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author | Nipun Garg | 2019-07-09 13:18:37 +0530 |
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committer | Eugene Sandulenko | 2019-09-03 17:17:15 +0200 |
commit | d5a32a2b4e735e9156120cab521319fea2b5024b (patch) | |
tree | b88047979d7b7cb38ffd12332e524ab4ec2b0b1a | |
parent | 963043f3b27e11dbe5524673bfd5e0e720ecf0ff (diff) | |
download | scummvm-rg350-d5a32a2b4e735e9156120cab521319fea2b5024b.tar.gz scummvm-rg350-d5a32a2b4e735e9156120cab521319fea2b5024b.tar.bz2 scummvm-rg350-d5a32a2b4e735e9156120cab521319fea2b5024b.zip |
HDB: Add missing time code
-rw-r--r-- | engines/hdb/hdb.cpp | 8 | ||||
-rw-r--r-- | engines/hdb/hdb.h | 8 |
2 files changed, 13 insertions, 3 deletions
diff --git a/engines/hdb/hdb.cpp b/engines/hdb/hdb.cpp index 376c3a7352..8fb091c111 100644 --- a/engines/hdb/hdb.cpp +++ b/engines/hdb/hdb.cpp @@ -60,6 +60,8 @@ HDBGame::HDBGame(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst _lastMapname[0] = _lastLuaName[0] = 0; _inMapName[0] = 0; + _timePlayed = _timeSlice = _prevTimeSlice = _timeSeconds = _tiempo = 0; + _monkeystone7 = STARS_MONKEYSTONE_7_FAKE; _monkeystone14 = STARS_MONKEYSTONE_14_FAKE; _monkeystone21 = STARS_MONKEYSTONE_21_FAKE; @@ -250,6 +252,9 @@ bool HDBGame::startMap(const char *name) { } void HDBGame::paint() { + + _tiempo = g_system->getMillis(); + switch (_gameState) { case GAME_TITLE: debug(9, "STUB: MENU::DrawTitle required"); @@ -866,6 +871,9 @@ Common::Error HDBGame::run() { saveGameState(_saveInfo.slot); _saveInfo.active = false; } + + // calculate time spent ONLY in the game... + _timePlayed += g_system->getMillis() - _tiempo; } // Update Timer that's NOT used for in-game Timing diff --git a/engines/hdb/hdb.h b/engines/hdb/hdb.h index 260ca4adcb..2b41c7f3ab 100644 --- a/engines/hdb/hdb.h +++ b/engines/hdb/hdb.h @@ -202,15 +202,15 @@ public: _timePlayed = _timeSeconds = 0; } - uint16 getTime() { + uint32 getTime() { return _timePlayed / 1000; } - uint16 getTimeSlice() { + uint32 getTimeSlice() { return _timeSlice; } - uint16 getTimeSliceDelta() { + uint32 getTimeSliceDelta() { return _timeSlice - _prevTimeSlice; } @@ -244,6 +244,8 @@ private: uint32 _timeSlice, _prevTimeSlice; uint32 _timeSeconds; + uint32 _tiempo; + Console *_console; // Game Variables |