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authorTravis Howell2005-05-13 08:37:12 +0000
committerTravis Howell2005-05-13 08:37:12 +0000
commitd987a5852962a31816c92487debf00f7bf6b3496 (patch)
tree0286afb932789ec0d96a9957b8428f3c63f4351b
parente23b62cfdf0db260255a41e9a2e40a25358b1ccb (diff)
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Didn't need to break HE70 saved games after all.
activity/freddi (he71) only use 13 actors. svn-id: r18079
-rw-r--r--NEWS2
-rw-r--r--scumm/saveload.cpp2
-rw-r--r--scumm/scumm.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/NEWS b/NEWS
index 41496bcd4d..0af8919a60 100644
--- a/NEWS
+++ b/NEWS
@@ -27,7 +27,7 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
volume using hotkeys.
- Added support for NES version of Maniac Mansion
- Added thumbnail support for savegames.
- - Broke compatibility with HE savegame (HE v70 and upwards only)
+ - Broke compatibility with HE savegame (HE v71 and upwards only)
Sword2:
- Made the resource manager expire resources more intelligently.
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index 4a3b22e4ab..3a506129c8 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -122,7 +122,7 @@ bool ScummEngine::loadState(int slot, bool compat) {
}
// We (deliberately) broke HE savegame compatibility at some point.
- if (hdr.ver < VER(50) && _heversion >= 70) {
+ if (hdr.ver < VER(50) && _heversion >= 71) {
warning("Unsupported version of '%s'", filename);
delete in;
return false;
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index e5106550f8..b0fb7fb1fb 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -1479,7 +1479,7 @@ int ScummEngine::init(GameDetector &detector) {
_numActors = 25;
else if (_heversion >= 80)
_numActors = 62;
- else if (_heversion >= 70)
+ else if (_heversion >= 72)
_numActors = 30;
else
_numActors = 13;