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authorStrangerke2012-06-28 07:25:56 +0200
committerStrangerke2012-06-28 07:25:56 +0200
commitd73ed91051f9155f77162c50b99ca9efbb7d3b46 (patch)
treee10fabe3ae55e13a8ef55f1e85f88508226d20cb
parent647bc59f992e77fa65dfa7e1e000b85a9ea55c2a (diff)
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CGE: Remove unused Demo text id
-rw-r--r--engines/cge/cge.cpp1
-rw-r--r--engines/cge/cge.h1
-rw-r--r--engines/cge/cge_main.cpp4
-rw-r--r--engines/cge/cge_main.h2
4 files changed, 3 insertions, 5 deletions
diff --git a/engines/cge/cge.cpp b/engines/cge/cge.cpp
index 2f5acfa4a4..6cc0c45963 100644
--- a/engines/cge/cge.cpp
+++ b/engines/cge/cge.cpp
@@ -52,7 +52,6 @@ CGEEngine::CGEEngine(OSystem *syst, const ADGameDescription *gameDescription)
DebugMan.addDebugChannel(kCGEDebugEngine, "engine", "CGE Engine debug channel");
_startupMode = 1;
- _demoText = kDemo;
_oldLev = 0;
_pocPtr = 0;
_bitmapPalette = NULL;
diff --git a/engines/cge/cge.h b/engines/cge/cge.h
index c5be78236a..0e8c5a05bb 100644
--- a/engines/cge/cge.h
+++ b/engines/cge/cge.h
@@ -149,7 +149,6 @@ public:
const ADGameDescription *_gameDescription;
int _startupMode;
- int _demoText;
int _oldLev;
int _pocPtr;
bool _music;
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp
index dd1c78d92e..fbe37e58a0 100644
--- a/engines/cge/cge_main.cpp
+++ b/engines/cge/cge_main.cpp
@@ -150,11 +150,11 @@ void CGEEngine::sndSetVolume() {
void CGEEngine::syncHeader(Common::Serializer &s) {
debugC(1, kCGEDebugEngine, "CGEEngine::syncHeader(s)");
- int i;
+ int i = kDemo;
s.syncAsUint16LE(_now);
s.syncAsUint16LE(_oldLev);
- s.syncAsUint16LE(_demoText);
+ s.syncAsUint16LE(i); // unused Demo string id
for (i = 0; i < 5; i++)
s.syncAsUint16LE(_game);
s.syncAsSint16LE(i); // unused VGA::Mono variable
diff --git a/engines/cge/cge_main.h b/engines/cge/cge_main.h
index 87199ee524..b98fec531d 100644
--- a/engines/cge/cge_main.h
+++ b/engines/cge/cge_main.h
@@ -78,7 +78,7 @@ namespace CGE {
#define kScrHeight 200
#define kWorldHeight (kScrHeight - kPanHeight)
#define kStackSize 2048
-#define kSavegameCheckSum (1956 + _now + _oldLev + _game + _music + _demoText)
+#define kSavegameCheckSum (1956 + _now + _oldLev + _game + _music + kDemo)
#define kSavegame0Name ("{{INIT}}" kSvgExt)
#define kSavegameStrSize 11
#define kGameFrameDelay (1000 / 50)