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author | Johannes Schickel | 2012-02-24 01:13:44 +0100 |
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committer | Johannes Schickel | 2012-02-24 01:13:44 +0100 |
commit | d691ef2260fb76ac7bdba60e8383db5c27e842b6 (patch) | |
tree | 0b646966131c354520f1b333753a902b374999fb | |
parent | d93e1558fca1a13d71e588189c309b4daec8d150 (diff) | |
download | scummvm-rg350-d691ef2260fb76ac7bdba60e8383db5c27e842b6.tar.gz scummvm-rg350-d691ef2260fb76ac7bdba60e8383db5c27e842b6.tar.bz2 scummvm-rg350-d691ef2260fb76ac7bdba60e8383db5c27e842b6.zip |
IPHONE: Clean up mouse texture coordinate handling.
-rw-r--r-- | backends/platform/iphone/iphone_video.h | 2 | ||||
-rw-r--r-- | backends/platform/iphone/iphone_video.mm | 24 |
2 files changed, 11 insertions, 15 deletions
diff --git a/backends/platform/iphone/iphone_video.h b/backends/platform/iphone/iphone_video.h index 4d6d906a3c..bd32a582e9 100644 --- a/backends/platform/iphone/iphone_video.h +++ b/backends/platform/iphone/iphone_video.h @@ -60,6 +60,8 @@ GLfloat _overlayTexCoords[4 * 2]; CGRect _overlayRect; + GLfloat _mouseTexCoords[4 * 2]; + int _scaledShakeOffsetY; } diff --git a/backends/platform/iphone/iphone_video.mm b/backends/platform/iphone/iphone_video.mm index 621238d1c2..477254f46d 100644 --- a/backends/platform/iphone/iphone_video.mm +++ b/backends/platform/iphone/iphone_video.mm @@ -217,6 +217,11 @@ const char *iPhone_getDocumentsDir() { _overlayTexCoords[4] = _overlayTexCoords[5] = _overlayTexCoords[6] = _overlayTexCoords[7] = 0; + _mouseTexCoords[0] = _mouseTexCoords[1] = + _mouseTexCoords[2] = _mouseTexCoords[3] = + _mouseTexCoords[4] = _mouseTexCoords[5] = + _mouseTexCoords[6] = _mouseTexCoords[7] = 0; + // Initialize the OpenGL ES context [self createContext]; @@ -305,6 +310,9 @@ const char *iPhone_getDocumentsDir() { [self setFilterModeForTexture:_mouseCursorTexture]; } + _mouseTexCoords[2] = _mouseTexCoords[6] = _videoContext.mouseWidth / (GLfloat)_videoContext.mouseTexture.w; + _mouseTexCoords[5] = _mouseTexCoords[7] = _videoContext.mouseHeight / (GLfloat)_videoContext.mouseTexture.h; + glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError(); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _videoContext.mouseTexture.w, _videoContext.mouseTexture.h, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _videoContext.mouseTexture.pixels); printOpenGLError(); } @@ -383,22 +391,8 @@ const char *iPhone_getDocumentsDir() { //printf("Cursor: width %u height %u\n", _videoContext.mouseWidth, _videoContext.mouseHeight); - float texWidth = _videoContext.mouseWidth / (float)_videoContext.mouseTexture.w; - float texHeight = _videoContext.mouseHeight / (float)_videoContext.mouseTexture.h; - - const GLfloat texCoords[] = { - // Top left - 0 , 0, - // Top right - texWidth, 0, - // Bottom left - 0 , texHeight, - // Bottom right - texWidth, texHeight - }; - glVertexPointer(2, GL_FLOAT, 0, vertices); printOpenGLError(); - glTexCoordPointer(2, GL_FLOAT, 0, texCoords); printOpenGLError(); + glTexCoordPointer(2, GL_FLOAT, 0, _mouseTexCoords); printOpenGLError(); glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError(); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError(); |