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author | Travis Howell | 2005-05-13 08:37:12 +0000 |
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committer | Travis Howell | 2005-05-13 08:37:12 +0000 |
commit | d987a5852962a31816c92487debf00f7bf6b3496 (patch) | |
tree | 0286afb932789ec0d96a9957b8428f3c63f4351b | |
parent | e23b62cfdf0db260255a41e9a2e40a25358b1ccb (diff) | |
download | scummvm-rg350-d987a5852962a31816c92487debf00f7bf6b3496.tar.gz scummvm-rg350-d987a5852962a31816c92487debf00f7bf6b3496.tar.bz2 scummvm-rg350-d987a5852962a31816c92487debf00f7bf6b3496.zip |
Didn't need to break HE70 saved games after all.
activity/freddi (he71) only use 13 actors.
svn-id: r18079
-rw-r--r-- | NEWS | 2 | ||||
-rw-r--r-- | scumm/saveload.cpp | 2 | ||||
-rw-r--r-- | scumm/scumm.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
@@ -27,7 +27,7 @@ For a more comprehensive changelog for the latest experimental CVS code, see: volume using hotkeys. - Added support for NES version of Maniac Mansion - Added thumbnail support for savegames. - - Broke compatibility with HE savegame (HE v70 and upwards only) + - Broke compatibility with HE savegame (HE v71 and upwards only) Sword2: - Made the resource manager expire resources more intelligently. diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index 4a3b22e4ab..3a506129c8 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -122,7 +122,7 @@ bool ScummEngine::loadState(int slot, bool compat) { } // We (deliberately) broke HE savegame compatibility at some point. - if (hdr.ver < VER(50) && _heversion >= 70) { + if (hdr.ver < VER(50) && _heversion >= 71) { warning("Unsupported version of '%s'", filename); delete in; return false; diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index e5106550f8..b0fb7fb1fb 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -1479,7 +1479,7 @@ int ScummEngine::init(GameDetector &detector) { _numActors = 25; else if (_heversion >= 80) _numActors = 62; - else if (_heversion >= 70) + else if (_heversion >= 72) _numActors = 30; else _numActors = 13; |