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authorlolbot-iichan2019-06-26 03:09:17 +0300
committerFilippos Karapetis2019-06-30 12:20:36 +0300
commitd6a1248a160d2cd55c274cf9bb106e7273d9f003 (patch)
tree3f699b1679b9dd121b20524865e9a08f3afbc94a
parentcf274fa47e225be7df92857f567c849a7aa30a2a (diff)
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WINTERMUTE: Increase window title height by 1 for "5 Lethal Demons" game
For some reason getFontHeight() is off-by-one comparing to height set in TITLE_RECT, which made text being bigger then title rect and drawing was skipped. This fixes https://bugs.scummvm.org/ticket/6501
-rw-r--r--engines/wintermute/ui/ui_window.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/wintermute/ui/ui_window.cpp b/engines/wintermute/ui/ui_window.cpp
index 34341d1db2..c8496c1518 100644
--- a/engines/wintermute/ui/ui_window.cpp
+++ b/engines/wintermute/ui/ui_window.cpp
@@ -27,6 +27,7 @@
*/
#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/base/base_parser.h"
#include "engines/wintermute/base/base_active_rect.h"
#include "engines/wintermute/base/base_dynamic_buffer.h"
@@ -604,6 +605,13 @@ bool UIWindow::loadBuffer(char *buffer, bool complete) {
return STATUS_FAILED;
}
+ // HACK: Increase window title height by 1 for "5 Lethal Demons" game
+ // For some reason getFontHeight() is off-by-one comparing to height set in TITLE_RECT,
+ // Which made text being bigger then title rect and drawing was skipped.
+ if (BaseEngine::instance().getGameId() == "5ld" && !_titleRect.isRectEmpty() && _text) {
+ _titleRect.bottom ++;
+ }
+
correctSize();
if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) {