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authorPaul Gilbert2011-05-01 21:15:13 +1000
committerPaul Gilbert2011-05-01 21:15:13 +1000
commitd876e0f31176f5904d33d27c77f274d1dd091e95 (patch)
treed92e42f3cc2681e66f7a7348b6c76cbfb15cca50
parent6d8d9a45283a68a45f1a1830ebceb09b043551b9 (diff)
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TSAGE: Bugfix for having eagle fly away in Scene #9150
-rw-r--r--engines/tsage/ringworld_scenes10.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp
index 5bceddc249..bed8b54cd3 100644
--- a/engines/tsage/ringworld_scenes10.cpp
+++ b/engines/tsage/ringworld_scenes10.cpp
@@ -222,7 +222,7 @@ void Scene9150::dispatch() {
if ((_sceneState != 0) && (_sceneBounds.left == 0)) {
_object3._timer = 0;
_sceneState = 0;
- _sceneHotspot3.setAction(&_sequenceManager2, 0, 9154, &_object3, 0);
+ _object3.setAction(&_sequenceManager2, NULL, 9154, &_object3, NULL);
_sceneHotspot10.remove();
}