aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--engines/wintermute/ui/ui_window.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/wintermute/ui/ui_window.cpp b/engines/wintermute/ui/ui_window.cpp
index 34341d1db2..c8496c1518 100644
--- a/engines/wintermute/ui/ui_window.cpp
+++ b/engines/wintermute/ui/ui_window.cpp
@@ -27,6 +27,7 @@
*/
#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/base/base_parser.h"
#include "engines/wintermute/base/base_active_rect.h"
#include "engines/wintermute/base/base_dynamic_buffer.h"
@@ -604,6 +605,13 @@ bool UIWindow::loadBuffer(char *buffer, bool complete) {
return STATUS_FAILED;
}
+ // HACK: Increase window title height by 1 for "5 Lethal Demons" game
+ // For some reason getFontHeight() is off-by-one comparing to height set in TITLE_RECT,
+ // Which made text being bigger then title rect and drawing was skipped.
+ if (BaseEngine::instance().getGameId() == "5ld" && !_titleRect.isRectEmpty() && _text) {
+ _titleRect.bottom ++;
+ }
+
correctSize();
if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) {