aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorPaul Gilbert2013-09-22 17:52:48 -0400
committerPaul Gilbert2013-09-22 17:52:48 -0400
commitd721e12d9e27ac5695f10962fbe512854544a400 (patch)
tree9d9ae4b9ce5cc53690e8ca8f3b365ee7fc6308d8
parente24021e9acd2c6692d7c55bd5302030ca21497d0 (diff)
downloadscummvm-rg350-d721e12d9e27ac5695f10962fbe512854544a400.tar.gz
scummvm-rg350-d721e12d9e27ac5695f10962fbe512854544a400.tar.bz2
scummvm-rg350-d721e12d9e27ac5695f10962fbe512854544a400.zip
TSAGE: Bugfixes and renaming for R2R cell and surrounds
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp20
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp434
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.h90
3 files changed, 277 insertions, 267 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index 1b402b0d0c..ea083d00f8 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -267,10 +267,10 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
case 3255:
return new Scene3255();
case 3260:
- // Computer room
+ // ARM Base - Computer room
return new Scene3260();
case 3275:
- // Hall
+ // ARM Base - Hall
return new Scene3275();
case 3350:
// Cutscene - Ship landing
@@ -1351,10 +1351,13 @@ void SceneArea::remove() {
}
void SceneArea::process(Event &event) {
+ Common::Point mousePos = event.mousePos;
+ mousePos.x += R2_GLOBALS._sceneManager._scene->_sceneBounds.left;
+
if (!R2_GLOBALS._insetUp && _enabled && R2_GLOBALS._events.isCursorVisible()) {
CursorType cursor = R2_GLOBALS._events.getCursor();
- if (_bounds.contains(event.mousePos)) {
+ if (_bounds.contains(mousePos)) {
// Cursor moving in bounded area
if (cursor != _cursorNum) {
_savedCursorNum = cursor;
@@ -1362,7 +1365,7 @@ void SceneArea::process(Event &event) {
R2_GLOBALS._events.setCursor(_cursorNum);
}
_insideArea = true;
- } else if ((event.mousePos.y < 171) && _insideArea && (_cursorNum == cursor) &&
+ } else if ((mousePos.y < 171) && _insideArea && (_cursorNum == cursor) &&
(_savedCursorNum != CURSOR_NONE)) {
// Cursor moved outside bounded area
R2_GLOBALS._events.setCursor(_savedCursorNum);
@@ -1402,20 +1405,23 @@ void SceneExit::changeScene() {
}
void SceneExit::process(Event &event) {
+ Common::Point mousePos = event.mousePos;
+ mousePos.x += R2_GLOBALS._sceneManager._scene->_sceneBounds.left;
+
if (!R2_GLOBALS._insetUp) {
SceneArea::process(event);
if (_enabled) {
if (event.eventType == EVENT_BUTTON_DOWN) {
- if (!_bounds.contains(event.mousePos))
+ if (!_bounds.contains(mousePos))
_moving = false;
else if (!R2_GLOBALS._player._canWalk) {
_moving = false;
changeScene();
event.handled = true;
} else {
- Common::Point dest((_destPos.x == -1) ? event.mousePos.x : _destPos.x,
- (_destPos.y == -1) ? event.mousePos.y : _destPos.y);
+ Common::Point dest((_destPos.x == -1) ? mousePos.x : _destPos.x,
+ (_destPos.y == -1) ? mousePos.y : _destPos.y);
ADD_PLAYER_MOVER(dest.x, dest.y);
_moving = true;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 3b83e96b7b..e70a67d817 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -374,7 +374,8 @@ void Scene3125::dispatch() {
* Scene 3150 - Jail
*
*--------------------------------------------------------------------------*/
-bool Scene3150::Item5::startAction(CursorType action, Event &event) {
+
+bool Scene3150::LightFixture::startAction(CursorType action, Event &event) {
Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
@@ -384,16 +385,16 @@ bool Scene3150::Item5::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3154;
- scene->setAction(&scene->_sequenceManager, scene, 3154, &R2_GLOBALS._player, &scene->_actor3, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 3154, &R2_GLOBALS._player, &scene->_bulbOrWire, NULL);
return true;
case R2_SUPERCONDUCTOR_WIRE:
if ((R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) != 3150) && (R2_GLOBALS.getFlag(75))) {
R2_GLOBALS._player.disableControl();
- scene->_actor3.postInit();
- scene->_actor3._effect = 3;
- scene->_actor3._shade = 5;
+ scene->_bulbOrWire.postInit();
+ scene->_bulbOrWire._effect = 3;
+ scene->_bulbOrWire._shade = 5;
scene->_sceneMode = 3155;
- scene->setAction(&scene->_sequenceManager, scene, 3155, &R2_GLOBALS._player, &scene->_actor3, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 3155, &R2_GLOBALS._player, &scene->_bulbOrWire, NULL);
} else {
SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
}
@@ -404,39 +405,42 @@ bool Scene3150::Item5::startAction(CursorType action, Event &event) {
}
}
-bool Scene3150::Item6::startAction(CursorType action, Event &event) {
+bool Scene3150::Toilet::startAction(CursorType action, Event &event) {
Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case R2_PILLOW:
R2_GLOBALS._player.disableControl();
- scene->_actor4.postInit();
- scene->_actor4._effect = 6;
- scene->_actor4._shade = 3;
+ scene->_water.postInit();
+ scene->_water._effect = 6;
+ scene->_water._shade = 3;
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3158;
- scene->setAction(&scene->_sequenceManager, scene, 3158, &R2_GLOBALS._player, &scene->_actor4, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 3158, &R2_GLOBALS._player, &scene->_water, NULL);
return true;
case R2_FOOD_TRAY:
- if ((R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) != 3150) && (R2_INVENTORY.getObjectScene(R2_SUPERCONDUCTOR_WIRE) == 3150) && (R2_GLOBALS.getFlag(75))) {
- scene->_actor5.postInit();
- scene->_actor5._effect = 6;
- scene->_actor5._shade = 3;
- scene->_actor5.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL);
+ if ((R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) != 3150) &&
+ (R2_INVENTORY.getObjectScene(R2_SUPERCONDUCTOR_WIRE) == 3150)
+ && (R2_GLOBALS.getFlag(75))) {
+ scene->_foodTray.postInit();
+ scene->_foodTray._effect = 6;
+ scene->_foodTray._shade = 3;
+ scene->_foodTray.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3159;
- scene->setAction(&scene->_sequenceManager, scene, 3159, &R2_GLOBALS._player, &scene->_actor5, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 3159, &R2_GLOBALS._player, &scene->_foodTray, NULL);
} else {
SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
}
+ return true;
default:
return SceneHotspot::startAction(action, event);
break;
}
}
-bool Scene3150::Actor4::startAction(CursorType action, Event &event) {
+bool Scene3150::Water::startAction(CursorType action, Event &event) {
Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
@@ -446,7 +450,7 @@ bool Scene3150::Actor4::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3151;
- scene->setAction(&scene->_sequenceManager, scene, 3151, &R2_GLOBALS._player, &scene->_actor4, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 3151, &R2_GLOBALS._player, &scene->_water, NULL);
return true;
case R2_FOOD_TRAY:
return false;
@@ -456,15 +460,15 @@ bool Scene3150::Actor4::startAction(CursorType action, Event &event) {
}
}
-bool Scene3150::Actor5::startAction(CursorType action, Event &event) {
+bool Scene3150::FoodTray::startAction(CursorType action, Event &event) {
Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene;
if ((action != CURSOR_USE) || (R2_GLOBALS.getFlag(77)))
- return SceneActor::startAction(action ,event);
+ return SceneActor::startAction(action, event);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3157;
- scene->setAction(&scene->_sequenceManager, scene, 3157, &R2_GLOBALS._player, &scene->_actor5, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 3157, &R2_GLOBALS._player, &scene->_foodTray, NULL);
return true;
}
@@ -480,7 +484,7 @@ bool Scene3150::Actor6::startAction(CursorType action, Event &event) {
scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, NULL);
} else {
scene->_sceneMode = 3153;
- scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, &scene->_actor4, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, &scene->_water, NULL);
}
} else {
SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
@@ -496,20 +500,20 @@ bool Scene3150::Actor6::startAction(CursorType action, Event &event) {
}
}
-bool Scene3150::Actor7::startAction(CursorType action, Event &event) {
+bool Scene3150::AirVent::startAction(CursorType action, Event &event) {
Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene;
if ((action == R2_LASER_HACKSAW) && (!R2_GLOBALS.getFlag(80))) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3160;
- scene->setAction(&scene->_sequenceManager, scene, 3160, &R2_GLOBALS._player, &scene->_actor7, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 3160, &R2_GLOBALS._player, &scene->_airVent, NULL);
return true;
}
return SceneActor::startAction(action, event);
}
-void Scene3150::Exit1::changeScene() {
+void Scene3150::DoorExit::changeScene() {
Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
@@ -522,7 +526,7 @@ void Scene3150::Exit1::changeScene() {
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
-void Scene3150::Exit2::changeScene() {
+void Scene3150::VentExit::changeScene() {
Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
@@ -544,120 +548,120 @@ void Scene3150::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
if (R2_GLOBALS.getFlag(78)) {
- _exit1.setDetails(Rect(0, 135, 60, 168), EXITCURSOR_SW, 3275);
- _exit1.setDest(Common::Point(70, 125));
+ _doorExit.setDetails(Rect(0, 135, 60, 168), EXITCURSOR_SW, 3275);
+ _doorExit.setDest(Common::Point(70, 125));
}
if (R2_GLOBALS.getFlag(80)) {
- _exit2.setDetails(Rect(249, 36, 279, 60), EXITCURSOR_NE, 3150);
- _exit2.setDest(Common::Point(241, 106));
+ _ventExit.setDetails(Rect(249, 36, 279, 60), EXITCURSOR_NE, 3150);
+ _ventExit.setDest(Common::Point(241, 106));
}
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.disableControl();
- _actor2.postInit();
- _actor2.setPosition(Common::Point(64, 139));
+ _doorBars.postInit();
+ _doorBars.setPosition(Common::Point(64, 139));
if (R2_GLOBALS.getFlag(78)) {
- _actor2.setup(3151, 1, 5);
- _actor2.fixPriority(125);
+ _doorBars.setup(3151, 1, 5);
+ _doorBars.fixPriority(125);
} else {
- _actor2.setup(3151, 1, 1);
- _actor2.setDetails(3150, 8, -1, 9, 1, (SceneItem *)NULL);
+ _doorBars.setup(3151, 1, 1);
+ _doorBars.setDetails(3150, 8, -1, 9, 1, (SceneItem *)NULL);
}
if (R2_GLOBALS.getFlag(78)) {
- _actor1.postInit();
- _actor1.setup(3154, 1, 16);
- _actor1.setPosition(Common::Point(104, 129));
- _actor1._effect = 6;
- _actor1._shade = 3;
- _actor1.setDetails(3150, 24, -1, -1, -1, (SceneItem *)NULL);
+ _guard.postInit();
+ _guard.setup(3154, 1, 16);
+ _guard.setPosition(Common::Point(104, 129));
+ _guard._effect = 6;
+ _guard._shade = 3;
+ _guard.setDetails(3150, 24, -1, -1, -1, (SceneItem *)NULL);
}
- _actor7.postInit();
- _actor7.setup(3154, 5, 1);
+ _airVent.postInit();
+ _airVent.setup(3154, 5, 1);
if (R2_GLOBALS.getFlag(80))
- _actor7.setPosition(Common::Point(264, 108));
+ _airVent.setPosition(Common::Point(264, 108));
else
- _actor7.setPosition(Common::Point(264, 58));
- _actor7.fixPriority(50);
- _actor7.setDetails(3150, 17, -1, 19, 1, (SceneItem *)NULL);
+ _airVent.setPosition(Common::Point(264, 58));
+ _airVent.fixPriority(50);
+ _airVent.setDetails(3150, 17, -1, 19, 1, (SceneItem *)NULL);
if (R2_INVENTORY.getObjectScene(R2_PILLOW) == 3150) {
- _actor4.postInit();
+ _water.postInit();
if (R2_GLOBALS.getFlag(75)) {
if (R2_GLOBALS.getFlag(76)) {
R2_GLOBALS._walkRegions.disableRegion(1);
R2_GLOBALS._walkRegions.disableRegion(4);
R2_GLOBALS._walkRegions.disableRegion(5);
R2_GLOBALS._walkRegions.disableRegion(6);
- _actor4.setup(3152, 4, 10);
- _actor4.setDetails(3150, 14, -1, -1, 1, (SceneItem *)NULL);
+ _water.setup(3152, 4, 10);
+ _water.setDetails(3150, 14, -1, -1, 1, (SceneItem *)NULL);
} else {
- _actor4.setup(3152, 7, 4);
- _actor4.setDetails(3150, 13, -1, -1, 1, (SceneItem *)NULL);
+ _water.setup(3152, 7, 4);
+ _water.setDetails(3150, 13, -1, -1, 1, (SceneItem *)NULL);
}
- _actor4.fixPriority(110);
- _actor4.setPosition(Common::Point(83, 88));
- _actor4._effect = 6;
- _actor4._shade = 3;
+ _water.fixPriority(110);
+ _water.setPosition(Common::Point(83, 88));
+ _water._effect = 6;
+ _water._shade = 3;
} else {
- _actor4.setup(3152, 7, 3);
- _actor4.setPosition(Common::Point(143, 70));
- _actor4.setDetails(3150, 15, -1, -1, 1, (SceneItem *)NULL);
+ _water.setup(3152, 7, 3);
+ _water.setPosition(Common::Point(143, 70));
+ _water.setDetails(3150, 15, -1, -1, 1, (SceneItem *)NULL);
}
}
if (R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) == 3150) {
- _actor3.postInit();
- _actor3.setup(3152, 7, 1);
- _actor3.setPosition(Common::Point(73, 83));
+ _bulbOrWire.postInit();
+ _bulbOrWire.setup(3152, 7, 1);
+ _bulbOrWire.setPosition(Common::Point(73, 83));
}
if (R2_INVENTORY.getObjectScene(R2_SUPERCONDUCTOR_WIRE) == 3150) {
- _actor3.postInit();
- _actor3.setup(3152, 7, 3);
- _actor3.setPosition(Common::Point(70, 55));
- _actor3.fixPriority(111);
- _actor3._effect = 6;
- _actor3._shade = 5;
+ _bulbOrWire.postInit();
+ _bulbOrWire.setup(3152, 7, 3);
+ _bulbOrWire.setPosition(Common::Point(70, 55));
+ _bulbOrWire.fixPriority(111);
+ _bulbOrWire._effect = 6;
+ _bulbOrWire._shade = 5;
}
if (R2_INVENTORY.getObjectScene(R2_FOOD_TRAY) == 3150) {
- _actor5.postInit();
+ _foodTray.postInit();
if (R2_GLOBALS.getFlag(77)) {
- _actor5.setup(3152, 7, 8);
- _actor5.setPosition(Common::Point(82, 92));
- _actor5.fixPriority(111);
- _actor5._effect = 6;
- _actor5._shade = 3;
+ _foodTray.setup(3152, 7, 8);
+ _foodTray.setPosition(Common::Point(82, 92));
+ _foodTray.fixPriority(111);
+ _foodTray._effect = 6;
+ _foodTray._shade = 3;
} else {
- _actor5.setup(3152, 7, 7);
- _actor5.setPosition(Common::Point(155, 79));
+ _foodTray.setup(3152, 7, 7);
+ _foodTray.setPosition(Common::Point(155, 79));
}
- _actor5.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL);
+ _foodTray.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL);
}
- _actor6.postInit();
- _actor6.setup(3152, 7, 6);
- _actor6.setPosition(Common::Point(98, 73));
- _actor6.setDetails(3150, 43, -1, -1, 1, (SceneItem *)NULL);
+ _toiletFlush.postInit();
+ _toiletFlush.setup(3152, 7, 6);
+ _toiletFlush.setPosition(Common::Point(98, 73));
+ _toiletFlush.setDetails(3150, 43, -1, -1, 1, (SceneItem *)NULL);
- _item2.setDetails(12, 3150, 10, -1, 12);
- _item3.setDetails(Rect(186, 17, 210, 36), 3150, 6, -1, -1, 1, NULL);
- _item4.setDetails(Rect(61, 21, 92, 41), 3150, 7, -1, -1, 1, NULL);
- _item5.setDetails(Rect(63, 48, 78, 58), 3150, 6, -1, -1, 1, NULL);
- _item6.setDetails(Rect(63, 81, 100, 95), 3150, 3, 4, -1, 1, NULL);
- _item1.setDetails(Rect(0, 0, 200, 320), 3150, 0, 1, 2, 1, NULL);
+ _bed.setDetails(12, 3150, 10, -1, 12);
+ _lightFixture2.setDetails(Rect(186, 17, 210, 36), 3150, 6, -1, -1, 1, NULL);
+ _bars.setDetails(Rect(61, 21, 92, 41), 3150, 7, -1, -1, 1, NULL);
+ _lightFixture.setDetails(Rect(63, 48, 78, 58), 3150, 6, -1, -1, 1, NULL);
+ _toilet.setDetails(Rect(63, 81, 100, 95), 3150, 3, 4, -1, 1, NULL);
+ _background.setDetails(Rect(0, 0, 200, 320), 3150, 0, 1, 2, 1, NULL);
- switch (R2_GLOBALS._player._oldCharacterScene[3]) {
+ switch (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA]) {
case 0:
_sceneMode = 3150;
- _actor1.postInit();
- _actor1._effect = 6;
- _actor1._shade = 5;
- setAction(&_sequenceManager, this, 3150, &R2_GLOBALS._player, &_actor1, &_actor2, NULL);
+ _guard.postInit();
+ _guard._effect = 6;
+ _guard._shade = 5;
+ setAction(&_sequenceManager, this, 3150, &R2_GLOBALS._player, &_guard, &_doorBars, NULL);
break;
case 1200:
_sceneMode = 3162;
@@ -679,16 +683,16 @@ void Scene3150::postInit(SceneObjectList *OwnerList) {
if ((R2_GLOBALS._v56AA0 == 1) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2000) && (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 3100)) {
++R2_GLOBALS._v56AA0;
_sceneMode = 3156;
- _actor1.postInit();
- _actor1._effect = 6;
- _actor1._shade = 3;
+ _guard.postInit();
+ _guard._effect = 6;
+ _guard._shade = 3;
- _actor2.postInit();
- _actor5.postInit();
- _actor5._effect = 6;
- _actor5._shade = 3;
+ _doorBars.postInit();
+ _foodTray.postInit();
+ _foodTray._effect = 6;
+ _foodTray._shade = 3;
- setAction(&_sequenceManager, this, 3156, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor5, NULL);
+ setAction(&_sequenceManager, this, 3156, &R2_GLOBALS._player, &_guard, &_doorBars, &_foodTray, NULL);
} else {
if (R2_GLOBALS._v56AA0 != 2)
++R2_GLOBALS._v56AA0;
@@ -713,20 +717,20 @@ void Scene3150::signal() {
R2_GLOBALS._sceneManager.changeScene(1200);
break;
case 3151:
- _actor1.remove();
+ _guard.remove();
R2_INVENTORY.setObjectScene(R2_PILLOW, 3);
R2_GLOBALS._player.enableControl();
break;
case 3153:
R2_GLOBALS.setFlag(76);
- _actor4.setDetails(3150, 14, -1, -1, 3, (SceneItem *)NULL);
- _actor1.postInit();
- _actor1.setDetails(3150, 24, -1, -1, 2, (SceneItem *)NULL);
+ _water.setDetails(3150, 14, -1, -1, 3, (SceneItem *)NULL);
+ _guard.postInit();
+ _guard.setDetails(3150, 24, -1, -1, 2, (SceneItem *)NULL);
_sceneMode = 3161;
- setAction(&_sequenceManager, this, 3161, &_actor1, &_actor2, NULL);
+ setAction(&_sequenceManager, this, 3161, &_guard, &_doorBars, NULL);
break;
case 3154:
- _actor3.remove();
+ _bulbOrWire.remove();
R2_INVENTORY.setObjectScene(R2_LIGHT_BULB, 3);
R2_GLOBALS._player.enableControl();
break;
@@ -735,20 +739,20 @@ void Scene3150::signal() {
R2_GLOBALS._player.enableControl();
break;
case 3156:
- _actor5.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL);
+ _foodTray.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL);
R2_INVENTORY.setObjectScene(R2_FOOD_TRAY, 3150);
R2_GLOBALS._player.enableControl();
break;
case 3157:
- _actor5.remove();
+ _foodTray.remove();
R2_INVENTORY.setObjectScene(R2_FOOD_TRAY, 3);
R2_GLOBALS._player.enableControl();
break;
case 3158:
R2_GLOBALS.setFlag(75);
R2_INVENTORY.setObjectScene(R2_PILLOW, 3150);
- _actor4.fixPriority(110);
- _actor4.setDetails(3150, 13, -1, -1, 2, (SceneItem *)NULL);
+ _water.fixPriority(110);
+ _water.setDetails(3150, 13, -1, -1, 2, (SceneItem *)NULL);
R2_GLOBALS._player.enableControl();
break;
case 3159:
@@ -762,9 +766,9 @@ void Scene3150::signal() {
R2_GLOBALS._sceneManager.changeScene(1200);
break;
case 3161:
- R2_GLOBALS._sceneItems.remove(&_actor2);
- _exit1.setDetails(Rect(0, 135, 60, 168), EXITCURSOR_SW, 3275);
- _exit1.setDest(Common::Point(70, 125));
+ R2_GLOBALS._sceneItems.remove(&_doorBars);
+ _doorExit.setDetails(Rect(0, 135, 60, 168), EXITCURSOR_SW, 3275);
+ _doorExit.setDest(Common::Point(70, 125));
R2_GLOBALS._walkRegions.disableRegion(1);
R2_GLOBALS._walkRegions.disableRegion(4);
R2_GLOBALS._walkRegions.disableRegion(5);
@@ -779,14 +783,14 @@ void Scene3150::signal() {
}
void Scene3150::dispatch() {
- if (_actor5._position.x == 155) {
- _actor5._effect = 0;
- _actor5._shade = 0;
+ if (_foodTray._position.x == 155) {
+ _foodTray._effect = 0;
+ _foodTray._shade = 0;
}
- if (_actor1._visage == 3154) {
- _actor1._effect = 0;
- _actor1._shade = 0;
+ if (_guard._visage == 3154) {
+ _guard._effect = 0;
+ _guard._shade = 0;
}
Scene::dispatch();
@@ -796,6 +800,7 @@ void Scene3150::dispatch() {
* Scene 3175 - Autopsy room
*
*--------------------------------------------------------------------------*/
+
bool Scene3175::Item1::startAction(CursorType action, Event &event) {
Scene3175 *scene = (Scene3175 *)R2_GLOBALS._sceneManager._scene;
@@ -1366,7 +1371,8 @@ void Scene3255::dispatch() {
* Scene 3260 - Computer room
*
*--------------------------------------------------------------------------*/
-bool Scene3260::Actor13::startAction(CursorType action, Event &event) {
+
+bool Scene3260::Door::startAction(CursorType action, Event &event) {
Scene3260 *scene = (Scene3260 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
@@ -1374,11 +1380,11 @@ bool Scene3260::Actor13::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3271;
- scene->setAction(&scene->_sequenceManager, scene, 3271, &R2_GLOBALS._player, &scene->_actor13, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 3271, &R2_GLOBALS._player, &scene->_door, NULL);
return true;
}
-bool Scene3260::Actor14::startAction(CursorType action, Event &event) {
+bool Scene3260::Toolbox::startAction(CursorType action, Event &event) {
Scene3260 *scene = (Scene3260 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
@@ -1386,7 +1392,7 @@ bool Scene3260::Actor14::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3272;
- scene->setAction(&scene->_sequenceManager, scene, 3272, &R2_GLOBALS._player, &scene->_actor14, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 3272, &R2_GLOBALS._player, &scene->_toolbox, NULL);
return true;
}
@@ -1403,53 +1409,53 @@ void Scene3260::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
R2_GLOBALS._sound1.play(285);
- _actor13.postInit();
- _actor13.setup(3260, 6, 1);
- _actor13.setPosition(Common::Point(40, 106));
- _actor13.setDetails(3260, 18, 1, -1, 1, (SceneItem *)NULL);
+ _door.postInit();
+ _door.setup(3260, 6, 1);
+ _door.setPosition(Common::Point(40, 106));
+ _door.setDetails(3260, 18, 1, -1, 1, (SceneItem *)NULL);
if (R2_INVENTORY.getObjectScene(R2_TOOLBOX) == 3260) {
- _actor14.postInit();
- _actor14.setup(3260, 7, 1);
- _actor14.setPosition(Common::Point(202, 66));
- _actor14.setDetails(3260, 12, 1, -1, 1, (SceneItem *)NULL);
+ _toolbox.postInit();
+ _toolbox.setup(3260, 7, 1);
+ _toolbox.setPosition(Common::Point(202, 66));
+ _toolbox.setDetails(3260, 12, 1, -1, 1, (SceneItem *)NULL);
}
- _actor1.postInit();
- _actor1.setup(3260, 1, 1);
- _actor1.setPosition(Common::Point(93, 73));
- _actor1.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
- _actor1.setAction(&_action1, &_actor1);
-
- _actor2.postInit();
- _actor2.setup(3260, 2, 1);
- _actor2.setPosition(Common::Point(142, 63));
- _actor2.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
- _actor2.setAction(&_action2, &_actor2);
-
- _actor3.postInit();
- _actor3.setup(3260, 2, 1);
- _actor3.setPosition(Common::Point(166, 54));
- _actor3.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
- _actor3.setAction(&_action3, &_actor3);
-
- _actor4.postInit();
- _actor4.setup(3260, 2, 1);
- _actor4.setPosition(Common::Point(190, 46));
- _actor4.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
- _actor4.setAction(&_action4, &_actor4);
-
- _actor5.postInit();
- _actor5.setup(3260, 2, 1);
- _actor5.setPosition(Common::Point(142, 39));
- _actor5.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
- _actor5.setAction(&_action5, &_actor5);
-
- _actor6.postInit();
- _actor6.setup(3260, 2, 1);
- _actor6.setPosition(Common::Point(166, 30));
- _actor6.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
- _actor6.setAction(&_action6, &_actor6);
+ _sceeen1.postInit();
+ _sceeen1.setup(3260, 1, 1);
+ _sceeen1.setPosition(Common::Point(93, 73));
+ _sceeen1.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
+ _sceeen1.setAction(&_action1, &_sceeen1);
+
+ _screen2.postInit();
+ _screen2.setup(3260, 2, 1);
+ _screen2.setPosition(Common::Point(142, 63));
+ _screen2.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
+ _screen2.setAction(&_action2, &_screen2);
+
+ _screen3.postInit();
+ _screen3.setup(3260, 2, 1);
+ _screen3.setPosition(Common::Point(166, 54));
+ _screen3.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
+ _screen3.setAction(&_action3, &_screen3);
+
+ _screen4.postInit();
+ _screen4.setup(3260, 2, 1);
+ _screen4.setPosition(Common::Point(190, 46));
+ _screen4.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
+ _screen4.setAction(&_action4, &_screen4);
+
+ _screen5.postInit();
+ _screen5.setup(3260, 2, 1);
+ _screen5.setPosition(Common::Point(142, 39));
+ _screen5.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
+ _screen5.setAction(&_action5, &_screen5);
+
+ _screen6.postInit();
+ _screen6.setup(3260, 2, 1);
+ _screen6.setPosition(Common::Point(166, 30));
+ _screen6.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
+ _screen6.setAction(&_action6, &_screen6);
_actor7.postInit();
_actor7.setup(3260, 2, 1);
@@ -1469,37 +1475,37 @@ void Scene3260::postInit(SceneObjectList *OwnerList) {
_actor9.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL);
_actor9.setAction(&_action9, &_actor9);
- _actor10.postInit();
- _actor10.setup(3260, 3, 1);
- _actor10.setPosition(Common::Point(265, 163));
- _actor10.fixPriority(180);
- _actor10._numFrames = 10;
- _actor10.setDetails(3260, 6, 1, 8, 1, (SceneItem *)NULL);
- _actor10.animate(ANIM_MODE_2, NULL);
-
- _actor11.postInit();
- _actor11.setup(3260, 4, 1);
- _actor11.setPosition(Common::Point(127, 108));
- _actor11.fixPriority(120);
- _actor11.setAction(&_action11, &_actor11);
- _actor11._numFrames = 15;
- _actor11.setDetails(3260, 6, 1, 8, 1, (SceneItem *)NULL);
- _actor11.animate(ANIM_MODE_2, NULL);
-
- _actor12.postInit();
- _actor12.setup(3260, 5, 1);
- _actor12.setPosition(Common::Point(274, 65));
- _actor12.setAction(&_action12, &_actor12);
- _actor12._numFrames = 5;
- _actor12.setDetails(3260, 9, 1, 11, 1, (SceneItem *)NULL);
- _actor12.animate(ANIM_MODE_2, NULL);
+ _securityConsole.postInit();
+ _securityConsole.setup(3260, 3, 1);
+ _securityConsole.setPosition(Common::Point(265, 163));
+ _securityConsole.fixPriority(180);
+ _securityConsole._numFrames = 10;
+ _securityConsole.setDetails(3260, 6, 1, 8, 1, (SceneItem *)NULL);
+ _securityConsole.animate(ANIM_MODE_2, NULL);
+
+ _computerConsole.postInit();
+ _computerConsole.setup(3260, 4, 1);
+ _computerConsole.setPosition(Common::Point(127, 108));
+ _computerConsole.fixPriority(120);
+ _computerConsole.setAction(&_action11, &_computerConsole);
+ _computerConsole._numFrames = 15;
+ _computerConsole.setDetails(3260, 6, 1, 8, 1, (SceneItem *)NULL);
+ _computerConsole.animate(ANIM_MODE_2, NULL);
+
+ _lightingConsole.postInit();
+ _lightingConsole.setup(3260, 5, 1);
+ _lightingConsole.setPosition(Common::Point(274, 65));
+ _lightingConsole.setAction(&_action12, &_lightingConsole);
+ _lightingConsole._numFrames = 5;
+ _lightingConsole.setDetails(3260, 9, 1, 11, 1, (SceneItem *)NULL);
+ _lightingConsole.animate(ANIM_MODE_2, NULL);
_item1.setDetails(Rect(0, 0, 320, 200), 3260, 0, 1, 2, 1, NULL);
R2_GLOBALS._player.postInit();
if (R2_GLOBALS._player._oldCharacterScene[3] == 3275) {
_sceneMode = 3270;
- setAction(&_sequenceManager, this, 3270, &R2_GLOBALS._player, &_actor13, NULL);
+ setAction(&_sequenceManager, this, 3270, &R2_GLOBALS._player, &_door, NULL);
} else {
R2_GLOBALS._player.setup(30, 5, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
@@ -1522,15 +1528,15 @@ void Scene3260::signal() {
break;
case 3272:
_sceneMode = 3273;
- R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ R2_GLOBALS._events.setCursor(CURSOR_WALK);
SceneItem::display(3260, 15, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999);
R2_GLOBALS._player.disableControl();
R2_INVENTORY.setObjectScene(R2_TOOLBOX, 3);
R2_INVENTORY.setObjectScene(R2_LASER_HACKSAW, 3);
- setAction(&_sequenceManager, this, 3273, &R2_GLOBALS._player, &_actor14, NULL);
+ setAction(&_sequenceManager, this, 3273, &R2_GLOBALS._player, &_toolbox, NULL);
break;
case 3273:
- _actor4.remove();
+ _screen4.remove();
R2_GLOBALS._player.enableControl();
break;
default:
@@ -1543,7 +1549,8 @@ void Scene3260::signal() {
* Scene 3275 - Hall
*
*--------------------------------------------------------------------------*/
-bool Scene3275::Actor2::startAction(CursorType action, Event &event) {
+
+bool Scene3275::Door::startAction(CursorType action, Event &event) {
Scene3275 *scene = (Scene3275 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
@@ -1551,11 +1558,11 @@ bool Scene3275::Actor2::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 3275;
- scene->setAction(&scene->_sequenceManager, scene, 3275, &R2_GLOBALS._player, &scene->_actor2, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 3275, &R2_GLOBALS._player, &scene->_door, NULL);
return true;
}
-void Scene3275::Exit1::changeScene() {
+void Scene3275::CellExit::changeScene() {
Scene3275 *scene = (Scene3275 *)R2_GLOBALS._sceneManager._scene;
scene->_sceneMode = 0;
@@ -1574,28 +1581,26 @@ void Scene3275::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._sceneManager._previousScene = 3260;
if (R2_GLOBALS._sceneManager._previousScene == 3150)
- g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0));
- else
- g_globals->gfxManager()._bounds.moveTo(Common::Point(0, 0));
+ _sceneBounds = Rect(160, 0, 480, 200);
SceneExt::postInit();
- _exit1.setDetails(Rect(398, 60, 439, 118), SHADECURSOR_UP, 3150);
- _exit1.setDest(Common::Point(418, 128));
+ _cellExit.setDetails(Rect(398, 60, 439, 118), SHADECURSOR_UP, 3150);
+ _cellExit.setDest(Common::Point(418, 128));
_actor1.postInit();
_actor1.setup(3275, 1, 7);
_actor1.setPosition(Common::Point(419, 119));
- _actor2.postInit();
- _actor2.setup(3275, 2, 1);
- _actor2.setPosition(Common::Point(56, 118));
- _actor2.setDetails(3275, 3, 4, -1, 1, (SceneItem *)NULL);
+ _door.postInit();
+ _door.setup(3275, 2, 1);
+ _door.setPosition(Common::Point(56, 118));
+ _door.setDetails(3275, 3, 4, -1, 1, (SceneItem *)NULL);
- _item2.setDetails(Rect(153, 58, 200, 120), 3275, 6, 7, 8, 1, NULL);
- _item3.setDetails(Rect(275, 58, 331, 120), 3275, 6, 7, 8, 1, NULL);
- _item4.setDetails(Rect(0, 66, 22, 127), 3275, 9, 10, 11, 1, NULL);
- _item5.setDetails(Rect(457, 66, 480, 127), 3275, 9, 10, 11, 1, NULL);
- _item1.setDetails(Rect(0, 0, 480, 200), 3275, 0, 1, 2, 1, NULL);
+ _emptyCell1.setDetails(Rect(153, 58, 200, 120), 3275, 6, 7, 8, 1, NULL);
+ _emptyCell2.setDetails(Rect(275, 58, 331, 120), 3275, 6, 7, 8, 1, NULL);
+ _securityBeams1.setDetails(Rect(0, 66, 22, 127), 3275, 9, 10, 11, 1, NULL);
+ _securityBeams2.setDetails(Rect(457, 66, 480, 127), 3275, 9, 10, 11, 1, NULL);
+ _background.setDetails(Rect(0, 0, 480, 200), 3275, 0, 1, 2, 1, NULL);
R2_GLOBALS._scrollFollower = &R2_GLOBALS._player;
R2_GLOBALS._player.postInit();
@@ -1611,7 +1616,7 @@ void Scene3275::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.addMover(mover, &pt, this);
} else if (R2_GLOBALS._player._oldCharacterScene[3] == 3260) {
_sceneMode = 3276;
- setAction(&_sequenceManager, this, 3276, &R2_GLOBALS._player, &_actor2, NULL);
+ setAction(&_sequenceManager, this, 3276, &R2_GLOBALS._player, &_door, NULL);
} else {
R2_GLOBALS._player.setup(30, 3, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
@@ -1640,6 +1645,7 @@ void Scene3275::signal() {
* Scene 3350 - Cutscene - Ship landing
*
*--------------------------------------------------------------------------*/
+
void Scene3350::postInit(SceneObjectList *OwnerList) {
loadScene(3350);
R2_GLOBALS._uiElements._active = false;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h
index f1203f96a1..6fcd69b68d 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.h
@@ -106,52 +106,51 @@ public:
};
class Scene3150 : public SceneExt {
- class Item5 : public NamedHotspot {
+ class LightFixture : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Item6 : public NamedHotspot {
+ class Toilet : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor4 : public SceneActor {
+ class Water : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
- class Actor5 : public SceneActor {
+ class FoodTray : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
class Actor6 : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
- class Actor7 : public SceneActor {
+ class AirVent : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
- class Exit1 : public SceneExit {
+ class DoorExit : public SceneExit {
public:
virtual void changeScene();
};
- class Exit2 : public SceneExit {
+ class VentExit : public SceneExit {
public:
virtual void changeScene();
};
public:
-
- NamedHotspot _item1;
- NamedHotspot _item2;
- NamedHotspot _item3;
- NamedHotspot _item4;
- Item5 _item5;
- Item6 _item6;
- SceneActor _actor1;
- SceneActor _actor2;
- SceneActor _actor3;
- Actor4 _actor4;
- Actor5 _actor5;
- Actor6 _actor6;
- Actor7 _actor7;
- Exit1 _exit1;
- Exit2 _exit2;
+ NamedHotspot _background;
+ NamedHotspot _bed;
+ NamedHotspot _lightFixture2;
+ NamedHotspot _bars;
+ LightFixture _lightFixture;
+ Toilet _toilet;
+ SceneActor _guard;
+ SceneActor _doorBars;
+ SceneActor _bulbOrWire;
+ Water _water;
+ FoodTray _foodTray;
+ Actor6 _toiletFlush;
+ AirVent _airVent;
+ DoorExit _doorExit;
+ VentExit _ventExit;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
@@ -309,10 +308,10 @@ public:
};
class Scene3260 : public SceneExt {
- class Actor13 : public SceneActor {
+ class Door : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
- class Actor14 : public SceneActor {
+ class Toolbox : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
@@ -321,22 +320,21 @@ class Scene3260 : public SceneExt {
void signal();
};
public:
-
NamedHotspot _item1;
- SceneActor _actor1;
- SceneActor _actor2;
- SceneActor _actor3;
- SceneActor _actor4;
- SceneActor _actor5;
- SceneActor _actor6;
+ SceneActor _sceeen1;
+ SceneActor _screen2;
+ SceneActor _screen3;
+ SceneActor _screen4;
+ SceneActor _screen5;
+ SceneActor _screen6;
SceneActor _actor7;
SceneActor _actor8;
SceneActor _actor9;
- SceneActor _actor10;
- SceneActor _actor11;
- SceneActor _actor12;
- Actor13 _actor13;
- Actor14 _actor14;
+ SceneActor _securityConsole;
+ SceneActor _computerConsole;
+ SceneActor _lightingConsole;
+ Door _door;
+ Toolbox _toolbox;
Action1 _action1;
Action1 _action2;
Action1 _action3;
@@ -357,23 +355,23 @@ public:
};
class Scene3275 : public SceneExt {
- class Actor2 : public SceneActor {
+ class Door : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
- class Exit1 : public SceneExit {
+ class CellExit : public SceneExit {
public:
virtual void changeScene();
};
public:
- NamedHotspot _item1;
- NamedHotspot _item2;
- NamedHotspot _item3;
- NamedHotspot _item4;
- NamedHotspot _item5;
+ NamedHotspot _background;
+ NamedHotspot _emptyCell1;
+ NamedHotspot _emptyCell2;
+ NamedHotspot _securityBeams1;
+ NamedHotspot _securityBeams2;
SceneActor _actor1;
- Actor2 _actor2;
- Exit1 _exit1;
+ Door _door;
+ CellExit _cellExit;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);