1)
- isDoor[l] = 1;
- else if (num_obj[l] == 163 && flags[17] == 0)
- isDoor[l] = 0;
- else if (num_obj[l] == 163 && flags[17] == 1)
- isDoor[l] = 1;
- else if (num_obj[l] == 177 && flags[15] == 0)
- isDoor[l] = 0;
- else if (num_obj[l] == 177 && flags[15] == 1)
- isDoor[l] = 1;
- else if (num_obj[l] == 175 && flags[40] == 0)
- isDoor[l] = 0;
- else if (num_obj[l] == 175 && flags[40] == 1)
- isDoor[l] = 1;
- else if (num_obj[l] == 173 && flags[36] == 0)
- isDoor[l] = 0;
- else if (num_obj[l] == 173 && flags[36] == 1)
- isDoor[l] = 1;
+ if (num_obj[l] == 138)
+ isDoor[l] = flags[0];
+ else if (num_obj[l] == 136)
+ isDoor[l] = flags[8];
+ else if (num_obj[l] == 156)
+ isDoor[l] = flags[16];
+ else if (num_obj[l] == 163)
+ isDoor[l] = flags[17];
+ else if (num_obj[l] == 177)
+ isDoor[l] = flags[15];
+ else if (num_obj[l] == 175)
+ isDoor[l] = flags[40];
+ else if (num_obj[l] == 173)
+ isDoor[l] = flags[36];
} else if (num_ejec == 4) {
if (num_obj[l] == 101 && flags[0] == 0)
isDoor[l] = 0;
else if (num_obj[l] == 101 && flags[0] == 1 && flags[28] == 1)
isDoor[l] = 1;
- else if (num_obj[l] == 103 && flags[0] == 0)
- isDoor[l] = 0;
- else if (num_obj[l] == 103 && flags[0] == 1)
- isDoor[l] = 1;
- else if (num_obj[l] == 104 && flags[1] == 0)
- isDoor[l] = 0;
- else if (num_obj[l] == 104 && flags[1] == 1)
- isDoor[l] = 1;
- else if (num_obj[l] == 105 && flags[1] == 0)
- isDoor[l] = 0;
- else if (num_obj[l] == 105 && flags[1] == 1)
- isDoor[l] = 1;
- else if (num_obj[l] == 106 && flags[2] == 0)
- isDoor[l] = 0;
- else if (num_obj[l] == 106 && flags[2] == 1)
- isDoor[l] = 1;
- else if (num_obj[l] == 107 && flags[2] == 0)
- isDoor[l] = 0;
- else if (num_obj[l] == 107 && flags[2] == 1)
- isDoor[l] = 1;
- else if (num_obj[l] == 110 && flags[6] == 0)
- isDoor[l] = 0;
- else if (num_obj[l] == 110 && flags[6] == 1)
- isDoor[l] = 1;
- else if (num_obj[l] == 114 && flags[4] == 0)
- isDoor[l] = 0;
- else if (num_obj[l] == 114 && flags[4] == 1)
- isDoor[l] = 1;
- else if (num_obj[l] == 115 && flags[4] == 0)
- isDoor[l] = 0;
- else if (num_obj[l] == 115 && flags[4] == 1)
- isDoor[l] = 1;
+ else if (num_obj[l] == 103)
+ isDoor[l] = flags[0];
+ else if (num_obj[l] == 104)
+ isDoor[l] = flags[1];
+ else if (num_obj[l] == 105)
+ isDoor[l] = flags[1];
+ else if (num_obj[l] == 106)
+ isDoor[l] = flags[2];
+ else if (num_obj[l] == 107)
+ isDoor[l] = flags[2];
+ else if (num_obj[l] == 110)
+ isDoor[l] = flags[6];
+ else if (num_obj[l] == 114)
+ isDoor[l] = flags[4];
+ else if (num_obj[l] == 115)
+ isDoor[l] = flags[4];
else if (num_obj[l] == 116 && flags[5] == 0)
isDoor[l] = 0;
else if (num_obj[l] == 116 && flags[5] == 1 && flags[23] == 1)
isDoor[l] = 1;
- else if (num_obj[l] == 117 && flags[5] == 0)
- isDoor[l] = 0;
- else if (num_obj[l] == 117 && flags[5] == 1)
- isDoor[l] = 1;
- else if (num_obj[l] == 120 && flags[8] == 0)
- isDoor[l] = 0;
- else if (num_obj[l] == 120 && flags[8] == 1)
- isDoor[l] = 1;
- else if (num_obj[l] == 122 && flags[7] == 0)
- isDoor[l] = 0;
- else if (num_obj[l] == 122 && flags[7] == 1)
- isDoor[l] = 1;
+ else if (num_obj[l] == 117)
+ isDoor[l] = flags[5];
+ else if (num_obj[l] == 120)
+ isDoor[l] = flags[8];
+ else if (num_obj[l] == 122)
+ isDoor[l] = flags[7];
}
}
@@ -3267,80 +3231,12 @@ void DrasculaEngine::introduce_nombre() {
key = getscan();
delay(70);
if (key != 0) {
- if (key == Common::KEYCODE_q)
- select2[v] = 'q';
- else if (key == Common::KEYCODE_w)
- select2[v] = 'w';
- else if (key == Common::KEYCODE_e)
- select2[v] = 'e';
- else if (key == Common::KEYCODE_r)
- select2[v] = 'r';
- else if (key == Common::KEYCODE_t)
- select2[v] = 't';
- else if (key == Common::KEYCODE_y)
- select2[v] = 'y';
- else if (key == Common::KEYCODE_u)
- select2[v] = 'u';
- else if (key == Common::KEYCODE_i)
- select2[v] = 'i';
- else if (key == Common::KEYCODE_o)
- select2[v] = 'o';
- else if (key == Common::KEYCODE_p)
- select2[v] = 'p';
- else if (key == Common::KEYCODE_a)
- select2[v] = 'a';
- else if (key == Common::KEYCODE_s)
- select2[v] = 's';
- else if (key == Common::KEYCODE_d)
- select2[v] = 'd';
- else if (key == Common::KEYCODE_f)
- select2[v] = 'f';
- else if (key == Common::KEYCODE_g)
- select2[v] = 'g';
- else if (key == Common::KEYCODE_h)
- select2[v] = 'h';
- else if (key == Common::KEYCODE_j)
- select2[v] = 'j';
- else if (key == Common::KEYCODE_k)
- select2[v] = 'k';
- else if (key == Common::KEYCODE_l)
- select2[v] = 'l';
+ if (key >= 0 && key <= 0xFF && isalpha(key))
+ select2[v] = tolower(key);
else if ((key == Common::KEYCODE_LCTRL) || (key == Common::KEYCODE_RCTRL))
select2[v] = '\164';
- else if (key == Common::KEYCODE_z)
- select2[v] = 'z';
- else if (key == Common::KEYCODE_x)
- select2[v] = 'x';
- else if (key == Common::KEYCODE_c)
- select2[v] = 'c';
- else if (key == Common::KEYCODE_v)
- select2[v] = 'v';
- else if (key == Common::KEYCODE_b)
- select2[v] = 'b';
- else if (key == Common::KEYCODE_n)
- select2[v] = 'n';
- else if (key == Common::KEYCODE_m)
- select2[v] = 'm';
- else if (key == Common::KEYCODE_1)
- select2[v] = '1';
- else if (key == Common::KEYCODE_2)
- select2[v] = '2';
- else if (key == Common::KEYCODE_3)
- select2[v] = '3';
- else if (key == Common::KEYCODE_4)
- select2[v] = '4';
- else if (key == Common::KEYCODE_5)
- select2[v] = '5';
- else if (key == Common::KEYCODE_6)
- select2[v] = '6';
- else if (key == Common::KEYCODE_7)
- select2[v] = '7';
- else if (key == Common::KEYCODE_8)
- select2[v] = '8';
- else if (key == Common::KEYCODE_9)
- select2[v] = '9';
- else if (key == Common::KEYCODE_0)
- select2[v] = '0';
+ else if (key >= Common::KEYCODE_0 && key <= Common::KEYCODE_9)
+ select2[v] = key;
else if (key == Common::KEYCODE_SPACE)
select2[v] = '\167';
else if (key == ESC)
@@ -3759,28 +3655,16 @@ void DrasculaEngine::aumenta_num_frame() {
if (num_frame == 6)
num_frame = 0;
- if (direccion_hare == 0) {
+ if (direccion_hare == 0 || direccion_hare == 7) {
hare_x = hare_x - step_x;
hare_y = hare_y - step_y;
- } else if (direccion_hare == 7) {
- hare_x = hare_x - step_x;
- hare_y = hare_y - step_y;
- } else if (direccion_hare == 1) {
+ } else if (direccion_hare == 1 || direccion_hare == 2) {
hare_x = hare_x + step_x;
hare_y = hare_y - step_y;
- } else if (direccion_hare == 2) {
+ } else if (direccion_hare == 3 || direccion_hare == 4) {
hare_x = hare_x + step_x;
- hare_y = hare_y - step_y;
- } else if (direccion_hare == 3) {
- hare_x = hare_x + step_x;
- hare_y = hare_y + step_y;
- } else if (direccion_hare == 4) {
- hare_x = hare_x + step_x;
- hare_y = hare_y + step_y;
- } else if (direccion_hare == 5) {
- hare_x = hare_x - step_x;
hare_y = hare_y + step_y;
- } else if (direccion_hare == 6) {
+ } else if (direccion_hare == 5 || direccion_hare == 6) {
hare_x = hare_x - step_x;
hare_y = hare_y + step_y;
}