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author | Matthew Hoops | 2011-10-20 17:35:25 -0400 |
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committer | Matthew Hoops | 2011-10-20 17:35:25 -0400 |
commit | d6dee9ff1880cd8c0badbf55d6e50ec67d43031a (patch) | |
tree | 6af473e75326a4e0a9be3d551be35547e13cef31 | |
parent | 422ff6c4c11bf09cfaa557c146b2f2d869c2cc3e (diff) | |
download | scummvm-rg350-d6dee9ff1880cd8c0badbf55d6e50ec67d43031a.tar.gz scummvm-rg350-d6dee9ff1880cd8c0badbf55d6e50ec67d43031a.tar.bz2 scummvm-rg350-d6dee9ff1880cd8c0badbf55d6e50ec67d43031a.zip |
PEGASUS: Add the base Norad code
(Common stuff between both Norad Alpha and Norad Delta)
-rw-r--r-- | engines/pegasus/module.mk | 6 | ||||
-rwxr-xr-x | engines/pegasus/movie.cpp | 15 | ||||
-rwxr-xr-x | engines/pegasus/neighborhood/norad/norad.cpp | 284 | ||||
-rwxr-xr-x | engines/pegasus/neighborhood/norad/norad.h | 485 | ||||
-rwxr-xr-x | engines/pegasus/neighborhood/norad/noradelevator.cpp | 130 | ||||
-rwxr-xr-x | engines/pegasus/neighborhood/norad/noradelevator.h | 67 | ||||
-rwxr-xr-x | engines/pegasus/neighborhood/norad/pressuredoor.cpp | 543 | ||||
-rwxr-xr-x | engines/pegasus/neighborhood/norad/pressuredoor.h | 93 | ||||
-rwxr-xr-x | engines/pegasus/neighborhood/norad/pressuretracker.cpp | 86 | ||||
-rwxr-xr-x | engines/pegasus/neighborhood/norad/pressuretracker.h | 69 | ||||
-rwxr-xr-x | engines/pegasus/neighborhood/norad/subcontrolroom.cpp | 1174 | ||||
-rwxr-xr-x | engines/pegasus/neighborhood/norad/subcontrolroom.h | 133 | ||||
-rwxr-xr-x | engines/pegasus/neighborhood/norad/subplatform.cpp | 205 | ||||
-rwxr-xr-x | engines/pegasus/neighborhood/norad/subplatform.h | 63 |
14 files changed, 3351 insertions, 2 deletions
diff --git a/engines/pegasus/module.mk b/engines/pegasus/module.mk index a371aef716..58c9dc99d7 100644 --- a/engines/pegasus/module.mk +++ b/engines/pegasus/module.mk @@ -59,6 +59,12 @@ MODULE_OBJS = \ neighborhood/caldoria/caldoriamirror.o \ neighborhood/mars/reactor.o \ neighborhood/mars/mars.o \ + neighborhood/norad/norad.o \ + neighborhood/norad/noradelevator.o \ + neighborhood/norad/pressuredoor.o \ + neighborhood/norad/pressuretracker.o \ + neighborhood/norad/subcontrolroom.o \ + neighborhood/norad/subplatform.o \ neighborhood/prehistoric/prehistoric.o \ neighborhood/tsa/fulltsa.o \ neighborhood/tsa/tinytsa.o \ diff --git a/engines/pegasus/movie.cpp b/engines/pegasus/movie.cpp index 75790ed897..9551248ccc 100755 --- a/engines/pegasus/movie.cpp +++ b/engines/pegasus/movie.cpp @@ -57,8 +57,19 @@ void Movie::initFromMovieFile(const Common::String &fileName, bool transparent) releaseMovie(); _video = new Video::QuickTimeDecoder(); - if (!_video->loadFile(fileName)) - error("Could not load video '%s'", fileName.c_str()); + if (!_video->loadFile(fileName)) { + // Replace any colon with an underscore, since only Mac OS X + // supports that. See PegasusEngine::detectOpeningClosingDirectory() + // for more info. + Common::String newName(fileName); + if (newName.contains(':')) + for (uint i = 0; i < newName.size(); i++) + if (newName[i] == ':') + newName.setChar(i, '_'); + + if (!_video->loadFile(newName)) + error("Could not load video '%s'", fileName.c_str()); + } _video->pauseVideo(true); diff --git a/engines/pegasus/neighborhood/norad/norad.cpp b/engines/pegasus/neighborhood/norad/norad.cpp new file mode 100755 index 0000000000..931d854f3a --- /dev/null +++ b/engines/pegasus/neighborhood/norad/norad.cpp @@ -0,0 +1,284 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "pegasus/energymonitor.h" +#include "pegasus/gamestate.h" +#include "pegasus/pegasus.h" +#include "pegasus/ai/ai_area.h" +#include "pegasus/items/inventory/airmask.h" +#include "pegasus/neighborhood/norad/norad.h" +#include "pegasus/neighborhood/norad/noradelevator.h" +#include "pegasus/neighborhood/norad/pressuredoor.h" +#include "pegasus/neighborhood/norad/subcontrolroom.h" +#include "pegasus/neighborhood/norad/subplatform.h" + +namespace Pegasus { + +const tNotificationFlags kDoneWithPressureDoorNotification = 1; + +const tNotificationFlags kNoradNotificationFlags = kDoneWithPressureDoorNotification; + +// This class handles everything that Norad Alpha and Delta have in common, such as +// oxygen mask usage, the elevator and the pressure doors. + +Norad::Norad(InputHandler *nextHandler, PegasusEngine *vm, const Common::String &resName, tNeighborhoodID id) : + Neighborhood(nextHandler, vm, resName, id), _noradNotification(kNoradNotificationID, vm) { + _elevatorUpSpotID = kNoHotSpotID; + _elevatorDownSpotID = kNoHotSpotID; + _elevatorUpRoomID = kNoHotSpotID; + _elevatorDownRoomID = kNoHotSpotID; + + _subRoomEntryRoom1 = kNoRoomID; + _subRoomEntryDir1 = kNoDirection; + _subRoomEntryRoom2 = kNoRoomID; + _subRoomEntryDir2 = kNoDirection; + _upperPressureDoorRoom = kNoRoomID; + _lowerPressureDoorRoom = kNoRoomID; + + _upperPressureDoorUpSpotID = kNoHotSpotID; + _upperPressureDoorDownSpotID = kNoHotSpotID; + _upperPressureDoorAbortSpotID = kNoHotSpotID; + + _lowerPressureDoorUpSpotID = kNoHotSpotID; + _lowerPressureDoorDownSpotID = kNoHotSpotID; + _lowerPressureDoorAbortSpotID = kNoHotSpotID; + + _pressureSoundIn = 0xffffffff; + _pressureSoundOut = 0xffffffff; + _equalizeSoundIn = 0xffffffff; + _equalizeSoundOut = 0xffffffff; + _accessDeniedIn = 0xffffffff; + _accessDeniedOut = 0xffffffff; + + _platformRoom = kNoRoomID; + _subControlRoom = kNoRoomID; + + _doneWithPressureDoor = false; + + _noradNotification.notifyMe(this, kNoradNotificationFlags, kNoradNotificationFlags); +} + +GameInteraction *Norad::makeInteraction(const tInteractionID interactionID) { + PressureDoor *pressureDoor; + SubControlRoom *subControl; + + switch (interactionID) { + case kNoradElevatorInteractionID: + return new NoradElevator(this, _elevatorUpRoomID, _elevatorDownRoomID, _elevatorUpSpotID, _elevatorDownSpotID); + case kNoradPressureDoorInteractionID: + if (GameState.getCurrentRoom() == _upperPressureDoorRoom) + pressureDoor = new PressureDoor(this, true, _upperPressureDoorUpSpotID, _upperPressureDoorDownSpotID, + _upperPressureDoorAbortSpotID, _pressureSoundIn, _pressureSoundOut, _equalizeSoundIn, _equalizeSoundOut); + else + pressureDoor = new PressureDoor(this, false, _lowerPressureDoorUpSpotID, _lowerPressureDoorDownSpotID, + _lowerPressureDoorAbortSpotID, _pressureSoundIn, _pressureSoundOut, _equalizeSoundIn, _equalizeSoundOut); + + if (GameState.getCurrentRoom() == kNorad59West && playingAgainstRobot()) + pressureDoor->playAgainstRobot(); + + return pressureDoor; + case kNoradSubControlRoomInteractionID: + subControl = new SubControlRoom(this); + + if (GameState.getCurrentRoom() == kNorad60West && playingAgainstRobot()) + subControl->playAgainstRobot(); + + return subControl; + case kNoradSubPlatformInteractionID: + return new SubPlatform(this); + default: + return 0; + } +} + +void Norad::flushGameState() { + g_energyMonitor->saveCurrentEnergyValue(); +} + +void Norad::start() { + setUpAirMask(); + Neighborhood::start(); +} + +void Norad::activateHotspots() { + Neighborhood::activateHotspots(); + + tRoomID room = GameState.getCurrentRoom(); + if (room == _elevatorUpRoomID) + _neighborhoodHotspots.activateOneHotspot(_elevatorDownSpotID); + else if (room == _elevatorDownRoomID) + _neighborhoodHotspots.activateOneHotspot(_elevatorUpSpotID); +} + +void Norad::arriveAt(const tRoomID room, const tDirectionConstant direction) { + Neighborhood::arriveAt(room, direction); + + if (GameState.getCurrentRoom() == _elevatorUpRoomID || GameState.getCurrentRoom() == _elevatorDownRoomID) + arriveAtNoradElevator(); + else if (GameState.getCurrentRoom() == _upperPressureDoorRoom) + arriveAtUpperPressureDoorRoom(); + else if (GameState.getCurrentRoom() == _lowerPressureDoorRoom) + arriveAtLowerPressureDoorRoom(); + else if (GameState.getCurrentRoom() == _platformRoom) + arriveAtSubPlatformRoom(); + else if (GameState.getCurrentRoom() == _subControlRoom) + arriveAtSubControlRoom(); + + if (_doneWithPressureDoor) { + _doneWithPressureDoor = false; + openDoor(); + } +} + +void Norad::arriveAtNoradElevator() { + if (_currentInteraction) + _currentInteraction->startOverInteraction(); + else + newInteraction(kNoradElevatorInteractionID); +} + +void Norad::arriveAtUpperPressureDoorRoom() { + newInteraction(kNoradPressureDoorInteractionID); +} + +void Norad::arriveAtLowerPressureDoorRoom() { + newInteraction(kNoradPressureDoorInteractionID); +} + +void Norad::arriveAtSubPlatformRoom() { + newInteraction(kNoradSubPlatformInteractionID); +} + +void Norad::arriveAtSubControlRoom() { + newInteraction(kNoradSubControlRoomInteractionID); +} + +int16 Norad::getStaticCompassAngle(const tRoomID room, const tDirectionConstant dir) { + int16 result = Neighborhood::getStaticCompassAngle(room, dir); + + if (room == _elevatorUpRoomID || room == _elevatorDownRoomID) + result += kElevatorCompassAngle; + else if (room == _platformRoom) + result += kSubPlatformCompassAngle; + else if (room == _subControlRoom) + result += kSubControlCompassAngle; + + return result; +} + +tCanOpenDoorReason Norad::canOpenDoor(DoorTable::Entry &entry) { + if (((GameState.getCurrentRoom() == _subRoomEntryRoom1 && GameState.getCurrentDirection() == _subRoomEntryDir1) || + (GameState.getCurrentRoom() == _subRoomEntryRoom2 && GameState.getCurrentDirection() == _subRoomEntryDir2)) && + GameState.getNoradSubRoomPressure() != kNormalSubRoomPressure) + return kCantOpenBadPressure; + + return Neighborhood::canOpenDoor(entry); +} + +void Norad::cantOpenDoor(tCanOpenDoorReason reason) { + if (reason == kCantOpenBadPressure) + playSpotSoundSync(_pressureSoundIn, _pressureSoundOut); + else + playSpotSoundSync(_accessDeniedIn, _accessDeniedOut); +} + +void Norad::startExitMovie(const ExitTable::Entry &exitEntry) { + if (GameState.getCurrentRoom() == _elevatorUpRoomID) { + if (exitEntry.exitRoom != _elevatorDownRoomID) + newInteraction(kNoInteractionID); + } else if (GameState.getCurrentRoom() == _elevatorDownRoomID) { + if (exitEntry.exitRoom != _elevatorUpRoomID) + newInteraction(kNoInteractionID); + } else { + newInteraction(kNoInteractionID); + } + + Neighborhood::startExitMovie(exitEntry); +} + +void Norad::startZoomMovie(const ZoomTable::Entry &zoomEntry) { + newInteraction(kNoInteractionID); + Neighborhood::startZoomMovie(zoomEntry); +} + +void Norad::upButton(const Input &input) { + if (GameState.getCurrentRoom() != _elevatorUpRoomID && GameState.getCurrentRoom() != _elevatorDownRoomID) + Neighborhood::upButton(input); +} + +void Norad::setUpAirMask() { + _airMaskCallBack.setNotification(&_neighborhoodNotification); + _airMaskCallBack.initCallBack(&_airMaskTimer, kCallBackAtExtremes); + _airMaskCallBack.setCallBackFlag(kAirTimerExpiredFlag); + _neighborhoodNotification.notifyMe(this, kAirTimerExpiredFlag, kAirTimerExpiredFlag); + _airMaskCallBack.scheduleCallBack(kTriggerAtStop, 0, 0); + _airMaskTimer.setScale(1); + _airMaskTimer.setSegment(0, kNoradAirMaskTimeLimit); + checkAirMask(); +} + +void Norad::checkAirMask() { + if (g_airMask && g_airMask->isAirFilterOn()) { + _airMaskTimer.stop(); + } else if (GameState.getNoradGassed() && !_airMaskTimer.isRunning()) { + _airMaskTimer.setTime(0); + _airMaskTimer.start(); + } + + loadAmbientLoops(); +} + +void Norad::receiveNotification(Notification *notification, const tNotificationFlags flags) { + if (notification == &_neighborhoodNotification && (flags & kAirTimerExpiredFlag) != 0) + ((PegasusEngine *)g_engine)->die(kDeathGassedInNorad); + + Neighborhood::receiveNotification(notification, flags); + + if (notification == &_noradNotification) { + // Must be kDoneWithPressureDoorNotification... + Input scratch; + _doneWithPressureDoor = true; + downButton(scratch); + } +} + +uint16 Norad::getDateResID() const { + return kDate2112ID; +} + +Common::String Norad::getBriefingMovie() { + return "Images/AI/Norad/XNO"; +} + +void Norad::pickedUpItem(Item *item) { + Neighborhood::pickedUpItem(item); + g_AIArea->checkMiddleArea(); +} + +void Norad::doneWithPressureDoor() { + _noradNotification.setNotificationFlags(kDoneWithPressureDoorNotification, kDoneWithPressureDoorNotification); +} + +} // End of namespace Pegasus diff --git a/engines/pegasus/neighborhood/norad/norad.h b/engines/pegasus/neighborhood/norad/norad.h new file mode 100755 index 0000000000..4b4473cd44 --- /dev/null +++ b/engines/pegasus/neighborhood/norad/norad.h @@ -0,0 +1,485 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_NEIGHBORHOOD_NORAD_NORAD_H +#define PEGASUS_NEIGHBORHOOD_NORAD_NORAD_H + +#include "pegasus/neighborhood/neighborhood.h" + +namespace Pegasus { + +const tCanOpenDoorReason kCantOpenBadPressure = kCantOpenLastReason + 1; + +const tNotificationFlags kAirTimerExpiredFlag = kLastNeighborhoodNotificationFlag << 1; + +const uint16 kNoradWarningVolume = 0x100 / 3; +const uint16 kNoradSuckWindVolume = 0x100 / 2; + +const int16 kElevatorCompassAngle = -40; +const int16 kSubPlatformCompassAngle = 45; +const int16 kSubControlCompassAngle = -10; + +// Norad interactions. + +const tInteractionID kNoradGlobeGameInteractionID = 0; +const tInteractionID kNoradECRMonitorInteractionID = 1; +const tInteractionID kNoradFillingStationInteractionID = 2; +const tInteractionID kNoradElevatorInteractionID = 3; +const tInteractionID kNoradPressureDoorInteractionID = 4; +const tInteractionID kNoradSubControlRoomInteractionID = 5; +const tInteractionID kNoradSubPlatformInteractionID = 6; + +///////////////////////////////////////////// +// +// Norad Alpha + +const tCoordType kECRSlideShowLeft = kNavAreaLeft + 78; +const tCoordType kECRSlideShowTop = kNavAreaTop + 1; + +const tCoordType kECRPanLeft = kNavAreaLeft + 78 + 5; +const tCoordType kECRPanTop = kNavAreaTop + 1 + 4; +const tCoordType kECRPanRight = kECRPanLeft + 213; +const tCoordType kECRPanBottom = kECRPanTop + 241; + +const tCoordType kNoradAlphaElevatorControlsLeft = kNavAreaLeft + 332; +const tCoordType kNoradAlphaElevatorControlsTop = kNavAreaTop + 127; + +const tCoordType kNoradAlpha01LeftSideLeft = kNavAreaLeft + 0; +const tCoordType kNoradAlpha01LeftSideTop = kNavAreaTop + 0; + +const tCoordType kNoradAlpha01RightSideLeft = kNavAreaLeft + 240; +const tCoordType kNoradAlpha01RightSideTop = kNavAreaTop + 12; + +const tCoordType kNoradUpperLevelsLeft = kNavAreaLeft + 98; +const tCoordType kNoradUpperLevelsTop = kNavAreaTop + 31; + +const tCoordType kNoradUpperTypeLeft = kNoradUpperLevelsLeft + 114; +const tCoordType kNoradUpperTypeTop = kNoradUpperLevelsTop + 8; + +const tCoordType kNoradUpperUpLeft = kNavAreaLeft + 361; +const tCoordType kNoradUpperUpTop = kNavAreaTop + 32; + +const tCoordType kNoradUpperDownLeft = kNavAreaLeft + 367; +const tCoordType kNoradUpperDownTop = kNavAreaTop + 66; + +const tCoordType kNoradLowerLevelsLeft = kNavAreaLeft + 74; +const tCoordType kNoradLowerLevelsTop = kNavAreaTop + 157; + +const tCoordType kNoradLowerTypeLeft = kNoradLowerLevelsLeft + 144; +const tCoordType kNoradLowerTypeTop = kNoradLowerLevelsTop + 9; + +const tCoordType kNoradLowerUpLeft = kNavAreaLeft + 380; +const tCoordType kNoradLowerUpTop = kNavAreaTop + 164; + +const tCoordType kNoradLowerDownLeft = kNavAreaLeft + 388; +const tCoordType kNoradLowerDownTop = kNavAreaTop + 212; + +const tCoordType kNoradPlatformLeft = kNavAreaLeft + 36; +const tCoordType kNoradPlatformTop = kNavAreaTop + 87; + +const tCoordType kNoradSubControlLeft = kNavAreaLeft + 0; +const tCoordType kNoradSubControlTop = kNavAreaTop + 84; + +const tCoordType kNoradSubControlPinchLeft = kNoradSubControlLeft + 106; +const tCoordType kNoradSubControlPinchTop = kNoradSubControlTop + 86; + +const tCoordType kNoradSubControlDownLeft = kNoradSubControlLeft + 66; +const tCoordType kNoradSubControlDownTop = kNoradSubControlTop + 106; + +const tCoordType kNoradSubControlRightLeft = kNoradSubControlLeft + 83; +const tCoordType kNoradSubControlRightTop = kNoradSubControlTop + 90; + +const tCoordType kNoradSubControlLeftLeft = kNoradSubControlLeft + 56; +const tCoordType kNoradSubControlLeftTop = kNoradSubControlTop + 91; + +const tCoordType kNoradSubControlUpLeft = kNoradSubControlLeft + 66; +const tCoordType kNoradSubControlUpTop = kNoradSubControlTop + 81; + +const tCoordType kNoradSubControlCCWLeft = kNoradSubControlLeft + 29; +const tCoordType kNoradSubControlCCWTop = kNoradSubControlTop + 88; + +const tCoordType kNoradSubControlCWLeft = kNoradSubControlLeft + 0; +const tCoordType kNoradSubControlCWTop = kNoradSubControlTop + 89; + +const tCoordType kNoradClawMonitorLeft = kNavAreaLeft + 288; +const tCoordType kNoradClawMonitorTop = kNavAreaTop + 97; + +const tCoordType kNoradGreenBallAtALeft = kNoradClawMonitorLeft + 179; +const tCoordType kNoradGreenBallAtATop = kNoradClawMonitorTop + 82; + +const tCoordType kNoradGreenBallAtBLeft = kNoradClawMonitorLeft + 130; +const tCoordType kNoradGreenBallAtBTop = kNoradClawMonitorTop + 73; + +const tCoordType kNoradGreenBallAtCLeft = kNoradClawMonitorLeft + 110; +const tCoordType kNoradGreenBallAtCTop = kNoradClawMonitorTop + 26; + +const tCoordType kNoradGreenBallAtDLeft = kNoradClawMonitorLeft + 21; +const tCoordType kNoradGreenBallAtDTop = kNoradClawMonitorTop + 49; + +///////////////////////////////////////////// +// +// Norad Delta + +const tCoordType kGlobeMonitorLeft = kNavAreaLeft + 360; +const tCoordType kGlobeMonitorTop = kNavAreaTop + 144; + +const tCoordType kGlobeLeft = kNavAreaLeft + 172; +const tCoordType kGlobeTop = kNavAreaTop; + +const tCoordType kGlobeCircleLeftLeft = kNavAreaLeft + 186; +const tCoordType kGlobeCircleLeftTop = kNavAreaTop + 41; + +const tCoordType kGlobeCircleRightLeft = kNavAreaLeft + 321; +const tCoordType kGlobeCircleRightTop = kNavAreaTop + 41; + +const tCoordType kGlobeCircleUpLeft = kNavAreaLeft + 220; +const tCoordType kGlobeCircleUpTop = kNavAreaTop + 7; + +const tCoordType kGlobeCircleDownLeft = kNavAreaLeft + 220; +const tCoordType kGlobeCircleDownTop = kNavAreaTop + 142; + +const tCoordType kGlobeUpperLeftHiliteLeft = kNavAreaLeft + 207; +const tCoordType kGlobeUpperLeftHiliteTop = kNavAreaTop + 28; + +const tCoordType kGlobeUpperRightHiliteLeft = kNavAreaLeft + 307; +const tCoordType kGlobeUpperRightHiliteTop = kNavAreaTop + 28; + +const tCoordType kGlobeLowerLeftHiliteLeft = kNavAreaLeft + 207; +const tCoordType kGlobeLowerLeftHiliteTop = kNavAreaTop + 128; + +const tCoordType kGlobeLowerRightHiliteLeft = kNavAreaLeft + 307; +const tCoordType kGlobeLowerRightHiliteTop = kNavAreaTop + 128; + +const tCoordType kGlobeLeftMotionHiliteLeft = kNavAreaLeft + 182; +const tCoordType kGlobeLeftMotionHiliteTop = kNavAreaTop + 60; + +const tCoordType kGlobeRightMotionHiliteLeft = kNavAreaLeft + 331; +const tCoordType kGlobeRightMotionHiliteTop = kNavAreaTop + 60; + +const tCoordType kGlobeUpMotionHiliteLeft = kNavAreaLeft + 239; +const tCoordType kGlobeUpMotionHiliteTop = kNavAreaTop + 3; + +const tCoordType kGlobeDownMotionHiliteLeft = kNavAreaLeft + 239; +const tCoordType kGlobeDownMotionHiliteTop = kNavAreaTop + 152; + +const tCoordType kGlobeUpperNamesLeft = kNavAreaLeft + 368; +const tCoordType kGlobeUpperNamesTop = kNavAreaTop + 188; + +const tCoordType kGlobeLowerNamesLeft = kNavAreaLeft + 368; +const tCoordType kGlobeLowerNamesTop = kNavAreaTop + 212; + +const tCoordType kGlobeCountdownLeft = kNavAreaLeft + 478; +const tCoordType kGlobeCountdownTop = kNavAreaTop + 164; + +// Norad Alpha display IDs. + +const tDisplayElementID kECRSlideShowMovieID = kNeighborhoodDisplayID; +const tDisplayElementID kECRPanID = kECRSlideShowMovieID + 1; +const tDisplayElementID kNoradAlphaDeathMovieID = kECRPanID + 1; +const tDisplayElementID kNoradElevatorControlsID = kNoradAlphaDeathMovieID + 1; +const tDisplayElementID kN01LeftSideID = kNoradElevatorControlsID + 1; +const tDisplayElementID kN01RightSideID = kN01LeftSideID + 1; +const tDisplayElementID kPressureDoorLevelsID = kN01RightSideID + 1; +const tDisplayElementID kPressureDoorTypeID = kPressureDoorLevelsID + 1; +const tDisplayElementID kPressureDoorUpButtonID = kPressureDoorTypeID + 1; +const tDisplayElementID kPressureDoorDownButtonID = kPressureDoorUpButtonID + 1; +const tDisplayElementID kPlatformMonitorID = kPressureDoorDownButtonID + 1; +const tDisplayElementID kSubControlMonitorID = kPlatformMonitorID + 1; +const tDisplayElementID kClawMonitorID = kSubControlMonitorID + 1; +const tDisplayElementID kSubControlPinchID = kClawMonitorID + 1; +const tDisplayElementID kSubControlDownID = kSubControlPinchID + 1; +const tDisplayElementID kSubControlRightID = kSubControlDownID + 1; +const tDisplayElementID kSubControlLeftID = kSubControlRightID + 1; +const tDisplayElementID kSubControlUpID = kSubControlLeftID + 1; +const tDisplayElementID kSubControlCCWID = kSubControlUpID + 1; +const tDisplayElementID kSubControlCWID = kSubControlCCWID + 1; +const tDisplayElementID kClawMonitorGreenBallID = kSubControlCWID + 1; + +// Norad Delta display IDs. + +const tDisplayElementID kGlobeMonitorID = kNeighborhoodDisplayID; +const tDisplayElementID kGlobeMovieID = kGlobeMonitorID + 14; +const tDisplayElementID kGlobeCircleLeftID = kGlobeMovieID + 1; +const tDisplayElementID kGlobeCircleRightID = kGlobeCircleLeftID + 1; +const tDisplayElementID kGlobeCircleUpID = kGlobeCircleRightID + 1; +const tDisplayElementID kGlobeCircleDownID = kGlobeCircleUpID + 1; +const tDisplayElementID kMotionHiliteLeftID = kGlobeCircleDownID + 1; +const tDisplayElementID kMotionHiliteRightID = kMotionHiliteLeftID + 1; +const tDisplayElementID kMotionHiliteUpID = kMotionHiliteRightID + 1; +const tDisplayElementID kMotionHiliteDownID = kMotionHiliteUpID + 1; +const tDisplayElementID kTargetHiliteUpperLeftID = kMotionHiliteDownID + 1; +const tDisplayElementID kTargetHiliteUpperRightID = kTargetHiliteUpperLeftID + 1; +const tDisplayElementID kTargetHiliteLowerLeftID = kTargetHiliteUpperRightID + 1; +const tDisplayElementID kTargetHiliteLowerRightID = kTargetHiliteLowerLeftID + 1; +const tDisplayElementID kGlobeUpperNamesID = kTargetHiliteLowerRightID + 1; +const tDisplayElementID kGlobeLowerNamesID = kGlobeUpperNamesID + 1; +const tDisplayElementID kGlobeCountdownID = kGlobeLowerNamesID + 1; + +// Norad Alpha: + +const tDisplayOrder kECRMonitorOrder = kMonitorLayer; +const tDisplayOrder kECRPanOrder = kECRMonitorOrder + 1; + +const tDisplayOrder kN01LeftSideOrder = kMonitorLayer; +const tDisplayOrder kN01RightSideOrder = kN01LeftSideOrder + 1; + +const tDisplayOrder kElevatorControlsOrder = kMonitorLayer; + +const tDisplayOrder kPressureLevelsOrder = kMonitorLayer; +const tDisplayOrder kPressureTypeOrder = kPressureLevelsOrder + 1; +const tDisplayOrder kPressureUpOrder = kPressureTypeOrder + 1; +const tDisplayOrder kPressureDownOrder = kPressureUpOrder + 1; + +const tDisplayOrder kPlatformOrder = kMonitorLayer; + +const tDisplayOrder kSubControlOrder = kMonitorLayer; +const tDisplayOrder kClawMonitorOrder = kSubControlOrder + 1; +const tDisplayOrder kSubControlPinchOrder = kClawMonitorOrder + 1; +const tDisplayOrder kSubControlDownOrder = kSubControlPinchOrder + 1; +const tDisplayOrder kSubControlRightOrder = kSubControlDownOrder + 1; +const tDisplayOrder kSubControlLeftOrder = kSubControlRightOrder + 1; +const tDisplayOrder kSubControlUpOrder = kSubControlLeftOrder + 1; +const tDisplayOrder kSubControlCCWOrder = kSubControlUpOrder + 1; +const tDisplayOrder kSubControlCWOrder = kSubControlCCWOrder + 1; +const tDisplayOrder kClawMonitorGreenBallOrder = kSubControlCWOrder + 1; + +// Norad Delta: + +const tDisplayOrder kGlobeMonitorLayer = kMonitorLayer; +const tDisplayOrder kGlobeMovieLayer = kGlobeMonitorLayer + 1; +const tDisplayOrder kGlobeCircleLayer = kGlobeMovieLayer + 1; +const tDisplayOrder kGlobeHilitesLayer = kGlobeCircleLayer + 1; +const tDisplayOrder kGlobeUpperNamesLayer = kGlobeHilitesLayer + 1; +const tDisplayOrder kGlobeLowerNamesLayer = kGlobeUpperNamesLayer + 1; +const tDisplayOrder kGlobeCountdownLayer = kGlobeLowerNamesLayer + 1; + + +// Norad Alpha Extra sequence IDs. + +const tExtraID kNoradArriveFromTSA = 0; +const tExtraID kNorad01RobotTaunt = 1; +const tExtraID kNorad01ZoomInWithGasCanister = 2; +const tExtraID kN01WGasCanister = 3; +const tExtraID kNorad01ZoomOutWithGasCanister = 4; +const tExtraID kN01WZEmptyLit = 5; +const tExtraID kN01WZGasCanisterDim = 6; +const tExtraID kN01WZGasCanisterLit = 7; +const tExtraID kN01WZArgonCanisterDim = 8; +const tExtraID kN01WZArgonCanisterLit = 9; +const tExtraID kN01WZAirMaskDim = 10; +const tExtraID kN01WZAirMaskLit = 11; +const tExtraID kN01WZNitrogenCanisterDim = 12; +const tExtraID kN01WZNitrogenCanisterLit = 13; +const tExtraID kNorad04EastDeath = 14; +const tExtraID kNorad19PrepSub = 15; +const tExtraID kNorad19ExitToSub = 16; +const tExtraID kNorad22SouthIntro = 17; +const tExtraID kNorad22SouthReply = 18; +const tExtraID kNorad22SouthFinish = 19; +const tExtraID kN22ClawFromAToB = 20; +const tExtraID kN22ClawALoop = 21; +const tExtraID kN22ClawAPinch = 22; +const tExtraID kN22ClawACounterclockwise = 23; +const tExtraID kN22ClawAClockwise = 24; +const tExtraID kN22ClawFromBToA = 25; +const tExtraID kN22ClawFromBToC = 26; +const tExtraID kN22ClawFromBToD = 27; +const tExtraID kN22ClawBLoop = 28; +const tExtraID kN22ClawBPinch = 29; +const tExtraID kN22ClawBCounterclockwise = 30; +const tExtraID kN22ClawBClockwise = 31; +const tExtraID kN22ClawFromCToB = 32; +const tExtraID kN22ClawCLoop = 33; +const tExtraID kN22ClawCPinch = 34; +const tExtraID kN22ClawCCounterclockwise = 35; +const tExtraID kN22ClawCClockwise = 36; +const tExtraID kN22ClawFromDToB = 37; +const tExtraID kN22ClawDLoop = 38; +const tExtraID kN22ClawDPinch = 39; +const tExtraID kN22ClawDCounterclockwise = 40; +const tExtraID kN22ClawDClockwise = 41; + +// Norad Delta Extra sequence IDs. + +const tExtraID kArriveFromSubChase = 0; +const tExtraID kN59ZoomWithRobot = 1; +const tExtraID kN59RobotApproaches = 2; +const tExtraID kN59RobotPunchLoop = 3; +const tExtraID kN59PlayerWins1 = 4; +const tExtraID kN59PlayerWins2 = 5; +const tExtraID kN59RobotWins = 6; +const tExtraID kN59RobotHeadOpens = 7; +const tExtraID kN59Biochips111 = 8; +const tExtraID kN59Biochips011 = 9; +const tExtraID kN59Biochips101 = 10; +const tExtraID kN59Biochips001 = 11; +const tExtraID kN59Biochips110 = 12; +const tExtraID kN59Biochips010 = 13; +const tExtraID kN59Biochips100 = 14; +const tExtraID kN59Biochips000 = 15; +const tExtraID kN59RobotDisappears = 16; +const tExtraID kN60ClawFromAToB = 17; +const tExtraID kN60ClawALoop = 18; +const tExtraID kN60ClawAPinch = 19; +const tExtraID kN60ClawACounterclockwise = 20; +const tExtraID kN60ClawAClockwise = 21; +const tExtraID kN60ClawFromBToA = 22; +const tExtraID kN60ClawFromBToC = 23; +const tExtraID kN60ClawFromBToD = 24; +const tExtraID kN60ClawBLoop = 25; +const tExtraID kN60ClawBPinch = 26; +const tExtraID kN60ClawBCounterclockwise = 27; +const tExtraID kN60ClawBClockwise = 28; +const tExtraID kN60ClawFromCToB = 29; +const tExtraID kN60ClawCLoop = 30; +const tExtraID kN60ClawCPinch = 31; +const tExtraID kN60ClawCCounterclockwise = 32; +const tExtraID kN60ClawCClockwise = 33; +const tExtraID kN60ClawFromDToB = 34; +const tExtraID kN60ClawDLoop = 35; +const tExtraID kN60ClawDPinch = 36; +const tExtraID kN60ClawDCounterclockwise = 37; +const tExtraID kN60ClawDClockwise = 38; +const tExtraID kN60RobotApproaches = 39; +const tExtraID kN60FirstMistake = 40; +const tExtraID kN60ArmActivated = 41; +const tExtraID kN60SecondMistake = 42; +const tExtraID kN60ArmToPositionB = 43; +const tExtraID kN60ThirdMistake = 44; +const tExtraID kN60ArmGrabsRobot = 45; +const tExtraID kN60FourthMistake = 46; +const tExtraID kN60ArmCarriesRobotToPositionA = 47; +const tExtraID kN60PlayerFollowsRobotToDoor = 48; +const tExtraID kN60RobotHeadOpens = 49; +const tExtraID kN60Biochips111 = 50; +const tExtraID kN60Biochips011 = 51; +const tExtraID kN60Biochips101 = 52; +const tExtraID kN60Biochips001 = 53; +const tExtraID kN60Biochips110 = 54; +const tExtraID kN60Biochips010 = 55; +const tExtraID kN60Biochips100 = 56; +const tExtraID kN60Biochips000 = 57; +const tExtraID kN60RobotDisappears = 58; +const tExtraID kNoradDeltaRetinalScanBad = 59; +const tExtraID kNoradDeltaRetinalScanGood = 60; +const tExtraID kN79BrightView = 61; + +const TimeScale kNoradAlphaMovieScale = 600; +const TimeScale kNoradAlphaFramesPerSecond = 15; +const TimeScale kNoradAlphaFrameDuration = 40; + +const tRoomID kNorad59West = 23; +const tRoomID kNorad60West = 25; +const tHotSpotID kNorad19ActivateMonitorSpotID = 5031; + +// This is the code common to both Norad Alpha and Norad Delta + +class Norad : public Neighborhood { +public: + Norad(InputHandler *, PegasusEngine *owner, const Common::String &resName, const tNeighborhoodID); + virtual ~Norad() {} + + void flushGameState(); + + virtual void start(); + + virtual void getClawInfo(tHotSpotID &outSpotID, tHotSpotID &prepSpotID, + tHotSpotID &clawControlSpotID, tHotSpotID &pinchClawSpotID, + tHotSpotID &moveClawDownSpotID, tHotSpotID &moveClawRightSpotID, + tHotSpotID &moveClawLeftSpotID,tHotSpotID &moveClawUpSpotID, + tHotSpotID &clawCCWSpotID, tHotSpotID &clawCWSpotID, uint32 &, uint32 *&) = 0; + void checkAirMask(); + + virtual uint16 getDateResID() const; + + virtual GameInteraction *makeInteraction(const tInteractionID); + + Common::String getBriefingMovie(); + + void pickedUpItem(Item *); + + virtual void playClawMonitorIntro() {} + + void doneWithPressureDoor(); + +protected: + tCanOpenDoorReason canOpenDoor(DoorTable::Entry &); + void cantOpenDoor(tCanOpenDoorReason); + int16 getStaticCompassAngle(const tRoomID, const tDirectionConstant); + virtual void startExitMovie(const ExitTable::Entry &); + void startZoomMovie(const ZoomTable::Entry &); + virtual void upButton(const Input &); + virtual void activateHotspots(); + + virtual void arriveAt(const tRoomID, const tDirectionConstant); + virtual void arriveAtNoradElevator(); + virtual void arriveAtUpperPressureDoorRoom(); + virtual void arriveAtLowerPressureDoorRoom(); + virtual void arriveAtSubPlatformRoom(); + virtual void arriveAtSubControlRoom(); + void setUpAirMask(); + virtual void receiveNotification(Notification *, const tNotificationFlags); + virtual bool playingAgainstRobot() { return false; } + + Notification _noradNotification; + bool _doneWithPressureDoor; + + tRoomID _elevatorUpRoomID; + tRoomID _elevatorDownRoomID; + tHotSpotID _elevatorUpSpotID; + tHotSpotID _elevatorDownSpotID; + + TimeBase _airMaskTimer; + NotificationCallBack _airMaskCallBack; + + tRoomID _subRoomEntryRoom1; + tDirectionConstant _subRoomEntryDir1; + tRoomID _subRoomEntryRoom2; + tDirectionConstant _subRoomEntryDir2; + tRoomID _upperPressureDoorRoom; + tRoomID _lowerPressureDoorRoom; + + tHotSpotID _upperPressureDoorUpSpotID; + tHotSpotID _upperPressureDoorDownSpotID; + tHotSpotID _upperPressureDoorAbortSpotID; + + tHotSpotID _lowerPressureDoorUpSpotID; + tHotSpotID _lowerPressureDoorDownSpotID; + tHotSpotID _lowerPressureDoorAbortSpotID; + + TimeValue _pressureSoundIn; + TimeValue _pressureSoundOut; + TimeValue _equalizeSoundIn; + TimeValue _equalizeSoundOut; + TimeValue _accessDeniedIn; + TimeValue _accessDeniedOut; + + tRoomID _platformRoom; + tRoomID _subControlRoom; +}; + +} // End of namespace Pegasus + +#endif diff --git a/engines/pegasus/neighborhood/norad/noradelevator.cpp b/engines/pegasus/neighborhood/norad/noradelevator.cpp new file mode 100755 index 0000000000..98b3d2949e --- /dev/null +++ b/engines/pegasus/neighborhood/norad/noradelevator.cpp @@ -0,0 +1,130 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "pegasus/gamestate.h" +#include "pegasus/pegasus.h" +#include "pegasus/neighborhood/norad/norad.h" +#include "pegasus/neighborhood/norad/noradelevator.h" + +namespace Pegasus { + +// Norad elevator PICTs: + +const tResIDType kElevatorLabelID = 200; +const tResIDType kElevatorButtonsID = 201; +const tResIDType kElevatorDownOnID = 202; +const tResIDType kElevatorUpOnID = 203; + +NoradElevator::NoradElevator(Neighborhood *handler, const tRoomID upRoom, const tRoomID downRoom, + const tHotSpotID upHotspot, const tHotSpotID downHotspot) : GameInteraction(kNoradElevatorInteractionID, handler), + _elevatorControls(kNoradElevatorControlsID), _elevatorNotification(kNoradElevatorNotificationID, ((PegasusEngine *)g_engine)) { + _timerExpired = false; + _upRoom = upRoom; + _downRoom = downRoom; + _upHotspot = upHotspot; + _downHotspot = downHotspot; +} + +void NoradElevator::openInteraction() { + SpriteFrame *frame = new SpriteFrame(); + frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kElevatorLabelID, true); + _elevatorControls.addFrame(frame, 0, 0); + + frame = new SpriteFrame(); + frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kElevatorButtonsID, true); + _elevatorControls.addFrame(frame, 0, 0); + + frame = new SpriteFrame(); + frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kElevatorDownOnID, true); + _elevatorControls.addFrame(frame, 0, 0); + + frame = new SpriteFrame(); + frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kElevatorUpOnID, true); + _elevatorControls.addFrame(frame, 0, 0); + + _elevatorControls.setCurrentFrameIndex(0); + _elevatorControls.setDisplayOrder(kElevatorControlsOrder); + + Common::Rect r; + frame->getSurfaceBounds(r); + r.moveTo(kNoradAlphaElevatorControlsLeft, kNoradAlphaElevatorControlsTop); + + _elevatorControls.setBounds(r); + _elevatorControls.startDisplaying(); + _elevatorControls.show(); +} + +void NoradElevator::initInteraction() { + _elevatorTimer.setScale(2); + _elevatorTimer.setSegment(0, 1); + _elevatorCallBack.initCallBack(&_elevatorTimer, kCallBackAtExtremes); + _elevatorCallBack.setCallBackFlag(1); + _elevatorCallBack.setNotification(&_elevatorNotification); + _elevatorNotification.notifyMe(this, 1, 1); + _elevatorCallBack.scheduleCallBack(kTriggerAtStop, 0, 0); + _elevatorTimer.start(); +} + +void NoradElevator::closeInteraction() { + _elevatorControls.stopDisplaying(); + _elevatorControls.discardFrames(); + _elevatorCallBack.releaseCallBack(); +} + +void NoradElevator::resetInteraction() { + _elevatorControls.setCurrentFrameIndex(1); +} + +void NoradElevator::activateHotspots() { + GameInteraction::activateHotspots(); + + if (_timerExpired) { + if (GameState.getCurrentRoom() == _upRoom) + g_allHotspots.activateOneHotspot(_downHotspot); + else if (GameState.getCurrentRoom() == _downRoom) + g_allHotspots.activateOneHotspot(_upHotspot); + } +} + +void NoradElevator::clickInHotspot(const Input &input, const Hotspot *spot) { + tHotSpotID id = spot->getObjectID(); + + if (id == _upHotspot || id == _downHotspot) { + g_neighborhood->moveForward(); + if (id == _downHotspot) + _elevatorControls.setCurrentFrameIndex(2); + else + _elevatorControls.setCurrentFrameIndex(3); + } else { + GameInteraction::clickInHotspot(input, spot); + } +} + +void NoradElevator::receiveNotification(Notification *, const tNotificationFlags) { + _elevatorControls.setCurrentFrameIndex(1); + _timerExpired = true; +} + +} // End of namespace Pegasus diff --git a/engines/pegasus/neighborhood/norad/noradelevator.h b/engines/pegasus/neighborhood/norad/noradelevator.h new file mode 100755 index 0000000000..58dc8abf39 --- /dev/null +++ b/engines/pegasus/neighborhood/norad/noradelevator.h @@ -0,0 +1,67 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_NEIGHBORHOOD_NORAD_NORADELEVATOR_H +#define PEGASUS_NEIGHBORHOOD_NORAD_NORADELEVATOR_H + +#include "pegasus/interaction.h" +#include "pegasus/notification.h" +#include "pegasus/surface.h" +#include "pegasus/timers.h" + +namespace Pegasus { + +class Neighborhood; + +class NoradElevator : public GameInteraction, private NotificationReceiver { +public: + NoradElevator(Neighborhood *, const tRoomID, const tRoomID, const tHotSpotID, const tHotSpotID); + virtual ~NoradElevator() {} + +protected: + virtual void openInteraction(); + virtual void initInteraction(); + virtual void closeInteraction(); + virtual void resetInteraction(); + + virtual void activateHotspots(); + virtual void clickInHotspot(const Input &, const Hotspot *); + + virtual void receiveNotification(Notification*, const tNotificationFlags); + + tRoomID _upRoom; + tRoomID _downRoom; + tHotSpotID _upHotspot; + tHotSpotID _downHotspot; + Sprite _elevatorControls; + TimeBase _elevatorTimer; + NotificationCallBack _elevatorCallBack; + Notification _elevatorNotification; + bool _timerExpired; +}; + +} // End of namespace Pegasus + +#endif diff --git a/engines/pegasus/neighborhood/norad/pressuredoor.cpp b/engines/pegasus/neighborhood/norad/pressuredoor.cpp new file mode 100755 index 0000000000..066914c6db --- /dev/null +++ b/engines/pegasus/neighborhood/norad/pressuredoor.cpp @@ -0,0 +1,543 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "pegasus/gamestate.h" +#include "pegasus/pegasus.h" +#include "pegasus/ai/ai_area.h" +#include "pegasus/neighborhood/norad/norad.h" +#include "pegasus/neighborhood/norad/pressuredoor.h" + +namespace Pegasus { + +const TimeValue kLevelsSplashStart = 0; +const TimeValue kLevelsSplashStop = 1; +const TimeValue kPressureBase = 1; + +const TimeValue kDoorSealedTime = 0; +const TimeValue kEqualizeTime = 1; +const TimeValue kMaxPressureLoopStart = 2; +const TimeValue kMaxPressureLoopStop = 3; +const TimeValue kOpeningDoorLoopStart = 3; +const TimeValue kOpeningDoorLoopStop = 4; +const TimeValue kIncreasingPressureTime = 4; +const TimeValue kDecreasingPressureTime = 5; +const TimeValue kCautionLoopStart = 6; +const TimeValue kCautionLoopStop = 7; + +const tNotificationFlags kSplashFinished = 1; +const tNotificationFlags kPressureDroppingFlag = kSplashFinished << 1; + +const tNotificationFlags kPressureNotificationFlags = kSplashFinished | + kPressureDroppingFlag; + +const tNotificationFlags kDoorJumpsUpFlag = 1; +const tNotificationFlags kDoorJumpsBackFlag = kDoorJumpsUpFlag << 1; +const tNotificationFlags kDoorCrushedFlag = kDoorJumpsBackFlag << 1; + +const tNotificationFlags kUtilityNotificationFlags = kDoorJumpsUpFlag | + kDoorJumpsBackFlag | + kDoorCrushedFlag; + +enum { + kPlayingRobotApproaching, + kRobotPunching, + kRobotComingThrough, + kRobotDying, + kRobotDead +}; + +const short kMaxPunches = 5; + +enum { + kPlayingSplash, + kPlayingPressureMessage, + kPlayingEqualizeMessage, + kWaitingForPlayer, + kPlayingDoneMessage, + kGameOver +}; + +// Pressure values range from 0 to 11. +const short kMinPressure = 0; +const short kMaxPressure = 11; + +const TimeScale kNavTimeScale = 600; +const TimeValue kNavFrameRate = 15; +const TimeValue kNavTimePerFrame = kNavTimeScale / kNavFrameRate; + +const TimeValue kApproachPunchInTime = 122 * kNavTimePerFrame; +const TimeValue kLoopPunchInTime = 38 * kNavTimePerFrame; +const TimeValue kPunchThroughTime = 38 * kNavTimePerFrame; + +// Pressure door PICTs: + +const tResIDType kUpperPressureUpOffPICTID = 400; +const tResIDType kUpperPressureUpOnPICTID = 401; +const tResIDType kUpperPressureDownOffPICTID = 402; +const tResIDType kUpperPressureDownOnPICTID = 403; + +const tResIDType kLowerPressureUpOffPICTID = 404; +const tResIDType kLowerPressureUpOnPICTID = 405; +const tResIDType kLowerPressureDownOffPICTID = 406; +const tResIDType kLowerPressureDownOnPICTID = 407; + +PressureDoor::PressureDoor(Neighborhood *handler, bool isUpperDoor, const tHotSpotID upSpotID, const tHotSpotID downSpotID, + const tHotSpotID outSpotID, TimeValue pressureSoundIn, TimeValue pressureSoundOut, TimeValue equalizeSoundIn, + TimeValue equalizeSoundOut) : GameInteraction(kNoradPressureDoorInteractionID, handler), + _levelsMovie(kPressureDoorLevelsID), _typeMovie(kPressureDoorTypeID), _upButton(kPressureDoorUpButtonID), + _downButton(kPressureDoorDownButtonID), _pressureNotification(kNoradPressureNotificationID, ((PegasusEngine *)g_engine)), + _doorTracker(this), _utilityNotification(kNoradUtilityNotificationID, ((PegasusEngine *)g_engine)) { + _neighborhoodNotification = handler->getNeighborhoodNotification(); + _upHotspotID = upSpotID; + _downHotspotID = downSpotID; + _outHotspotID = outSpotID; + _pressureSoundIn = pressureSoundIn; + _pressureSoundOut = pressureSoundOut; + _equalizeSoundIn = equalizeSoundIn; + _equalizeSoundOut = equalizeSoundOut; + _playingAgainstRobot = false; + _isUpperDoor = isUpperDoor; +} + +void PressureDoor::openInteraction() { + if (_isUpperDoor) { + _levelsMovie.initFromMovieFile("Images/Norad Alpha/Upper Levels Movie"); + _levelsMovie.moveElementTo(kNoradUpperLevelsLeft, kNoradUpperLevelsTop); + } else { + _levelsMovie.initFromMovieFile("Images/Norad Alpha/Lower Levels Movie"); + _levelsMovie.moveElementTo(kNoradLowerLevelsLeft, kNoradLowerLevelsTop); + } + + _levelsScale = _levelsMovie.getScale(); + _levelsMovie.setDisplayOrder(kPressureLevelsOrder); + _levelsMovie.startDisplaying(); + _levelsMovie.setSegment(kLevelsSplashStart * _levelsScale, kLevelsSplashStop * _levelsScale); + _levelsMovie.setTime(kLevelsSplashStart * _levelsScale); + _levelsMovie.show(); + + _pressureCallBack.setNotification(&_pressureNotification); + _pressureCallBack.initCallBack(&_levelsMovie, kCallBackAtExtremes); + _pressureCallBack.setCallBackFlag(kSplashFinished); + _pressureCallBack.scheduleCallBack(kTriggerAtStop, 0, 0); + + _pressureNotification.notifyMe(this, kPressureNotificationFlags, kPressureNotificationFlags); + + if (_isUpperDoor) { + _typeMovie.initFromMovieFile("Images/Norad Alpha/Upper Type Movie"); + _typeMovie.moveElementTo(kNoradUpperTypeLeft, kNoradUpperTypeTop); + } else { + _typeMovie.initFromMovieFile("Images/Norad Alpha/Lower Type Movie"); + _typeMovie.moveElementTo(kNoradLowerTypeLeft, kNoradLowerTypeTop); + } + + _typeScale = _typeMovie.getScale(); + _typeMovie.setDisplayOrder(kPressureTypeOrder); + _typeMovie.startDisplaying(); + _typeMovie.setTime(kDoorSealedTime * _typeScale); + + SpriteFrame *frame = new SpriteFrame(); + if (_isUpperDoor) + frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kLowerPressureUpOffPICTID); + else + frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kUpperPressureUpOffPICTID); + _upButton.addFrame(frame, 0, 0); + + frame = new SpriteFrame(); + if (_isUpperDoor) + frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kLowerPressureUpOnPICTID); + else + frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kUpperPressureUpOnPICTID); + _upButton.addFrame(frame, 0, 0); + + _upButton.setCurrentFrameIndex(0); + _upButton.setDisplayOrder(kPressureUpOrder); + + Common::Rect r; + frame->getSurfaceBounds(r); + if (_isUpperDoor) + r.moveTo(kNoradUpperUpLeft, kNoradUpperUpTop); + else + r.moveTo(kNoradLowerUpLeft, kNoradLowerUpTop); + + _upButton.setBounds(r); + _upButton.startDisplaying(); + _upButton.show(); + + frame = new SpriteFrame(); + if (_isUpperDoor) + frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kLowerPressureDownOffPICTID); + else + frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kUpperPressureDownOffPICTID); + _downButton.addFrame(frame, 0, 0); + + frame = new SpriteFrame(); + if (_isUpperDoor) + frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kLowerPressureDownOnPICTID); + else + frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kUpperPressureDownOnPICTID); + _downButton.addFrame(frame, 0, 0); + + _downButton.setCurrentFrameIndex(0); + _downButton.setDisplayOrder(kPressureDownOrder); + + frame->getSurfaceBounds(r); + if (_isUpperDoor) + r.moveTo(kNoradUpperDownLeft, kNoradUpperDownTop); + else + r.moveTo(kNoradLowerDownLeft, kNoradLowerDownTop); + + _downButton.setBounds(r); + _downButton.startDisplaying(); + _downButton.show(); + + _utilityCallBack.setNotification(&_utilityNotification); + _utilityCallBack.initCallBack(&_utilityTimer, kCallBackAtTime); + _utilityNotification.notifyMe(this, kUtilityNotificationFlags, kUtilityNotificationFlags); + _utilityTimer.setMasterTimeBase(getOwner()->getNavMovie()); + + if (_playingAgainstRobot) + _neighborhoodNotification->notifyMe(this, kExtraCompletedFlag | kDelayCompletedFlag | + kSpotSoundCompletedFlag, kExtraCompletedFlag | kDelayCompletedFlag | kSpotSoundCompletedFlag); + else + _neighborhoodNotification->notifyMe(this, kDelayCompletedFlag | kSpotSoundCompletedFlag, + kDelayCompletedFlag | kSpotSoundCompletedFlag); + + _gameState = kPlayingSplash; +} + +void PressureDoor::initInteraction() { + _levelsMovie.start(); + + if (_playingAgainstRobot) { + ExtraTable::Entry entry; + _owner->getExtraEntry(kN59RobotApproaches, entry); + _utilityTimer.setSegment(entry.movieStart, entry.movieEnd); + _utilityCallBack.setCallBackFlag(kDoorJumpsUpFlag); + _punchInTime = kApproachPunchInTime + entry.movieStart; + _utilityCallBack.scheduleCallBack(kTriggerTimeFwd, _punchInTime, kNavTimeScale); + _utilityTimer.setTime(entry.movieStart); + _owner->startExtraSequence(kN59RobotApproaches, kExtraCompletedFlag, kFilterAllInput); + _utilityTimer.start(); + _robotState = kPlayingRobotApproaching; + } + + // TODO: MoviesTask call -- needed? +} + +void PressureDoor::closeInteraction() { + _pressureNotification.cancelNotification(this); + _pressureCallBack.releaseCallBack(); + _utilityNotification.cancelNotification(this); + _utilityCallBack.releaseCallBack(); + _neighborhoodNotification->cancelNotification(this); +} + +void PressureDoor::playAgainstRobot() { + _playingAgainstRobot = true; +} + +void PressureDoor::receiveNotification(Notification *notification, const tNotificationFlags flags) { + Neighborhood *owner = getOwner(); + + if (notification == _neighborhoodNotification) { + if (_playingAgainstRobot && (flags & kExtraCompletedFlag) != 0) { + ExtraTable::Entry entry; + + switch (_robotState) { + case kPlayingRobotApproaching: + _utilityTimer.stop(); + if (GameState.getNoradSubRoomPressure() == kMaxPressure) { + owner->getExtraEntry(kN59PlayerWins1, entry); + _utilityTimer.setSegment(entry.movieStart, entry.movieEnd); + _utilityTimer.setTime(entry.movieStart); + _utilityCallBack.setCallBackFlag(kDoorJumpsUpFlag); + _punchInTime = kLoopPunchInTime + entry.movieStart; + _utilityCallBack.scheduleCallBack(kTriggerTimeFwd, _punchInTime, kNavTimeScale); + owner->startExtraSequence(kN59PlayerWins1, kExtraCompletedFlag, kFilterNoInput); + _utilityTimer.start(); + _robotState = kRobotDying; + } else { + owner->getExtraEntry(kN59RobotPunchLoop, entry); + _utilityTimer.setSegment(entry.movieStart, entry.movieEnd); + _utilityTimer.setTime(entry.movieStart); + _utilityCallBack.setCallBackFlag(kDoorJumpsUpFlag); + _punchInTime = kLoopPunchInTime + entry.movieStart; + _utilityCallBack.scheduleCallBack(kTriggerTimeFwd, _punchInTime, kNavTimeScale); + owner->startSpotLoop(entry.movieStart, entry.movieEnd, kExtraCompletedFlag); + _utilityTimer.start(); + _robotState = kRobotPunching; + _punchCount = 1; + } + break; + case kRobotPunching: + if (GameState.getNoradSubRoomPressure() == kMaxPressure) { + owner->startExtraSequence(kN59PlayerWins1, kExtraCompletedFlag, kFilterNoInput); + _robotState = kRobotDying; + } else if (++_punchCount >= kMaxPunches) { + _robotState = kRobotComingThrough; + owner->getExtraEntry(kN59RobotWins, entry); + _utilityTimer.stop(); + _utilityTimer.setSegment(entry.movieStart, entry.movieEnd); + _utilityTimer.setTime(entry.movieStart); + _utilityCallBack.cancelCallBack(); + _utilityCallBack.setCallBackFlag(kDoorCrushedFlag); + _utilityCallBack.scheduleCallBack(kTriggerTimeFwd, kPunchThroughTime + entry.movieStart, kNavTimeScale); + owner->startExtraSequence(kN59RobotWins, kExtraCompletedFlag, kFilterNoInput); + _utilityTimer.start(); + } else { + _utilityCallBack.setCallBackFlag(kDoorJumpsUpFlag); + _utilityCallBack.scheduleCallBack(kTriggerTimeFwd, _punchInTime, kNavTimeScale); + owner->scheduleNavCallBack(kExtraCompletedFlag); + } + break; + case kRobotComingThrough: + g_system->delayMillis(2 * 1000); + ((PegasusEngine *)g_engine)->die(kDeathRobotThroughNoradDoor); + break; + case kRobotDying: + _robotState = kRobotDead; + _levelsMovie.stop(); + _levelsMovie.setSegment((kNormalSubRoomPressure + kPressureBase) * _levelsScale, + (GameState.getNoradSubRoomPressure() + kPressureBase) * _levelsScale); + _pressureCallBack.setCallBackFlag(kPressureDroppingFlag); + _pressureCallBack.scheduleCallBack(kTriggerAtStart, 0, 0); + _typeMovie.stop(); + _typeMovie.setSegment(0, _typeMovie.getDuration()); + _typeMovie.setTime(kDecreasingPressureTime * _typeScale); + _typeMovie.show(); + _downButton.show(); + _downButton.setCurrentFrameIndex(1); + _gameState = kGameOver; + allowInput(false); + _levelsMovie.setRate(Common::Rational(0x5555, 0x10000) - 1); // Should match door tracker. + break; + case kRobotDead: + allowInput(true); + // TODO + //((NoradDelta *)owner)->playerBeatRobotWithDoor(); + owner->requestDeleteCurrentInteraction(); + break; + } + } + + if ((flags & (kDelayCompletedFlag | kSpotSoundCompletedFlag)) != 0) { + switch (_gameState) { + case kPlayingPressureMessage: + _typeMovie.setTime(kEqualizeTime * _typeScale); + owner->requestDelay(1, 5, kFilterNoInput, 0); + owner->requestSpotSound(_equalizeSoundIn, _equalizeSoundOut, kFilterNoInput, 0); + owner->requestDelay(1, 5, kFilterNoInput, kDelayCompletedFlag); + _gameState = kPlayingEqualizeMessage; + break; + case kPlayingEqualizeMessage: + _gameState = kWaitingForPlayer; + stopChangingPressure(); + break; + case kPlayingDoneMessage: + _gameState = kWaitingForPlayer; + _typeMovie.stop(); + _typeMovie.setFlags(0); + _typeMovie.hide(); + if (!_playingAgainstRobot) + ((Norad *)_owner)->doneWithPressureDoor(); + break; + } + } + } else if (notification == &_pressureNotification) { + switch (flags) { + case kSplashFinished: + _levelsMovie.stop(); + _levelsMovie.setSegment(0, _levelsMovie.getDuration()); + _levelsMovie.setTime((GameState.getNoradSubRoomPressure() + kPressureBase) * _levelsScale); + + if (GameState.getNoradSubRoomPressure() != kNormalSubRoomPressure) { + _typeMovie.show(); + owner->requestDelay(1, 5, kFilterNoInput, 0); + owner->requestSpotSound(_pressureSoundIn, _pressureSoundOut, kFilterNoInput, 0); + owner->requestDelay(1, 5, kFilterNoInput, kDelayCompletedFlag); + _gameState = kPlayingPressureMessage; + } else { + _gameState = kWaitingForPlayer; + } + break; + case kPressureDroppingFlag: + _levelsMovie.stop(); + _levelsMovie.hide(); + _typeMovie.stop(); + _typeMovie.hide(); + _upButton.hide(); + _downButton.hide(); + owner->startExtraSequence(kN59PlayerWins2, kExtraCompletedFlag, kFilterNoInput); + break; + } + } else if (notification == &_utilityNotification) { + switch (flags) { + case kDoorJumpsUpFlag: + _utilityCallBack.setCallBackFlag(kDoorJumpsBackFlag); + _utilityCallBack.scheduleCallBack(kTriggerTimeFwd, _punchInTime + kNavTimePerFrame, kNavTimeScale); + _levelsMovie.hide(); + _typePunched = _typeMovie.isVisible(); + if (_typePunched == true) + _typeMovie.hide(); + _upButton.hide(); + _downButton.hide(); + break; + case kDoorJumpsBackFlag: + _levelsMovie.show(); + _upButton.show(); + _downButton.show(); + if (_typePunched) + _typeMovie.show(); + break; + case kDoorCrushedFlag: + _levelsMovie.hide(); + _typeMovie.hide(); + _upButton.hide(); + _downButton.hide(); + break; + } + } +} + +void PressureDoor::activateHotspots() { + GameInteraction::activateHotspots(); + + switch (_gameState) { + case kWaitingForPlayer: + g_allHotspots.activateOneHotspot(_upHotspotID); + g_allHotspots.activateOneHotspot(_downHotspotID); + if (!_playingAgainstRobot) + g_allHotspots.activateOneHotspot(_outHotspotID); + break; + default: + break; + } +} + +void PressureDoor::clickInHotspot(const Input &input, const Hotspot *spot) { + tHotSpotID id = spot->getObjectID(); + + if (id == _upHotspotID || id == _downHotspotID) { + if (id == _upHotspotID) + _doorTracker.setTrackParameters(spot, &_upButton); + else + _doorTracker.setTrackParameters(spot, &_downButton); + + _doorTracker.startTracking(input); + } else { + GameInteraction::clickInHotspot(input, spot); + } +} + +void PressureDoor::incrementPressure(const tHotSpotID id) { + _typeMovie.stop(); + _typeMovie.setSegment(0, _typeMovie.getDuration()); + _typeMovie.setFlags(0); + + if (id == _upHotspotID) { + if (GameState.getNoradSubRoomPressure() < kMaxPressure) { + GameState.setNoradSubRoomPressure(GameState.getNoradSubRoomPressure() + 1); + _levelsMovie.setTime((GameState.getNoradSubRoomPressure() + kPressureBase) * _levelsScale); + _typeMovie.setTime(kIncreasingPressureTime * _typeScale); + _typeMovie.show(); + g_AIArea->checkMiddleArea(); + } else { + _typeMovie.hide(); + } + } else if (id == _downHotspotID) { + if (GameState.getNoradSubRoomPressure() > kMinPressure) { + GameState.setNoradSubRoomPressure(GameState.getNoradSubRoomPressure() - 1); + _levelsMovie.setTime((GameState.getNoradSubRoomPressure() + kPressureBase) * _levelsScale); + _typeMovie.setTime(kDecreasingPressureTime * _typeScale); + _typeMovie.show(); + g_AIArea->checkMiddleArea(); + } else { + _typeMovie.hide(); + } + } +} + +void PressureDoor::stopChangingPressure() { + Neighborhood *owner; + + switch (GameState.getNoradSubRoomPressure()) { + case 11: + _typeMovie.setSegment(kMaxPressureLoopStart * _typeScale, kMaxPressureLoopStop * _typeScale); + _typeMovie.setFlags(kLoopTimeBase); + _typeMovie.show(); + _typeMovie.start(); + break; + case 10: + _typeMovie.setSegment(kCautionLoopStart * _typeScale, kCautionLoopStop * _typeScale); + _typeMovie.setFlags(kLoopTimeBase); + _typeMovie.show(); + _typeMovie.start(); + break; + case kNormalSubRoomPressure: + owner = getOwner(); + _typeMovie.setSegment(kOpeningDoorLoopStart * _typeScale, kOpeningDoorLoopStop * _typeScale); + _typeMovie.setFlags(kLoopTimeBase); + _typeMovie.show(); + _gameState = kPlayingDoneMessage; + owner->requestDelay(2, 1, kFilterNoInput, kDelayCompletedFlag); + _typeMovie.start(); + break; + default: + _typeMovie.hide(); + break; + } +} + +bool PressureDoor::canSolve() { + if (_playingAgainstRobot) + return GameState.getNoradSubRoomPressure() < 11; + + return GameState.getNoradSubRoomPressure() != kNormalSubRoomPressure; +} + +void PressureDoor::doSolve() { + if (_playingAgainstRobot) { + GameState.setNoradSubRoomPressure(11); + _levelsMovie.setTime((11 + kPressureBase) * _levelsScale); + _typeMovie.setSegment(kMaxPressureLoopStart * _typeScale, kMaxPressureLoopStop * _typeScale); + _typeMovie.setFlags(kLoopTimeBase); + _typeMovie.show(); + _typeMovie.start(); + g_AIArea->checkMiddleArea(); + } else { + GameState.setNoradSubRoomPressure(kNormalSubRoomPressure); + _levelsMovie.setTime((kNormalSubRoomPressure + kPressureBase) * _levelsScale); + _typeMovie.setSegment(kOpeningDoorLoopStart * _typeScale, kOpeningDoorLoopStop * _typeScale); + _typeMovie.setFlags(kLoopTimeBase); + _typeMovie.show(); + Neighborhood *owner = getOwner(); + owner->requestDelay(2, 1, kFilterNoInput, kDelayCompletedFlag); + _gameState = kPlayingDoneMessage; + _typeMovie.start(); + g_AIArea->checkMiddleArea(); + } +} + +} // End of namespace Pegasus diff --git a/engines/pegasus/neighborhood/norad/pressuredoor.h b/engines/pegasus/neighborhood/norad/pressuredoor.h new file mode 100755 index 0000000000..94868bdd8c --- /dev/null +++ b/engines/pegasus/neighborhood/norad/pressuredoor.h @@ -0,0 +1,93 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_NEIGHBORHOOD_NORAD_PRESSUREDOOR_H +#define PEGASUS_NEIGHBORHOOD_NORAD_PRESSUREDOOR_H + +#include "pegasus/interaction.h" +#include "pegasus/movie.h" +#include "pegasus/notification.h" +#include "pegasus/neighborhood/norad/pressuretracker.h" + +namespace Pegasus { + +const short kNormalSubRoomPressure = 2; + +class PressureDoor : public GameInteraction, public NotificationReceiver { +public: + PressureDoor(Neighborhood *, bool isUpperDoor, const tHotSpotID, const tHotSpotID, + const tHotSpotID, TimeValue pressureSoundIn, TimeValue pressureSoundOut, + TimeValue equalizeSoundIn, TimeValue equalizeSoundOut); + virtual ~PressureDoor() {} + + void incrementPressure(const tHotSpotID); + void stopChangingPressure(); + + void playAgainstRobot(); + + bool canSolve(); + void doSolve(); + +protected: + virtual void openInteraction(); + virtual void initInteraction(); + virtual void closeInteraction(); + + virtual void activateHotspots(); + virtual void clickInHotspot(const Input &, const Hotspot *); + + virtual void receiveNotification(Notification *, const tNotificationFlags); + + Movie _levelsMovie; + TimeScale _levelsScale; + Movie _typeMovie; + TimeScale _typeScale; + Sprite _upButton; + Sprite _downButton; + Notification _pressureNotification; + NotificationCallBack _pressureCallBack; + Notification *_neighborhoodNotification; + int _gameState; + tHotSpotID _upHotspotID; + tHotSpotID _downHotspotID; + tHotSpotID _outHotspotID; + PressureTracker _doorTracker; + TimeValue _pressureSoundIn; + TimeValue _pressureSoundOut; + TimeValue _equalizeSoundIn; + TimeValue _equalizeSoundOut; + bool _isUpperDoor; + + bool _playingAgainstRobot, _typePunched; + int _robotState, _punchCount; + TimeBase _utilityTimer; + Notification _utilityNotification; + NotificationCallBack _utilityCallBack; + TimeValue _punchInTime; +}; + +} // End of namespace Pegasus + +#endif diff --git a/engines/pegasus/neighborhood/norad/pressuretracker.cpp b/engines/pegasus/neighborhood/norad/pressuretracker.cpp new file mode 100755 index 0000000000..60521a4a98 --- /dev/null +++ b/engines/pegasus/neighborhood/norad/pressuretracker.cpp @@ -0,0 +1,86 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "pegasus/hotspot.h" +#include "pegasus/neighborhood/norad/pressuredoor.h" +#include "pegasus/neighborhood/norad/pressuretracker.h" + +namespace Pegasus { + +PressureTracker::PressureTracker(PressureDoor *pressureDoor) { + _pressureDoor = pressureDoor; + _trackSpot = 0; + _trackTime = 0; +} + +void PressureTracker::setTrackParameters(const Hotspot *trackSpot, Sprite *trackButton) { + _trackSpot = trackSpot; + _trackButton = trackButton; + _trackTime = 0; +} + +void PressureTracker::activateHotspots() { + Tracker::activateHotspots(); + + if (_trackSpot) + g_allHotspots.activateOneHotspot(_trackSpot->getObjectID()); +} + +// For click-hold dragging. +bool PressureTracker::stopTrackingInput(const Input &input) { + return !JMPPPInput::isPressingInput(input); +} + +void PressureTracker::continueTracking(const Input &input) { + Common::Point where; + input.getInputLocation(where); + + if (g_allHotspots.findHotspot(where) == _trackSpot) { + trackPressure(); + _trackButton->setCurrentFrameIndex(1); + } else { + _trackButton->setCurrentFrameIndex(0); + } +} + +void PressureTracker::startTracking(const Input &input) { + Tracker::startTracking(input); + trackPressure(); +} + +void PressureTracker::stopTracking(const Input &input) { + _trackButton->setCurrentFrameIndex(0); + _pressureDoor->stopChangingPressure(); + Tracker::stopTracking(input); +} + +void PressureTracker::trackPressure() { + if (g_system->getMillis() - _trackTime > kPressureDoorTrackInterval * 1000 / 60) { + _pressureDoor->incrementPressure(_trackSpot->getObjectID()); + _trackTime = g_system->getMillis(); + } +} + +} // End of namespace Pegasus diff --git a/engines/pegasus/neighborhood/norad/pressuretracker.h b/engines/pegasus/neighborhood/norad/pressuretracker.h new file mode 100755 index 0000000000..39ce1c1a8c --- /dev/null +++ b/engines/pegasus/neighborhood/norad/pressuretracker.h @@ -0,0 +1,69 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_NEIGHBORHOOD_NORAD_PRESSURETRACKER_H +#define PEGASUS_NEIGHBORHOOD_NORAD_PRESSURETRACKER_H + +#include "pegasus/input.h" + +namespace Pegasus { + +// This class assumes that the globe movie is built at 15 frames per second with a +// time scale of 600, yielding 40 time unit per frame. + +typedef enum { + kTrackPressureUp, + kTrackPressureDown +} tPressureTrackDirection; + +const int kPressureDoorTrackInterval = 45; + +class PressureDoor; +class Sprite; + +class PressureTracker : public Tracker { +public: + PressureTracker(PressureDoor *); + virtual ~PressureTracker() {} + + void setTrackParameters(const Hotspot *, Sprite *); + void continueTracking(const Input &); + void startTracking(const Input &); + void stopTracking(const Input &); + void activateHotspots(); + bool stopTrackingInput(const Input &); + +protected: + void trackPressure(); + + PressureDoor *_pressureDoor; + const Hotspot *_trackSpot; + Sprite *_trackButton; + long _trackTime; +}; + +} // End of namespace Pegasus + +#endif diff --git a/engines/pegasus/neighborhood/norad/subcontrolroom.cpp b/engines/pegasus/neighborhood/norad/subcontrolroom.cpp new file mode 100755 index 0000000000..7a01d32211 --- /dev/null +++ b/engines/pegasus/neighborhood/norad/subcontrolroom.cpp @@ -0,0 +1,1174 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "pegasus/gamestate.h" +#include "pegasus/pegasus.h" +#include "pegasus/neighborhood/norad/norad.h" +#include "pegasus/neighborhood/norad/subcontrolroom.h" + +namespace Pegasus { + +// Right Monitor times + +const TimeValue kAlphaClawSplashStart = 0; +const TimeValue kAlphaClawSplashStop = 4000; + +const TimeValue kDeltaClawSplashStart = 4000; +const TimeValue kDeltaClawSplashStop = 8000; + +const TimeValue kClawAtATime = 8000; +const TimeValue kClawAtAPinchedTime = 8600; +const TimeValue kClawAtATurnedTime = 9200; +const TimeValue kClawAtAWithRobotPinchedTime = 9800; + +const TimeValue kClawAtBTime = 10400; +const TimeValue kClawAtBPinchedTime = 11000; +const TimeValue kClawAtBTurnedTime = 11600; +const TimeValue kClawAtBWithRobotTime = 12200; +const TimeValue kClawAtBWithRobotPinchedTime = 12800; + +const TimeValue kClawAtCTime = 13400; +const TimeValue kClawAtCPinchedTime = 14000; +const TimeValue kClawAtCTurnedTime = 14600; + +const TimeValue kClawAtDTime = 15200; +const TimeValue kClawAtDPinchedTime = 15800; +const TimeValue kClawAtDTurnedTime = 16400; + +const TimeValue kAToBStart = 17000; +const TimeValue kAToBStop = 18680; +const TimeValue kAPinchStart = 18680; +const TimeValue kAPinchStop = 20200; +const TimeValue kACCWStart = 20200; +const TimeValue kACCWStop = 21600; +const TimeValue kACWStart = 21600; +const TimeValue kACWStop = 23000; + +const TimeValue kBToAStart = 23000; +const TimeValue kBToAStop = 24680; +const TimeValue kBToCStart = 24680; +const TimeValue kBToCStop = 26520; +const TimeValue kBToDStart = 26520; +const TimeValue kBToDStop = 28320; +const TimeValue kBPinchStart = 28320; +const TimeValue kBPinchStop = 29680; +const TimeValue kBCCWStart = 29680; +const TimeValue kBCCWStop = 31200; +const TimeValue kBCWStart = 31200; +const TimeValue kBCWStop = 32720; + +const TimeValue kCToBStart = 32720; +const TimeValue kCToBStop = 34560; +const TimeValue kCPinchStart = 34560; +const TimeValue kCPinchStop = 36400; +const TimeValue kCCCWStart = 36400; +const TimeValue kCCCWStop = 37840; +const TimeValue kCCWStart = 37840; +const TimeValue kCCWStop = 39280; + +const TimeValue kDToBStart = 39280; +const TimeValue kDToBStop = 41080; +const TimeValue kDPinchStart = 41080; +const TimeValue kDPinchStop = 42600; +const TimeValue kDCCWStart = 42600; +const TimeValue kDCCWStop = 44000; +const TimeValue kDCWStart = 44000; +const TimeValue kDCWStop = 45400; + +const TimeValue kRobotApproachStart = 45400; +const TimeValue kRobotApproachStop = 56800; + +const TimeValue kCToBWithRobotStart = 56800; +const TimeValue kCToBWithRobotStop = 58600; + +const TimeValue kBPinchWithRobotStart = 58600; +const TimeValue kBPinchWithRobotStop = 60400; +const TimeValue kBToAWithRobotStart = 60400; +const TimeValue kBToAWithRobotStop = 62240; + +// As usual, times here are in seconds. + +// Left monitor times. + +const TimeValue kAlphaSplashStart = 0; +const TimeValue kAlphaSplashStop = 2; + +const TimeValue kMainMenuTime = 2; +const TimeValue kLaunchPrepRolloverTime = 3; +const TimeValue kLaunchPrepHighlightStart = 4; +const TimeValue kLaunchPrepHighlightStop = 5; +const TimeValue kClawControlRolloverTime = 5; +const TimeValue kClawControlHighlightStart = 6; +const TimeValue kClawControlHighlightStop = 7; + +const TimeValue kAlphaLaunchPrepStart = 7; +const TimeValue kAlphaLaunchPrepStop = 17; + +const TimeValue kClawMenuStart = 17; +const TimeValue kClawMenuStop = 18; + +const TimeValue kClawMenuTime = 18; + +const TimeValue kDeltaSplashStart = 19; +const TimeValue kDeltaSplashStop = 21; + +const TimeValue kDeltaLaunchPrepStart = 21; +const TimeValue kDeltaLaunchPrepStop = 30; + +// Right monitor times. + +const tNotificationFlags kAlphaSplashFinished = 1; +const tNotificationFlags kAlphaPrepFinished = kAlphaSplashFinished << 1; +const tNotificationFlags kPrepHighlightFinished = kAlphaPrepFinished << 1; +const tNotificationFlags kClawHighlightFinished = kPrepHighlightFinished << 1; +const tNotificationFlags kClawMenuFinished = kClawHighlightFinished << 1; +const tNotificationFlags kDeltaSplashFinished = kClawMenuFinished << 1; +const tNotificationFlags kDeltaPrepFinished = kDeltaSplashFinished << 1; + +const tNotificationFlags kSubControlNotificationFlags = kAlphaSplashFinished | + kAlphaPrepFinished | + kPrepHighlightFinished | + kClawHighlightFinished | + kClawMenuFinished | + kDeltaSplashFinished | + kDeltaPrepFinished; + +const tNotificationFlags kOneSecondOfMoveFinished = 1; + +const tNotificationFlags kGreenBallNotificationFlags = kOneSecondOfMoveFinished; + +enum { + kButtonDimFrame, + kButtonActiveFrame, + kButtonHighlightedFrame +}; + +enum { + kAlphaSplash, + kAlphaMainMenu, + kDeltaSplash, + kDeltaMainMenu, + kClawMenu, + kPlayingHighlight, + kPuttingClawAway +}; + +// The owning neighborhood must provide an array of longs which hold the various +// extra IDs for moving the claw around. In addition, the owner must tell the sub +// control room interaction what position the claw starts out in (which is also the +// position the claw must be in before leaving). + +// Standard array indices: +enum { + kClawFromAToBIndex, + kClawALoopIndex, + kClawAPinchIndex, + kClawACounterclockwiseIndex, + kClawAClockwiseIndex, + kClawFromBToAIndex, + kClawFromBToCIndex, + kClawFromBToDIndex, + kClawBLoopIndex, + kClawBPinchIndex, + kClawBCounterclockwiseIndex, + kClawBClockwiseIndex, + kClawFromCToBIndex, + kClawCLoopIndex, + kClawCPinchIndex, + kClawCCounterclockwiseIndex, + kClawCClockwiseIndex, + kClawFromDToBIndex, + kClawDLoopIndex, + kClawDPinchIndex, + kClawDCounterclockwiseIndex, + kClawDClockwiseIndex +}; + +// Action indices for s_clawStateTable: +// Can also be used as indices into _buttons (except for kNoActionIndex and kLoopActionIndex). +enum { + kNoActionIndex = -1, + kPinchActionIndex = 0, + kMoveDownActionIndex, + kMoveRightActionIndex, + kMoveLeftActionIndex, + kMoveUpActionIndex, + kCCWActionIndex, + kCWActionIndex, + kLoopActionIndex +}; + +/* + _currentAction and _nextAction: + + At any time, _currentAction contains an action index (defined above). The current + action index is what the claw is doing right now. If the player presses a button + before the current action completes, _nextAction saves the new action and input + is disabled. This has the effect of implementing a queue of commands for the claw + that can save at most one extra command. + + The general strategy for using _currentAction and _nextAction are: + -- If the player presses a claw button and _currentAction is kNoActionIndex, + do the command immediately and set _currentAction accordingly. + -- If the player presses a claw button and _currentAction is not kNoActionIndex, + save the appropriate action index in _nextAction. + -- When a command animation completes, set _nextAction to kNoActionIndex, then + check if _nextAction has a command waiting in it. If so, play the appriate + animation, copy _nextAction into _currentAction and set _nextAction to + kNoActionIndex. + -- If the player tries to get up, disable input (including all claw buttons) until + the player rises. Then, if the claw is in its original position, play the + animation of the player rising. + -- If the claw needs to be put back, play the first move required to put the + claw back by setting _currentAction and playing the appropriate animation. + Leave _nextAction alone. When the animation, completes, check to see if the + claw is in its original position or not. If so, complete the player rising + sequence by playing the rising animation. If not, repeat this whole step. + + Using this general strategy allows the use of a single function, + DispatchClawAction, which can both cause the claw to perform a command and saving + the next command in _nextAction. +*/ + +// Array indexed by [claw position] [action] +// array yields an index into the neighborhood's extra id table for claw animation or -1. +static const int s_clawStateTable[4][8] = { + { + kClawAPinchIndex, + kNoActionIndex, + kNoActionIndex, + kClawFromAToBIndex, + kNoActionIndex, + kClawACounterclockwiseIndex, + kClawAClockwiseIndex, + kClawALoopIndex + }, + { + kClawBPinchIndex, + kNoActionIndex, + kClawFromBToAIndex, + kClawFromBToDIndex, + kClawFromBToCIndex, + kClawBCounterclockwiseIndex, + kClawBClockwiseIndex, + kClawBLoopIndex + }, + { + kClawCPinchIndex, + kClawFromCToBIndex, + kNoActionIndex, + kNoActionIndex, + kNoActionIndex, + kClawCCounterclockwiseIndex, + kClawCClockwiseIndex, + kClawCLoopIndex + }, + { + kClawDPinchIndex, + kNoActionIndex, + kClawFromDToBIndex, + kNoActionIndex, + kNoActionIndex, + kClawDCounterclockwiseIndex, + kClawDClockwiseIndex, + kClawDLoopIndex + } +}; + +// Move directions for s_clawMovieTable: +enum { + kMoveClawDown, + kMoveClawRight, + kMoveClawLeft, + kMoveClawUp +}; + +const int kClawNowhere = -1; + +// Array indexed by [claw position] [move direction] +// array yields new claw position or -1. +static const int s_clawMovieTable[4][4] = { + { + kClawNowhere, + kClawNowhere, + kClawAtB, + kClawNowhere + }, + { + kClawNowhere, + kClawAtA, + kClawAtD, + kClawAtC + }, + { + kClawAtB, + kClawNowhere, + kClawNowhere, + kClawNowhere + }, + { + kClawNowhere, + kClawAtB, + kClawNowhere, + kClawNowhere + } +}; + +// Indexed by claw action index, claw position, plus 0 for start, 1 for stop. +// (Never indexed with kLoopActionIndex.) +static const TimeValue s_clawMonitorTable[7][4][2] = { + { + { kAPinchStart, kAPinchStop }, + { kBPinchStart, kBPinchStop }, + { kCPinchStart, kCPinchStop }, + { kDPinchStart, kDPinchStop } + }, + { + { 0xffffffff, 0xffffffff }, + { 0xffffffff, 0xffffffff }, + { kCToBStart, kCToBStop }, + { 0xffffffff, 0xffffffff } + }, + { + { 0xffffffff, 0xffffffff }, + { kBToAStart, kBToAStop }, + { 0xffffffff, 0xffffffff }, + { kDToBStart, kDToBStop } + }, + { + { kAToBStart, kAToBStop }, + { kBToDStart, kBToDStop }, + { 0xffffffff, 0xffffffff }, + { 0xffffffff, 0xffffffff } + }, + { + { 0xffffffff, 0xffffffff }, + { kBToCStart, kBToCStop }, + { 0xffffffff, 0xffffffff }, + { 0xffffffff, 0xffffffff } + }, + { + { kACCWStart, kACCWStop }, + { kBCCWStart, kBCCWStop }, + { kCCCWStart, kCCCWStop }, + { kDCCWStart, kDCCWStop } + }, + { + { kACWStart, kACWStop }, + { kBCWStart, kBCWStop }, + { kCCWStart, kCCWStop }, + { kDCWStart, kDCWStop } + } +}; + +// Frame indices for the green ball sprite. +enum { + kGreenBallAtA, + kGreenBallAtAWithClaw, + kGreenBallAtAWithClawAndRobot, + kGreenBallAtB, + kGreenBallAtBWithClaw, + kGreenBallAtBWithClawAndRobot, + kGreenBallAtCArmAtA, + kGreenBallAtCArmAtB, + kGreenBallAtCArmAtD, + kGreenBallAtCWithClaw, + kGreenBallAtD, + kGreenBallAtDWithClaw, + kNumClawGreenBalls +}; + +// State constants for _robotState. +enum { + kNoRobot, + kRobotApproaching, + kPunchingOnce, + kPunchingTwice, + kPunchingThrice, + kCarriedToDoor, + kPlayerWon, + kRobotWon +}; + +// Sub Control Room button PICTs: + +const tResIDType kSubControlButtonBaseID = 500; +const tResIDType kClawMonitorGreenBallBaseID = 600; + +// Constructor +SubControlRoom::SubControlRoom(Neighborhood *handler) : GameInteraction(kNoradSubControlRoomInteractionID, handler), + _subControlMovie(kSubControlMonitorID), _subControlNotification(kSubControlNotificationID, (PegasusEngine *)g_engine), + _clawMonitorMovie(kClawMonitorID), _pinchButton(kSubControlPinchID), _downButton(kSubControlDownID), + _rightButton(kSubControlRightID), _leftButton(kSubControlLeftID), _upButton(kSubControlUpID), + _ccwButton(kSubControlCCWID), _cwButton(kSubControlCWID), _greenBall(kClawMonitorGreenBallID), + _greenBallNotification(kNoradGreenBallNotificationID, (PegasusEngine *)g_engine) { + _neighborhoodNotification = handler->getNeighborhoodNotification(); + _playingAgainstRobot = false; + _robotState = kNoRobot; +} + +void SubControlRoom::playAgainstRobot() { + _playingAgainstRobot = true; +} + +void SubControlRoom::openInteraction() { + _currentAction = kNoActionIndex; + _nextAction = kNoActionIndex; + + Norad *owner = (Norad *)getOwner(); + owner->getClawInfo(_outSpotID, _prepSpotID, _clawControlSpotID, _clawButtonSpotIDs[0], + _clawButtonSpotIDs[1], _clawButtonSpotIDs[2], _clawButtonSpotIDs[3], + _clawButtonSpotIDs[4], _clawButtonSpotIDs[5], _clawButtonSpotIDs[6], + _clawStartPosition, _clawExtraIDs); + + _clawPosition = _clawStartPosition; + _clawNextPosition = _clawPosition; + _subControlMovie.initFromMovieFile("Images/Norad Alpha/N22 Left Monitor Movie"); + _subControlMovie.setVolume(((PegasusEngine *)g_engine)->getSoundFXLevel()); + _subControlMovie.moveElementTo(kNoradSubControlLeft, kNoradSubControlTop); + _subControlScale = _subControlMovie.getScale(); + _subControlMovie.setDisplayOrder(kSubControlOrder); + _subControlMovie.startDisplaying(); + _subControlCallBack.setNotification(&_subControlNotification); + _subControlCallBack.initCallBack(&_subControlMovie, kCallBackAtExtremes); + + _clawMonitorMovie.initFromMovieFile("Images/Norad Alpha/N22:N60 Right Monitor"); + _clawMonitorMovie.moveElementTo(kNoradClawMonitorLeft, kNoradClawMonitorTop); + _clawMonitorMovie.setDisplayOrder(kClawMonitorOrder); + _clawMonitorMovie.startDisplaying(); + _clawMonitorCallBack.setNotification(&_subControlNotification); + _clawMonitorCallBack.initCallBack(&_clawMonitorMovie, kCallBackAtExtremes); + + _subControlNotification.notifyMe(this, kSubControlNotificationFlags, kSubControlNotificationFlags); + + _neighborhoodNotification->notifyMe(this, kExtraCompletedFlag, kExtraCompletedFlag); + + _buttons[0] = &_pinchButton; + _buttons[1] = &_downButton; + _buttons[2] = &_rightButton; + _buttons[3] = &_leftButton; + _buttons[4] = &_upButton; + _buttons[5] = &_ccwButton; + _buttons[6] = &_cwButton; + + _pinchButton.setDisplayOrder(kSubControlPinchOrder); + _downButton.setDisplayOrder(kSubControlDownOrder); + _rightButton.setDisplayOrder(kSubControlRightOrder); + _leftButton.setDisplayOrder(kSubControlLeftOrder); + _upButton.setDisplayOrder(kSubControlUpOrder); + _ccwButton.setDisplayOrder(kSubControlCCWOrder); + _cwButton.setDisplayOrder(kSubControlCWOrder); + + for (int i = 0; i < kNumClawButtons; i++) { + SpriteFrame *frame = new SpriteFrame(); + frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kSubControlButtonBaseID + i * 3, true); + _buttons[i]->addFrame(frame, 0, 0); + + frame = new SpriteFrame(); + frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kSubControlButtonBaseID + i * 3 + 1, true); + _buttons[i]->addFrame(frame, 0, 0); + + frame = new SpriteFrame(); + frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kSubControlButtonBaseID + i * 3 + 2, true); + _buttons[i]->addFrame(frame, 0, 0); + + _buttons[i]->setCurrentFrameIndex(0); + _buttons[i]->startDisplaying(); + } + + _pinchButton.moveElementTo(kNoradSubControlPinchLeft, kNoradSubControlPinchTop); + _downButton.moveElementTo(kNoradSubControlDownLeft, kNoradSubControlDownTop); + _rightButton.moveElementTo(kNoradSubControlRightLeft, kNoradSubControlRightTop); + _leftButton.moveElementTo(kNoradSubControlLeftLeft, kNoradSubControlLeftTop); + _upButton.moveElementTo(kNoradSubControlUpLeft, kNoradSubControlUpTop); + _ccwButton.moveElementTo(kNoradSubControlCCWLeft, kNoradSubControlCCWTop); + _cwButton.moveElementTo(kNoradSubControlCWLeft, kNoradSubControlCWTop); + + _greenBall.setDisplayOrder(kClawMonitorGreenBallOrder); + + for (int i = 0; i < kNumClawGreenBalls; i++) { + SpriteFrame *frame = new SpriteFrame(); + frame->initFromPICTResource(((PegasusEngine *)g_engine)->_resFork, kClawMonitorGreenBallBaseID + i); + _greenBall.addFrame(frame, 0, 0); + } + + _greenBall.setCurrentFrameIndex(0); + _greenBall.startDisplaying(); + + _greenBallTimer.setScale(owner->getNavMovie()->getScale()); + _greenBallCallBack.setNotification(&_greenBallNotification); + _greenBallCallBack.initCallBack(&_greenBallTimer, kCallBackAtExtremes); + _greenBallCallBack.setCallBackFlag(kOneSecondOfMoveFinished); + _greenBallNotification.notifyMe(this, kGreenBallNotificationFlags, kGreenBallNotificationFlags); + + _subControlMovie.show(); + _clawMonitorMovie.show(); +} + +void SubControlRoom::initInteraction() { + if (GameState.getNoradSubPrepState() == kSubDamaged) { + playControlMonitorSection(kDeltaSplashStart * _subControlScale, kDeltaSplashStop * _subControlScale, + 0, kDeltaSplash, false); + playClawMonitorSection(kDeltaClawSplashStart, kDeltaClawSplashStop, kDeltaSplashFinished, _gameState, false); + } else { + playControlMonitorSection(kAlphaSplashStart * _subControlScale, kAlphaSplashStop * _subControlScale, + 0, kAlphaSplash, false); + playClawMonitorSection(kAlphaClawSplashStart, kAlphaClawSplashStop, kAlphaSplashFinished, _gameState, false); + } + + // TODO: MoviesTask call. Needed? + + GameState.setScoringPlayedWithClaw(true); +} + +void SubControlRoom::closeInteraction() { + _subControlNotification.cancelNotification(this); + _subControlCallBack.releaseCallBack(); + _greenBallNotification.cancelNotification(this); + _greenBallCallBack.releaseCallBack(); + _neighborhoodNotification->cancelNotification(this); +} + +void SubControlRoom::setSoundFXLevel(const uint16 fxLevel) { + _subControlMovie.setVolume(fxLevel); +} + +void SubControlRoom::receiveNotification(Notification *notification, const tNotificationFlags flags) { + Norad *owner = (Norad *)getOwner(); + + if (notification == &_subControlNotification) { + switch (flags) { + case kAlphaSplashFinished: + setControlMonitorToTime(kMainMenuTime * _subControlScale, kAlphaMainMenu, true); + break; + case kPrepHighlightFinished: + if (GameState.getNoradSubPrepState() == kSubDamaged) + playControlMonitorSection(kDeltaLaunchPrepStart * _subControlScale, + kDeltaLaunchPrepStop * _subControlScale, kDeltaPrepFinished, _gameState, false); + else + playControlMonitorSection(kAlphaLaunchPrepStart * _subControlScale, + kAlphaLaunchPrepStop * _subControlScale, kAlphaPrepFinished, _gameState, false); + break; + case kAlphaPrepFinished: + GameState.setNoradSubPrepState(kSubPrepped); + GameState.setScoringPreppedSub(true); + setControlMonitorToTime(kMainMenuTime * _subControlScale, kAlphaMainMenu, true); + break; + case kClawHighlightFinished: + playControlMonitorSection(kClawMenuStart * _subControlScale, kClawMenuStop * _subControlScale, + kClawMenuFinished, _gameState, false); + break; + case kClawMenuFinished: + owner->playClawMonitorIntro(); + showButtons(); + setControlMonitorToTime(kClawMenuTime * _subControlScale, kClawMenu, true); + + if (!_playingAgainstRobot) { + updateClawMonitor(); + owner->loopExtraSequence(_clawExtraIDs[s_clawStateTable[_clawPosition][kLoopActionIndex]]); + } + break; + case kDeltaSplashFinished: + setControlMonitorToTime(kMainMenuTime * _subControlScale, kDeltaMainMenu, true); + + if (_playingAgainstRobot) { + _robotState = kRobotApproaching; + playClawMonitorSection(kRobotApproachStart, kRobotApproachStop, 0, _gameState, true); + owner->startExtraSequence(kN60RobotApproaches, kExtraCompletedFlag, kFilterAllInput); + } + break; + case kDeltaPrepFinished: + setControlMonitorToTime(kMainMenuTime * _subControlScale, kDeltaMainMenu, true); + break; + } + } else if (notification == &_greenBallNotification) { + if (_robotState == kRobotWon) { + // We are using the green ball notification to hide stuff when the robot comes through + // the glass. + hideEverything(); + } else { + // We are now midway through a move, time to update the claw's position and the green + // ball. + _clawPosition = _clawNextPosition; + updateClawMonitor(); + updateGreenBall(); + } + } else if (notification == _neighborhoodNotification) { + _currentAction = kNoActionIndex; + if (_playingAgainstRobot) { + switch (_robotState) { + case kRobotApproaching: + if (_gameState == kClawMenu) { + _robotState = kPunchingOnce; + dispatchClawAction(kNoActionIndex); + } else { + robotKillsPlayer(kN60FirstMistake, owner); + } + break; + case kPunchingOnce: + if (_nextAction == kMoveDownActionIndex) { + _robotState = kPunchingTwice; + performActionImmediately(_nextAction, _clawExtraIDs[s_clawStateTable[_clawPosition][_nextAction]], owner); + } else { + robotKillsPlayer(kN60SecondMistake, owner); + } + break; + case kPunchingTwice: + if (_nextAction == kPinchActionIndex) { + _robotState = kPunchingThrice; + performActionImmediately(_nextAction, _clawExtraIDs[s_clawStateTable[_clawPosition][_nextAction]], owner); + } else { + robotKillsPlayer(kN60ThirdMistake, owner); + } + break; + case kPunchingThrice: + if (_nextAction == kMoveRightActionIndex) { + _robotState = kCarriedToDoor; + performActionImmediately(_nextAction, _clawExtraIDs[s_clawStateTable[_clawPosition][_nextAction]], owner); + } else { + robotKillsPlayer(kN60FourthMistake, owner); + } + break; + case kCarriedToDoor: + hideEverything(); + _robotState = kPlayerWon; + owner->startExtraSequence(kN60PlayerFollowsRobotToDoor, kExtraCompletedFlag, kFilterAllInput); + break; + case kPlayerWon: + // TODO + //((NoradDelta *)owner)->playerBeatRobotWithClaw(); + owner->requestDeleteCurrentInteraction(); + break; + case kRobotWon: + g_system->delayMillis(2 * 1000); // 120 ticks + ((PegasusEngine *)g_engine)->die(kDeathRobotSubControlRoom); + break; + } + } else { + if (_gameState == kPuttingClawAway && _nextAction == kNoActionIndex) { + if (_clawPosition == _clawStartPosition) { + Input scratch; + GameInteraction::clickInHotspot(scratch, g_allHotspots.findHotspotByID(_outSpotID)); + } else { + switch (_clawPosition) { + case kClawAtA: + dispatchClawAction(kMoveLeftActionIndex); + break; + case kClawAtB: + if (_clawStartPosition == kClawAtD) // Norad Alpha + dispatchClawAction(kMoveLeftActionIndex); + else if (_clawStartPosition == kClawAtC) // Norad Delta + dispatchClawAction(kMoveUpActionIndex); + break; + case kClawAtC: + dispatchClawAction(kMoveDownActionIndex); + break; + case kClawAtD: + dispatchClawAction(kMoveRightActionIndex); + break; + } + } + } else { + dispatchClawAction(_nextAction); + } + } + } +} + +void SubControlRoom::hideEverything() { + hideButtons(); + _subControlMovie.hide(); + _clawMonitorMovie.hide(); + _greenBall.hide(); +} + +void SubControlRoom::robotKillsPlayer(const uint32 extraID, Neighborhood *owner) { + _robotState = kRobotWon; + owner->startExtraSequence(extraID, kExtraCompletedFlag, kFilterAllInput); + _greenBallTimer.stop(); + _greenBallTimer.setSegment(0, 32 * _greenBallTimer.getScale() / 15); + _greenBallTimer.setTime(0); + _greenBallCallBack.scheduleCallBack(kTriggerAtStop, 0, 0); + _greenBallTimer.start(); +} + +void SubControlRoom::activateHotspots() { + if (_robotState == kRobotWon || _robotState == kPlayerWon) + return; + + GameInteraction::activateHotspots(); + + switch (_gameState) { + case kAlphaMainMenu: + case kDeltaMainMenu: + g_allHotspots.activateOneHotspot(_prepSpotID); + g_allHotspots.activateOneHotspot(_clawControlSpotID); + break; + case kClawMenu: + // This could be called during a move, so use _clawNextPosition. + if (_playingAgainstRobot) { + g_allHotspots.deactivateOneHotspot(_outSpotID); + if (_robotState != kRobotApproaching && _nextAction == kNoActionIndex) + for (int i = 0; i < kNumClawButtons; i++) + if (s_clawStateTable[_clawNextPosition][i] != kNoActionIndex) + g_allHotspots.activateOneHotspot(_clawButtonSpotIDs[i]); + } else if (_nextAction == kNoActionIndex) { + for (int i = 0; i < kNumClawButtons; i++) + if (s_clawStateTable[_clawNextPosition][i] != kNoActionIndex) + g_allHotspots.activateOneHotspot(_clawButtonSpotIDs[i]); + } + break; + default: + break; + } +} + +void SubControlRoom::showButtons() { + if (_playingAgainstRobot && _robotState == kRobotApproaching) { + for (int i = 0; i < kNumClawButtons; i++) { + _buttons[i]->show(); + _buttons[i]->setCurrentFrameIndex(kButtonDimFrame); + } + } else if (_nextAction != kNoActionIndex) { + for (int i = 0; i < kNumClawButtons; i++) { + _buttons[i]->show(); + if (i == _currentAction || i == _nextAction) + _buttons[i]->setCurrentFrameIndex(kButtonHighlightedFrame); + else + _buttons[i]->setCurrentFrameIndex(kButtonDimFrame); + } + } else { + for (int i = 0; i < kNumClawButtons; i++) { + _buttons[i]->show(); + if (i == _currentAction) + _buttons[i]->setCurrentFrameIndex(kButtonHighlightedFrame); + else if (s_clawStateTable[_clawNextPosition][i] != kNoActionIndex && + _gameState != kPuttingClawAway) // this could be called during a move, so check _clawNextPosition + _buttons[i]->setCurrentFrameIndex(kButtonActiveFrame); + else + _buttons[i]->setCurrentFrameIndex(kButtonDimFrame); + } + } +} + +void SubControlRoom::hideButtons() { + for (int i = 0; i < kNumClawButtons; i++) + _buttons[i]->hide(); +} + +int SubControlRoom::findActionIndex(tHotSpotID id) { + for (int i = 0; i < kNumClawButtons; i++) + if (id == _clawButtonSpotIDs[i]) + return i; + + return kNoActionIndex; +} + +void SubControlRoom::clickInHotspot(const Input &input, const Hotspot *spot) { + tHotSpotID clickedID = spot->getObjectID(); + int actionIndex = findActionIndex(clickedID); + + if (actionIndex != kNoActionIndex) { + dispatchClawAction(actionIndex); + } else if (clickedID == _prepSpotID) { + playControlMonitorSection(kLaunchPrepHighlightStart * _subControlScale, + kLaunchPrepHighlightStop * _subControlScale, + kPrepHighlightFinished, kPlayingHighlight, false); + } else if (clickedID == _clawControlSpotID) { + playControlMonitorSection(kClawControlHighlightStart * _subControlScale, + kClawControlHighlightStop * _subControlScale, + kClawHighlightFinished, kPlayingHighlight, false); + } else if (clickedID == _outSpotID) { + _gameState = kPuttingClawAway; + + if (_currentAction == kNoActionIndex) + if (_clawPosition == _clawStartPosition) { + GameInteraction::clickInHotspot(input, spot); + } else { + switch (_clawPosition) { + case kClawAtA: + dispatchClawAction(kMoveLeftActionIndex); + break; + case kClawAtB: + if (_clawStartPosition == kClawAtD) // Norad Alpha + dispatchClawAction(kMoveLeftActionIndex); + else if (_clawStartPosition == kClawAtC) // Norad Delta + dispatchClawAction(kMoveUpActionIndex); + break; + case kClawAtC: + dispatchClawAction(kMoveDownActionIndex); + break; + case kClawAtD: + dispatchClawAction(kMoveRightActionIndex); + break; + } + } + } else { + GameInteraction::clickInHotspot(input, spot); + } +} + +void SubControlRoom::dispatchClawAction(const int newAction) { + Neighborhood *owner = getOwner(); + + if (newAction == kNoActionIndex) { + _currentAction = kNoActionIndex; + _nextAction = kNoActionIndex; + showButtons(); + updateGreenBall(); + + if (_playingAgainstRobot) + owner->startExtraSequence(kN60ArmActivated, kExtraCompletedFlag, kFilterAllInput); + else + owner->loopExtraSequence(_clawExtraIDs[s_clawStateTable[_clawPosition][kLoopActionIndex]]); + } else { + if (_currentAction == kNoActionIndex) { + if (_playingAgainstRobot) { + _nextAction = newAction; + showButtons(); + updateGreenBall(); + } else { + performActionImmediately(newAction, _clawExtraIDs[s_clawStateTable[_clawPosition][newAction]], owner); + } + } else if (_nextAction == kNoActionIndex) { + _nextAction = newAction; + showButtons(); + updateGreenBall(); + } + } +} + +void SubControlRoom::performActionImmediately(const int action, const uint32 extraID, Neighborhood *owner) { + _currentAction = action; + _nextAction = kNoActionIndex; + ExtraTable::Entry entry; + + switch (action) { + case kMoveDownActionIndex: + case kMoveRightActionIndex: + case kMoveLeftActionIndex: + case kMoveUpActionIndex: + // Set up green ball callback. + owner->getExtraEntry(extraID, entry); + _greenBallTimer.stop(); + _greenBallTimer.setSegment(entry.movieStart, entry.movieStart + owner->getNavMovie()->getScale()); + _greenBallTimer.setTime(entry.movieStart); + _greenBallCallBack.scheduleCallBack(kTriggerAtStop, 0, 0); + // Start move. + _greenBallTimer.start(); + break; + } + + if (_playingAgainstRobot) { + switch (_robotState) { + case kPunchingTwice: + owner->startExtraSequence(kN60ArmToPositionB, kExtraCompletedFlag, kFilterAllInput); + break; + case kPunchingThrice: + owner->startExtraSequence(kN60ArmGrabsRobot, kExtraCompletedFlag, kFilterAllInput); + break; + case kCarriedToDoor: + owner->startExtraSequence(kN60ArmCarriesRobotToPositionA, kExtraCompletedFlag, kFilterAllInput); + break; + } + } else { + owner->startExtraSequence(extraID, kExtraCompletedFlag, kFilterAllInput); + } + + switch (action) { + case kMoveDownActionIndex: + _clawNextPosition = s_clawMovieTable[_clawPosition][kMoveClawDown]; + break; + case kMoveRightActionIndex: + _clawNextPosition = s_clawMovieTable[_clawPosition][kMoveClawRight]; + break; + case kMoveLeftActionIndex: + _clawNextPosition = s_clawMovieTable[_clawPosition][kMoveClawLeft]; + break; + case kMoveUpActionIndex: + _clawNextPosition = s_clawMovieTable[_clawPosition][kMoveClawUp]; + break; + case kLoopActionIndex: + // Do nothing. + break; + default: + playClawMonitorSection(s_clawMonitorTable[action][_clawPosition][0], + s_clawMonitorTable[action][_clawPosition][1], 0, _gameState, true); + break; + } + + showButtons(); + updateGreenBall(); +} + +void SubControlRoom::setControlMonitorToTime(const TimeValue newTime, const int newState, const bool shouldAllowInput) { + _subControlMovie.stop(); + _subControlMovie.setSegment(0, _subControlMovie.getDuration()); + _subControlMovie.setTime(newTime); + _gameState = newState; + allowInput(shouldAllowInput); +} + +void SubControlRoom::playControlMonitorSection(const TimeValue in, const TimeValue out, const tNotificationFlags flags, + const int newState, const bool shouldAllowInput) { + _subControlMovie.stop(); + _subControlMovie.setSegment(in, out); + _subControlMovie.setTime(in); + + if (flags != 0) { + _subControlCallBack.setCallBackFlag(flags); + _subControlCallBack.scheduleCallBack(kTriggerAtStop, 0, 0); + } + + _gameState = newState; + allowInput(shouldAllowInput); + _subControlMovie.start(); +} + +void SubControlRoom::updateClawMonitor() { + switch (_clawPosition) { + case kClawAtA: + setClawMonitorToTime(kClawAtATime); + break; + case kClawAtB: + setClawMonitorToTime(kClawAtBTime); + break; + case kClawAtC: + setClawMonitorToTime(kClawAtCTime); + break; + case kClawAtD: + setClawMonitorToTime(kClawAtDTime); + break; + } +} + +void SubControlRoom::setClawMonitorToTime(const TimeValue newTime) { + _clawMonitorMovie.stop(); + _clawMonitorMovie.setSegment(0, _clawMonitorMovie.getDuration()); + _clawMonitorMovie.setTime(newTime); +} + +void SubControlRoom::playClawMonitorSection(const TimeValue in, const TimeValue out, const tNotificationFlags flags, + const int newState, const bool shouldAllowInput) { + _clawMonitorMovie.stop(); + _clawMonitorMovie.setSegment(in, out); + _clawMonitorMovie.setTime(in); + + if (flags != 0) { + _clawMonitorCallBack.setCallBackFlag(flags); + _clawMonitorCallBack.scheduleCallBack(kTriggerAtStop, 0, 0); + } + + _gameState = newState; + allowInput(shouldAllowInput); + _clawMonitorMovie.start(); +} + +void SubControlRoom::updateGreenBall() { + switch (_currentAction) { + case kMoveDownActionIndex: + switch (_nextAction) { + case kMoveRightActionIndex: + moveGreenBallToA(); + break; + case kMoveLeftActionIndex: + moveGreenBallToD(); + break; + case kMoveUpActionIndex: + moveGreenBallToC(); + break; + default: + moveGreenBallToB(); + break; + } + break; + case kMoveRightActionIndex: + if (_clawNextPosition == kClawAtA) { + switch (_nextAction) { + case kMoveLeftActionIndex: + moveGreenBallToB(); + break; + default: + moveGreenBallToA(); + break; + } + } else { + switch (_nextAction) { + case kMoveRightActionIndex: + moveGreenBallToA(); + break; + case kMoveLeftActionIndex: + moveGreenBallToD(); + break; + case kMoveUpActionIndex: + moveGreenBallToC(); + break; + default: + moveGreenBallToB(); + break; + } + } + break; + case kMoveLeftActionIndex: + if (_clawNextPosition == kClawAtB) { + switch (_nextAction) { + case kMoveRightActionIndex: + moveGreenBallToA(); + break; + case kMoveLeftActionIndex: + moveGreenBallToD(); + break; + case kMoveUpActionIndex: + moveGreenBallToC(); + break; + default: + moveGreenBallToB(); + break; + } + } else { + switch (_nextAction) { + case kMoveRightActionIndex: + moveGreenBallToB(); + break; + default: + moveGreenBallToD(); + break; + } + } + break; + case kMoveUpActionIndex: + switch (_nextAction) { + case kMoveDownActionIndex: + moveGreenBallToB(); + break; + default: + moveGreenBallToC(); + break; + } + break; + default: + switch (_nextAction) { + case kMoveDownActionIndex: + moveGreenBallToB(); + break; + case kMoveRightActionIndex: + if (_clawPosition == kClawAtB) + moveGreenBallToA(); + else + moveGreenBallToB(); + break; + case kMoveLeftActionIndex: + if (_clawPosition == kClawAtB) + moveGreenBallToD(); + else + moveGreenBallToB(); + break; + case kMoveUpActionIndex: + moveGreenBallToC(); + break; + default: + _greenBall.hide(); + break; + } + break; + } +} + +void SubControlRoom::moveGreenBallToA() { + if (_clawPosition == kClawAtA) { + if (_playingAgainstRobot) + _greenBall.setCurrentFrameIndex(kGreenBallAtAWithClawAndRobot); + else + _greenBall.setCurrentFrameIndex(kGreenBallAtAWithClaw); + } else { + _greenBall.setCurrentFrameIndex(kGreenBallAtA); + } + + _greenBall.moveElementTo(kNoradGreenBallAtALeft, kNoradGreenBallAtATop); + _greenBall.show(); +} + +void SubControlRoom::moveGreenBallToB() { + if (_clawPosition == kClawAtB) { + if (_playingAgainstRobot) + _greenBall.setCurrentFrameIndex(kGreenBallAtBWithClawAndRobot); + else + _greenBall.setCurrentFrameIndex(kGreenBallAtBWithClaw); + } else { + _greenBall.setCurrentFrameIndex(kGreenBallAtB); + } + + _greenBall.moveElementTo(kNoradGreenBallAtBLeft, kNoradGreenBallAtBTop); + _greenBall.show(); +} + +void SubControlRoom::moveGreenBallToC() { + switch (_clawPosition) { + case kClawAtA: + _greenBall.setCurrentFrameIndex(kGreenBallAtCArmAtA); + break; + case kClawAtB: + _greenBall.setCurrentFrameIndex(kGreenBallAtCArmAtB); + break; + case kClawAtC: + _greenBall.setCurrentFrameIndex(kGreenBallAtCWithClaw); + break; + case kClawAtD: + _greenBall.setCurrentFrameIndex(kGreenBallAtCArmAtD); + break; + } + + _greenBall.moveElementTo(kNoradGreenBallAtCLeft, kNoradGreenBallAtCTop); + _greenBall.show(); +} + +void SubControlRoom::moveGreenBallToD() { + if (_clawPosition == kClawAtD) + _greenBall.setCurrentFrameIndex(kGreenBallAtDWithClaw); + else + _greenBall.setCurrentFrameIndex(kGreenBallAtD); + + _greenBall.moveElementTo(kNoradGreenBallAtDLeft, kNoradGreenBallAtDTop); + _greenBall.show(); +} + +bool SubControlRoom::canSolve() { + return _playingAgainstRobot && _robotState < kCarriedToDoor; +} + +void SubControlRoom::doSolve() { + _robotState = kCarriedToDoor; + hideEverything(); + getOwner()->startExtraSequence(kN60ArmGrabsRobot, kExtraCompletedFlag, kFilterAllInput); +} + +tInputBits SubControlRoom::getInputFilter() { + if (_playingAgainstRobot) + return GameInteraction::getInputFilter() & ~kFilterDownButtonAny; + + return GameInteraction::getInputFilter(); +} + +} // End of namespace Pegasus diff --git a/engines/pegasus/neighborhood/norad/subcontrolroom.h b/engines/pegasus/neighborhood/norad/subcontrolroom.h new file mode 100755 index 0000000000..4a6889f82c --- /dev/null +++ b/engines/pegasus/neighborhood/norad/subcontrolroom.h @@ -0,0 +1,133 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_NEIGHBORHOOD_NORAD_SUBCONTROLROOM_H +#define PEGASUS_NEIGHBORHOOD_NORAD_SUBCONTROLROOM_H + +#include "pegasus/interaction.h" +#include "pegasus/notification.h" + +namespace Pegasus { + +const uint32 kClawAtA = 0; +const uint32 kClawAtB = 1; +const uint32 kClawAtC = 2; +const uint32 kClawAtD = 3; + +const int kNumClawButtons = 7; + +class Norad; + +class SubControlRoom : public GameInteraction, public NotificationReceiver { +public: + SubControlRoom(Neighborhood *); + virtual ~SubControlRoom() {} + + void playAgainstRobot(); + + virtual void setSoundFXLevel(const uint16); + + bool canSolve(); + void doSolve(); + +protected: + virtual void openInteraction(); + virtual void initInteraction(); + virtual void closeInteraction(); + + virtual void activateHotspots(); + virtual void clickInHotspot(const Input &, const Hotspot *); + + virtual void receiveNotification(Notification *, const tNotificationFlags); + + void robotKillsPlayer(const uint32, Neighborhood *); + tInputBits getInputFilter(); + + int findActionIndex(tHotSpotID); + void dispatchClawAction(const int); + void performActionImmediately(const int, const uint32, Neighborhood *); + + void hideEverything(); + void showButtons(); + void hideButtons(); + + void updateGreenBall(); + void moveGreenBallToA(); + void moveGreenBallToB(); + void moveGreenBallToC(); + void moveGreenBallToD(); + + void setControlMonitorToTime(const TimeValue, const int, const bool); + void playControlMonitorSection(const TimeValue, const TimeValue, const tNotificationFlags, + const int, const bool); + + void updateClawMonitor(); + void setClawMonitorToTime(const TimeValue); + void playClawMonitorSection(const TimeValue, const TimeValue, const tNotificationFlags, + const int, const bool); + + Movie _subControlMovie; + TimeScale _subControlScale; + Notification _subControlNotification; + NotificationCallBack _subControlCallBack; + Movie _clawMonitorMovie; + NotificationCallBack _clawMonitorCallBack; + int _gameState; + uint32 _clawStartPosition; + uint32 _clawPosition; + uint32 _clawNextPosition; + uint32 *_clawExtraIDs; + + int _currentAction; + int _nextAction; + + Sprite *_buttons[kNumClawButtons]; + Sprite _pinchButton; + Sprite _downButton; + Sprite _rightButton; + Sprite _leftButton; + Sprite _upButton; + Sprite _ccwButton; + Sprite _cwButton; + + Sprite _greenBall; + TimeBase _greenBallTimer; + Notification _greenBallNotification; + NotificationCallBack _greenBallCallBack; + + tHotSpotID _outSpotID; + tHotSpotID _prepSpotID; + tHotSpotID _clawControlSpotID; + tHotSpotID _clawButtonSpotIDs[kNumClawButtons]; + + Notification *_neighborhoodNotification; + + bool _playingAgainstRobot; + int _robotState; +}; + +} // End of namespace Pegasus + +#endif diff --git a/engines/pegasus/neighborhood/norad/subplatform.cpp b/engines/pegasus/neighborhood/norad/subplatform.cpp new file mode 100755 index 0000000000..0d4827b910 --- /dev/null +++ b/engines/pegasus/neighborhood/norad/subplatform.cpp @@ -0,0 +1,205 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "pegasus/gamestate.h" +#include "pegasus/pegasus.h" +#include "pegasus/ai/ai_area.h" +#include "pegasus/neighborhood/norad/norad.h" +#include "pegasus/neighborhood/norad/subplatform.h" + +namespace Pegasus { + +// As usual, times here are in seconds. + +const TimeValue kNormalSplashStart = 0; +const TimeValue kNormalSplashStop = 5; + +const TimeValue kPrepSubStart = 5; +const TimeValue kPrepSubStop = 15; + +const TimeValue kPrepIncompleteStart = 15; +const TimeValue kPrepIncompleteStop = 19; + +const TimeValue kDamagedStart = 19; +const TimeValue kDamagedStop = 28; + +const tNotificationFlags kNormalSplashFinished = 1; +const tNotificationFlags kPrepSubFinished = kNormalSplashFinished << 1; +const tNotificationFlags kPrepIncompleteFinished = kPrepSubFinished << 1; +const tNotificationFlags kDamagedFinished = kPrepIncompleteFinished << 1; + +const tNotificationFlags kPlatformNotificationFlags = kNormalSplashFinished | + kPrepSubFinished | + kPrepIncompleteFinished | + kDamagedFinished; + +const uint16 kSubPreppedBit = (1 << 0); +const uint16 kWaitingForPlayerBit = (1 << 1); + +SubPlatform::SubPlatform(Neighborhood *handler) : GameInteraction(kNoradSubPlatformInteractionID, handler), + _platformMovie(kPlatformMonitorID), _platformNotification(kNoradSubPlatformNotificationID, (PegasusEngine *)g_engine) { + _neighborhoodNotification = handler->getNeighborhoodNotification(); +} + +void SubPlatform::openInteraction() { + _stateBits = 0; + + // TODO: These next two lines seem unused? + if (GameState.getNoradSubPrepState() == kSubPrepped) + _stateBits |= kSubPreppedBit; + + _stateBits |= kWaitingForPlayerBit; + _platformMovie.initFromMovieFile("Images/Norad Alpha/Platform Monitor Movie"); + _platformMovie.setVolume(((PegasusEngine *)g_engine)->getSoundFXLevel()); + _platformMovie.moveElementTo(kNoradPlatformLeft, kNoradPlatformTop); + _platformScale = _platformMovie.getScale(); + _platformMovie.setDisplayOrder(kPlatformOrder); + _platformMovie.startDisplaying(); + _platformCallBack.setNotification(&_platformNotification); + _platformCallBack.initCallBack(&_platformMovie, kCallBackAtExtremes); + + _platformNotification.notifyMe(this, kPlatformNotificationFlags, kPlatformNotificationFlags); +} + +void SubPlatform::initInteraction() { + _neighborhoodNotification->notifyMe(this, kExtraCompletedFlag, kExtraCompletedFlag); +} + +void SubPlatform::closeInteraction() { + _platformNotification.cancelNotification(this); + _platformCallBack.releaseCallBack(); + _neighborhoodNotification->cancelNotification(this); +} + +void SubPlatform::setSoundFXLevel(const uint16 fxLevel) { + _platformMovie.setVolume(fxLevel); +} + +void SubPlatform::receiveNotification(Notification *notification, const tNotificationFlags flags) { + FaderMoveSpec loop1Spec, loop2Spec; + ExtraTable::Entry entry; + + Norad *owner = (Norad *)getOwner(); + + if (notification == &_platformNotification) { + switch (flags) { + case kNormalSplashFinished: + _platformMovie.stop(); + switch (GameState.getNoradSubPrepState()) { + case kSubNotPrepped: + _platformMovie.setSegment(kPrepIncompleteStart * _platformScale, kPrepIncompleteStop * _platformScale); + _platformMovie.setTime(kPrepIncompleteStart * _platformScale); + _platformCallBack.setCallBackFlag(kPrepIncompleteFinished); + _platformCallBack.scheduleCallBack(kTriggerAtStop, 0, 0); + _platformMovie.start(); + break; + case kSubPrepped: + _platformMovie.setSegment(kPrepSubStart * _platformScale, kPrepSubStop * _platformScale); + _platformMovie.setTime(kPrepSubStart * _platformScale); + _platformCallBack.setCallBackFlag(kPrepSubFinished); + _platformCallBack.scheduleCallBack(kTriggerAtStop, 0, 0); + owner->startExtraSequence(kNorad19PrepSub, 0, kFilterNoInput); + _platformMovie.start(); + break; + case kSubDamaged: + // Shouldn't happen. + break; + } + break; + case kPrepSubFinished: + _platformMovie.stop(); + _platformMovie.stopDisplaying(); + + owner->getExtraEntry(kNorad19ExitToSub, entry); + + loop1Spec.makeTwoKnotFaderSpec(kNoradAlphaMovieScale, 0, kNoradWarningVolume, + entry.movieEnd - entry.movieStart, 0); + loop1Spec.insertFaderKnot(4560, kNoradWarningVolume); + loop1Spec.insertFaderKnot(5080, 0); + + loop2Spec.makeTwoKnotFaderSpec(kNoradAlphaMovieScale, 0, kNoradSuckWindVolume, + entry.movieEnd - entry.movieStart, 0); + loop1Spec.insertFaderKnot(4560, kNoradSuckWindVolume); + loop1Spec.insertFaderKnot(5080, 0); + + owner->startExtraSequence(kNorad19ExitToSub, kExtraCompletedFlag, kFilterNoInput); + + owner->startLoop1Fader(loop1Spec); + owner->startLoop2Fader(loop2Spec); + break; + case kPrepIncompleteFinished: + // TODO + //((NoradAlpha *)owner)->setSubPrepFailed(true); + g_AIArea->checkMiddleArea(); + // Fall through... + case kDamagedFinished: + _platformMovie.stop(); + _platformMovie.hide(); + _stateBits |= kWaitingForPlayerBit; + allowInput(true); + break; + } + } else if (notification == _neighborhoodNotification) { + allowInput(true); + ((PegasusEngine *)g_engine)->jumpToNewEnvironment(kNoradSubChaseID, kNoRoomID, kNoDirection); + GameState.setScoringEnteredSub(true); + } +} + +void SubPlatform::activateHotspots() { + if (_stateBits & kWaitingForPlayerBit) + g_allHotspots.activateOneHotspot(kNorad19ActivateMonitorSpotID); + + GameInteraction::activateHotspots(); +} + +void SubPlatform::clickInHotspot(const Input &input, const Hotspot *spot) { + if (spot->getObjectID() == kNorad19ActivateMonitorSpotID) { + if (GameState.getNoradSubPrepState() == kSubDamaged) { + _platformMovie.setSegment(kDamagedStart * _platformScale, kDamagedStop * _platformScale); + _platformMovie.setTime(kDamagedStart * _platformScale); + _platformCallBack.setCallBackFlag(kDamagedFinished); + } else { + _platformMovie.setSegment(kNormalSplashStart * _platformScale, kNormalSplashStop * _platformScale); + _platformMovie.setTime(kNormalSplashStart * _platformScale); + _platformCallBack.setCallBackFlag(kNormalSplashFinished); + } + + _platformCallBack.scheduleCallBack(kTriggerAtStop, 0, 0); + + _platformMovie.show(); + _platformMovie.start(); + + // TODO: MoviesTask call? I don't think it's needed + + _stateBits &= ~kWaitingForPlayerBit; + + allowInput(false); + } else { + GameInteraction::clickInHotspot(input, spot); + } +} + +} // End of namespace Pegasus diff --git a/engines/pegasus/neighborhood/norad/subplatform.h b/engines/pegasus/neighborhood/norad/subplatform.h new file mode 100755 index 0000000000..ae35cceb8f --- /dev/null +++ b/engines/pegasus/neighborhood/norad/subplatform.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_NEIGHBORHOOD_NORAD_SUBPLATFORM_H +#define PEGASUS_NEIGHBORHOOD_NORAD_SUBPLATFORM_H + +#include "pegasus/interaction.h" +#include "pegasus/movie.h" +#include "pegasus/notification.h" +#include "pegasus/timers.h" + +namespace Pegasus { + +class SubPlatform : public GameInteraction, public NotificationReceiver { +public: + SubPlatform(Neighborhood *); + virtual ~SubPlatform() {} + + virtual void setSoundFXLevel(const uint16); + +protected: + virtual void openInteraction(); + virtual void initInteraction(); + virtual void closeInteraction(); + + virtual void activateHotspots(); + virtual void clickInHotspot(const Input &, const Hotspot *); + + virtual void receiveNotification(Notification *, const tNotificationFlags); + + Movie _platformMovie; + TimeScale _platformScale; + Notification _platformNotification; + NotificationCallBack _platformCallBack; + Notification *_neighborhoodNotification; + uint16 _stateBits; +}; + +} // End of namespace Pegasus + +#endif |