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authorMax Horn2003-10-04 11:50:21 +0000
committerMax Horn2003-10-04 11:50:21 +0000
commitd4734bd4f2963168f794691a618869ba4e558aaa (patch)
tree6881cb61298534a4966533289bb81a2f0332a4c3
parent91da08e1f3f836442c9c2ff39a9d1570f49df24d (diff)
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use namespace Common a bit more; don't zero the RNG in scumm (else the seed gets reset); remove obsolete 256 color blending code
svn-id: r10592
-rw-r--r--backends/sdl/sdl-common.cpp6
-rw-r--r--backends/sdl/sdl.cpp6
-rw-r--r--backends/sdl/sdl_gl.cpp6
-rw-r--r--common/timer.cpp8
-rw-r--r--common/util.cpp95
-rw-r--r--common/util.h16
-rw-r--r--scumm/script_v5.cpp2
-rw-r--r--scumm/scumm.h2
-rw-r--r--scumm/scummvm.cpp1
-rw-r--r--simon/simon.h2
-rw-r--r--sky/logic.h2
-rw-r--r--sound/mixer.cpp38
-rw-r--r--sound/mpu401.cpp2
-rw-r--r--sword2/driver/d_sound.cpp16
14 files changed, 65 insertions, 137 deletions
diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp
index cb4e49966f..ee28922e7e 100644
--- a/backends/sdl/sdl-common.cpp
+++ b/backends/sdl/sdl-common.cpp
@@ -150,7 +150,7 @@ void OSystem_SDL_Common::copy_rect(const byte *src, int pitch, int x, int y, int
if (_screen == NULL)
return;
- StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
if (((long)src & 3) == 0 && pitch == _screenWidth && x==0 && y==0 &&
w==_screenWidth && h==_screenHeight && _mode_flags&DF_WANT_RECT_OPTIM) {
@@ -218,7 +218,7 @@ void OSystem_SDL_Common::move_screen(int dx, int dy, int height) {
if ((dx == 0 && dy == 0) || height <= 0)
return;
- StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
byte *src, *dst;
int x, y;
@@ -1295,7 +1295,7 @@ void OSystem_SDL_Common::clear_overlay() {
if (!_overlayVisible)
return;
- StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
// hide the mouse
undraw_mouse();
diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp
index ad1c0d813c..93f8fb2a26 100644
--- a/backends/sdl/sdl.cpp
+++ b/backends/sdl/sdl.cpp
@@ -239,7 +239,7 @@ void OSystem_SDL::hotswap_gfx_mode() {
void OSystem_SDL::update_screen() {
assert(_hwscreen != NULL);
- StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
@@ -369,7 +369,7 @@ void OSystem_SDL::update_screen() {
uint32 OSystem_SDL::property(int param, Property *value) {
- StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
if (param == PROP_TOGGLE_FULLSCREEN) {
assert(_hwscreen != 0);
@@ -408,7 +408,7 @@ uint32 OSystem_SDL::property(int param, Property *value) {
bool OSystem_SDL::save_screenshot(const char *filename) {
assert(_hwscreen != NULL);
- StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
SDL_SaveBMP(_hwscreen, filename);
return true;
}
diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp
index 4fab4f0f5a..7177a9ceeb 100644
--- a/backends/sdl/sdl_gl.cpp
+++ b/backends/sdl/sdl_gl.cpp
@@ -359,7 +359,7 @@ void OSystem_SDL_OpenGL::hotswap_gfx_mode() {
void OSystem_SDL_OpenGL::update_screen() {
- StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
@@ -563,7 +563,7 @@ bool OSystem_SDL_OpenGL::poll_event(Event *event) {
uint32 OSystem_SDL_OpenGL::property(int param, Property *value) {
- StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
if (param == PROP_TOGGLE_FULLSCREEN) {
if (!_usingOpenGL)
@@ -686,7 +686,7 @@ bool OSystem_SDL_OpenGL::save_screenshot(const char *filename) {
if (_usingOpenGL)
return false;
- StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
+ Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
assert(_hwscreen != NULL);
SDL_SaveBMP(_hwscreen, filename);
diff --git a/common/timer.cpp b/common/timer.cpp
index cc8bf00efc..c6a139bd54 100644
--- a/common/timer.cpp
+++ b/common/timer.cpp
@@ -54,7 +54,7 @@ Timer::~Timer() {
_system->set_timer(0, 0);
{
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
for (int i = 0; i < MAX_TIMERS; i++) {
_timerSlots[i].procedure = NULL;
_timerSlots[i].interval = 0;
@@ -81,7 +81,7 @@ int Timer::timer_handler(int t) {
}
int Timer::handler(int t) {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
uint32 interval, l;
_lastTime = _thisTime;
@@ -102,7 +102,7 @@ int Timer::handler(int t) {
}
bool Timer::installProcedure(TimerProc procedure, int32 interval, void *refCon) {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
int32 l;
bool found = false;
@@ -124,7 +124,7 @@ bool Timer::installProcedure(TimerProc procedure, int32 interval, void *refCon)
}
void Timer::releaseProcedure(TimerProc procedure) {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
int32 l;
for (l = 0; l < MAX_TIMERS; l++) {
diff --git a/common/util.cpp b/common/util.cpp
index 7732372dbb..5c85e74c70 100644
--- a/common/util.cpp
+++ b/common/util.cpp
@@ -22,106 +22,34 @@
#include "base/engine.h"
#include "common/util.h"
-//
-// 8-bit alpha blending routines
-//
-#ifndef NEWGUI_256
-static int BlendCache[256][256];
-#endif
-//
-// Find the entry in the given palette which matches the color defined by
-// the tripel (r,b,g) most closely.
-//
-int RGBMatch(byte *palette, int r, int g, int b) {
- int i, bestidx = 0, besterr = 0xFFFFFF;
- int error = 0;
-
- for (i = 0;i < 256;i++) {
- byte *pal = palette + (i * 3);
- int r_diff = r - (int)*pal++;
- int g_diff = g - (int)*pal++;
- int b_diff = b - (int)*pal++;
- r_diff *= r_diff; g_diff *= g_diff; b_diff *= b_diff;
-
- error = r_diff + g_diff + b_diff;
- if (error < besterr) {
- besterr = error;
- bestidx = i;
- }
- }
- return bestidx;
-}
-
-//
-// Blend two 8 bit colors into a third, all colors being defined by palette indices.
-//
-int Blend(int src, int dst, byte *palette) {
-#ifndef NEWGUI_256
- int r, g, b;
- int alpha = 128; // Level of transparency [0-256]
- byte *srcpal = palette + (dst * 3);
- byte *dstpal = palette + (src * 3);
-
- if (BlendCache[dst][src] > -1)
- return BlendCache[dst][src];
-
- r = (*srcpal++ * alpha);
- r += (*dstpal++ * (256 - alpha));
- r /= 256;
-
- g = (*srcpal++ * alpha);
- g += (*dstpal++ * (256 - alpha));
- g /= 256;
-
- b = (*srcpal++ * alpha);
- b += (*dstpal++ * (256 - alpha));
- b /= 256;
-
- return (BlendCache[dst][src] = RGBMatch(palette, r , g , b ));
-#else
- return 0;
-#endif
-}
-
-//
-// Reset the blending cache
-//
-void ClearBlendCache() {
-#ifndef NEWGUI_256
- for (int i = 0; i < 256; i++)
- for (int j = 0 ; j < 256 ; j++)
-// BlendCache[i][j] = i; // No alphablending
-// BlendCache[i][j] = j; // 100% translucent
- BlendCache[i][j] = -1; // Enable alphablending
-#endif
-}
+namespace Common {
//
// Print hexdump of the data passed in
//
-void hexdump(const byte * data, int len, int bytes_per_line) {
- assert(1 <= bytes_per_line && bytes_per_line <= 32);
+void hexdump(const byte * data, int len, int bytesPerLine) {
+ assert(1 <= bytesPerLine && bytesPerLine <= 32);
int i;
byte c;
int offset = 0;
- while (len >= bytes_per_line) {
+ while (len >= bytesPerLine) {
printf("%06x: ", offset);
- for (i = 0; i < bytes_per_line; i++) {
+ for (i = 0; i < bytesPerLine; i++) {
printf("%02x ", data[i]);
if (i % 4 == 3)
printf(" ");
}
printf(" |");
- for (i = 0; i < bytes_per_line; i++) {
+ for (i = 0; i < bytesPerLine; i++) {
c = data[i];
if (c < 32 || c >= 127)
c = '.';
printf("%c", c);
}
printf("|\n");
- data += bytes_per_line;
- len -= bytes_per_line;
- offset += bytes_per_line;
+ data += bytesPerLine;
+ len -= bytesPerLine;
+ offset += bytesPerLine;
}
if (len <= 0)
@@ -133,7 +61,7 @@ void hexdump(const byte * data, int len, int bytes_per_line) {
if (i % 4 == 3)
printf(" ");
}
- for (; i < bytes_per_line; i++)
+ for (; i < bytesPerLine; i++)
printf(" ");
printf(" |");
for (i = 0; i < len; i++) {
@@ -142,7 +70,7 @@ void hexdump(const byte * data, int len, int bytes_per_line) {
c = '.';
printf("%c", c);
}
- for (; i < bytes_per_line; i++)
+ for (; i < bytesPerLine; i++)
printf(" ");
printf("|\n");
}
@@ -187,3 +115,4 @@ void StackLock::unlock() {
_syst->unlock_mutex(_mutex);
}
+} // End of namespace Common
diff --git a/common/util.h b/common/util.h
index 14ab36f4b0..a62511d6da 100644
--- a/common/util.h
+++ b/common/util.h
@@ -35,22 +35,20 @@ template<typename T> inline void SWAP(T &a, T &b) { T tmp = a; a = b; b = tmp; }
#define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0])))
-int RGBMatch(byte *palette, int r, int g, int b);
-int Blend(int src, int dst, byte *palette);
-void ClearBlendCache();
+namespace Common {
/**
- * Print a hexdump of the data passed in. The number of bytes per line
- * is customizable.
+ * Print a hexdump of the data passed in. The number of bytes per line is
+ * customizable.
* @param data the data to be dumped
* @param len the lenght of that data
* @param bytes_per_line number of bytes to print per line (default: 16)
*/
-void hexdump(const byte * data, int len, int bytes_per_line = 16);
+void hexdump(const byte * data, int len, int bytesPerLine = 16);
/**
- * A simple random number generator. Although it is definitely not suitable
- * for cryptographic purposes, it serves our purposes just fine.
+ * Simple random number generator. Although it is definitely not suitable for
+ * cryptographic purposes, it serves our purposes just fine.
*/
class RandomSource {
private:
@@ -88,6 +86,8 @@ public:
~StackLock();
};
+} // End of namespace Common
+
#if defined(__GNUC__)
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp
index b06830ce08..857883cfa2 100644
--- a/scumm/script_v5.cpp
+++ b/scumm/script_v5.cpp
@@ -907,7 +907,7 @@ void ScummEngine_v5::saveVars() {
void ScummEngine_v5::loadVars() {
int a, b;
- hexdump(_scriptPointer, 64);
+// Common::hexdump(_scriptPointer, 64);
while ((_opcode = fetchScriptByte()) != 0) {
switch (_opcode & 0x1F) {
case 0x01: // read a range of variables
diff --git a/scumm/scumm.h b/scumm/scumm.h
index 56fded1b2b..d6664263e9 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -362,7 +362,7 @@ protected:
public:
/* Random number generation */
- RandomSource _rnd;
+ Common::RandomSource _rnd;
/* Core variable definitions */
byte _gameId;
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index 9a23af9d6d..9bf268886c 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -296,7 +296,6 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst)
_confirmExitDialog = NULL;
_debuggerDialog = NULL;
_fastMode = 0;
- memset(&_rnd, 0, sizeof(RandomSource));
_gameId = 0;
memset(&gdi, 0, sizeof(Gdi));
_actors = NULL;
diff --git a/simon/simon.h b/simon/simon.h
index e9a4ce92c0..c5f47671f2 100644
--- a/simon/simon.h
+++ b/simon/simon.h
@@ -347,7 +347,7 @@ protected:
byte *_sdl_buf;
byte *_sdl_buf_attached;
- RandomSource _rnd;
+ Common::RandomSource _rnd;
byte *_vc_10_base_ptr_old;
byte _hebrew_char_widths[32];
diff --git a/sky/logic.h b/sky/logic.h
index 52dfa4bb04..8b0859591b 100644
--- a/sky/logic.h
+++ b/sky/logic.h
@@ -255,7 +255,7 @@ protected:
uint32 _currentSection;
- RandomSource _rnd;
+ Common::RandomSource _rnd;
SkyScreen *_skyScreen;
SkyDisk *_skyDisk;
diff --git a/sound/mixer.cpp b/sound/mixer.cpp
index a8d611588f..a46ad18db7 100644
--- a/sound/mixer.cpp
+++ b/sound/mixer.cpp
@@ -161,18 +161,18 @@ bool SoundMixer::bindToSystem(OSystem *syst) {
}
void SoundMixer::setupPremix(PremixProc *proc, void *param) {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
_premixParam = param;
_premixProc = proc;
}
int SoundMixer::newStream(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags, uint32 buffer_size, byte volume, int8 pan) {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
return insertChannel(handle, new ChannelStream(this, handle, sound, size, rate, flags, buffer_size, volume, pan));
}
void SoundMixer::appendStream(PlayingSoundHandle handle, void *sound, uint32 size) {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
if (handle == 0)
return;
@@ -198,7 +198,7 @@ void SoundMixer::appendStream(PlayingSoundHandle handle, void *sound, uint32 siz
}
void SoundMixer::endStream(PlayingSoundHandle handle) {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
// Simply ignore stop requests for handles of sounds that already terminated
if (handle == 0)
@@ -245,7 +245,7 @@ int SoundMixer::insertChannel(PlayingSoundHandle *handle, Channel *chan) {
}
int SoundMixer::playRaw(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags, int id, byte volume, int8 pan, uint32 loopStart, uint32 loopEnd) {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
// Prevent duplicate sounds
if (id != -1) {
@@ -259,24 +259,24 @@ int SoundMixer::playRaw(PlayingSoundHandle *handle, void *sound, uint32 size, ui
#ifdef USE_MAD
int SoundMixer::playMP3(PlayingSoundHandle *handle, File *file, uint32 size, byte volume, int8 pan) {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
return insertChannel(handle, new ChannelMP3(this, handle, file, size, volume, pan));
}
int SoundMixer::playMP3CDTrack(PlayingSoundHandle *handle, File *file, mad_timer_t duration, byte volume, int8 pan) {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
return insertChannel(handle, new ChannelMP3CDMusic(this, handle, file, duration, volume, pan));
}
#endif
#ifdef USE_VORBIS
int SoundMixer::playVorbis(PlayingSoundHandle *handle, OggVorbis_File *ov_file, int duration, bool is_cd_track, byte volume, int8 pan) {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
return insertChannel(handle, new ChannelVorbis(this, handle, ov_file, duration, is_cd_track, volume, pan));
}
#endif
void SoundMixer::mix(int16 *buf, uint len) {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
if (_premixProc && !_paused) {
_premixProc(_premixParam, buf, len);
@@ -302,7 +302,7 @@ void SoundMixer::mixCallback(void *s, byte *samples, int len) {
}
void SoundMixer::stopAll() {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
for (int i = 0; i != NUM_CHANNELS; i++)
if (_channels[i])
_channels[i]->destroy();
@@ -314,13 +314,13 @@ void SoundMixer::stopChannel(int index) {
return;
}
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
if (_channels[index])
_channels[index]->destroy();
}
void SoundMixer::stopID(int id) {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
for (int i = 0; i != NUM_CHANNELS; i++) {
if (_channels[i] != NULL && _channels[i]->_id == id) {
_channels[i]->destroy();
@@ -330,7 +330,7 @@ void SoundMixer::stopID(int id) {
}
void SoundMixer::stopHandle(PlayingSoundHandle handle) {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
// Simply ignore stop requests for handles of sounds that already terminated
if (handle == 0)
@@ -348,7 +348,7 @@ void SoundMixer::stopHandle(PlayingSoundHandle handle) {
}
void SoundMixer::setChannelVolume(PlayingSoundHandle handle, byte volume) {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
if (handle == 0)
return;
@@ -365,7 +365,7 @@ void SoundMixer::setChannelVolume(PlayingSoundHandle handle, byte volume) {
}
void SoundMixer::setChannelPan(PlayingSoundHandle handle, int8 pan) {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
if (handle == 0)
return;
@@ -391,13 +391,13 @@ void SoundMixer::pauseChannel(int index, bool paused) {
return;
}
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
if (_channels[index])
_channels[index]->pause(paused);
}
void SoundMixer::pauseID(int id, bool paused) {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
for (int i = 0; i != NUM_CHANNELS; i++) {
if (_channels[i] != NULL && _channels[i]->_id == id) {
_channels[i]->pause(paused);
@@ -407,7 +407,7 @@ void SoundMixer::pauseID(int id, bool paused) {
}
void SoundMixer::pauseHandle(PlayingSoundHandle handle, bool paused) {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
// Simply ignore pause/unpause requests for handles of sound that alreayd terminated
if (handle == 0)
@@ -429,7 +429,7 @@ bool SoundMixer::hasActiveSFXChannel() {
// (and maybe also voice) here to work properly in iMuseDigital
// games. In the past that was achieve using the _beginSlots hack.
// Since we don't have that anymore, it's not that simple anymore.
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
for (int i = 0; i != NUM_CHANNELS; i++)
if (_channels[i] && !_channels[i]->isMusicChannel())
return true;
diff --git a/sound/mpu401.cpp b/sound/mpu401.cpp
index aa798005ad..e6391016c7 100644
--- a/sound/mpu401.cpp
+++ b/sound/mpu401.cpp
@@ -126,7 +126,7 @@ MidiChannel *MidiDriver_MPU401::allocateChannel() {
return NULL;
}
-void MidiDriver_MPU401::setTimerCallback (void *timer_param, TimerProc timer_proc) {
+void MidiDriver_MPU401::setTimerCallback(void *timer_param, TimerProc timer_proc) {
if (!_timer_proc || !timer_proc) {
if (_timer_proc)
g_timer->releaseProcedure(_timer_proc);
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp
index eb160b7e27..856cddf8c6 100644
--- a/sword2/driver/d_sound.cpp
+++ b/sword2/driver/d_sound.cpp
@@ -180,7 +180,7 @@ void Sound::reverseStereo(void) {
// after the credits.
void Sound::saveMusicState() {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
int saveStream;
@@ -203,7 +203,7 @@ void Sound::saveMusicState() {
}
void Sound::restoreMusicState() {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
int restoreStream;
@@ -272,7 +272,7 @@ int32 Sound::isFxOpen(int32 id) {
}
void Sound::fxServer(int16 *data, uint len) {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
if (!_soundOn)
return;
@@ -899,7 +899,7 @@ uint8 Sound::isFxMute(void) {
*/
int32 Sound::streamCompMusic(const char *filename, uint32 musicId, bool looping) {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
uint32 len;
int32 primaryStream = -1;
@@ -1062,7 +1062,7 @@ int32 Sound::dipMusic() {
*/
int32 Sound::musicTimeRemaining() {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
for (int i = 0; i < MAXMUS; i++) {
if (_music[i]._streaming && !_music[i]._fading)
@@ -1077,7 +1077,7 @@ int32 Sound::musicTimeRemaining() {
*/
void Sound::stopMusic(void) {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
for (int i = 0; i < MAXMUS; i++) {
if (_music[i]._streaming)
@@ -1092,7 +1092,7 @@ void Sound::stopMusic(void) {
*/
void Sound::pauseMusic(void) {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
if (_soundOn) {
for (int i = 0; i < MAXMUS; i++) {
@@ -1110,7 +1110,7 @@ void Sound::pauseMusic(void) {
*/
void Sound::unpauseMusic(void) {
- StackLock lock(_mutex);
+ Common::StackLock lock(_mutex);
if (_soundOn) {
for (int i = 0; i < MAXMUS; i++)